Overview
lamp_decorative.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
6,946
Faces
8,902
Textures
1
Materials
5
Size (X × Y × Z)
1.204 × 4.852 × 1.334 m

ODOL v54 · 235,059 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
1.204 m
size_y
4.852 m
size_z
1.334 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.508990049
geometrysphere
2.572246552
sbsource
Visual
shadowoffset
minshadow
3

Mass

mass
799.999694824
massreciprocal
0.00125
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.602004588, -2.425779343, -0.666902244
bboxmaxposition
0.602004588, 2.425779581, 0.666902244
bboxminvisual
-0.602004588, -2.425779343, -0.666902244
bboxmaxvisual
0.602004588, 2.425779581, 0.666902244

Centers

boundingcenter
0.131441221, 2.167080164, -0.002717197
geometrycenter
0.005302817, -0.009011626, 0.002717197
centerofmass
-0.13160865, 0.72785455, 0.002158592
aimingcenter
0.005302817, -0.009011626, 0.002717197

ByteIndices

geometry
4
geometryfire
6
geometryview
5
Level of Detail 7
1.000 3,324 verts 4,717 faces 1 tex
Resolution
1
Vertices
3,324
Faces
4,717
Height
4.8397

Named selections (3)

  • light_1_hide
  • light_2_hide
  • light_3_hide

Textures

  • dz\structures_bliss\residential\misc\data\lampdecor_co.paa

Materials

  • dz\structures_bliss\data\lights\lamp_street_white.rvmat
  • dz\structures_bliss\residential\misc\data\lampdecor.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,785 verts 2,165 faces 1 tex
Resolution
2
Vertices
1,785
Faces
2,165
Height
4.8478

Named selections (3)

  • light_1_hide
  • light_2_hide
  • light_3_hide

Textures

  • dz\structures_bliss\residential\misc\data\lampdecor_co.paa

Materials

  • dz\structures_bliss\data\lights\lamp_street_white.rvmat
  • dz\structures_bliss\residential\misc\data\lampdecor.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,052 verts 1,168 faces 1 tex
Resolution
3
Vertices
1,052
Faces
1,168
Height
4.8516

Named selections (3)

  • light_1_hide
  • light_2_hide
  • light_3_hide

Textures

  • dz\structures_bliss\residential\misc\data\lampdecor_co.paa

Materials

  • dz\structures_bliss\data\lights\lamp_street_white.rvmat
  • dz\structures_bliss\residential\misc\data\lampdecor.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 605 verts 594 faces 1 tex
Resolution
4
Vertices
605
Faces
594
Height
4.8512

Named selections (3)

  • light_1_hide
  • light_2_hide
  • light_3_hide

Textures

  • dz\structures_bliss\residential\misc\data\lampdecor_co.paa

Materials

  • dz\structures_bliss\data\lights\lamp_street_white.rvmat
  • dz\structures_bliss\residential\misc\data\lampdecor.rvmat
Geometry 82 verts 123 faces 0 tex
Resolution
9999999827968
Vertices
82
Faces
123
Height
4.8335

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05

Named properties (2)

Name Value
map hide
placement vertical
View Geometry 16 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
12
Height
4.8086

Named selections (2)

  • component01
  • component02
Fire Geometry 82 verts 123 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
82
Faces
123
Height
4.8335

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Lamp_Decorative: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Lamp_Decorative 0

No Sections in model.cfg.

Textures 1
  • dz\structures_bliss\residential\misc\data\lampdecor_co.paa
Materials 5
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\structures_bliss\data\lights\lamp_street_white.rvmat
  • dz\structures_bliss\residential\misc\data\lampdecor.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\residential\misc\lamp_decorative.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\residential\Misc\Lamp_Decorative.p3d — use the copy button in the page header to paste it elsewhere.