Overview
lamp_harbour.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
1,353
Faces
1,169
Textures
1
Materials
5
Size (X × Y × Z)
0.468 × 6.650 × 0.804 m

ODOL v54 · 46,384 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
0.468 m
size_y
6.650 m
size_z
0.804 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.357172489
geometrysphere
3.252166748
sbsource
Visual
shadowoffset
minshadow
2

Mass

mass
800
massreciprocal
0.00125
armor
400
armorreciprocal
0.0025

Map

maptype
22
map
hide

Properties

damage
tree

Bounds

bboxminposition
-0.233928025, -3.325033903, -0.402181506
bboxmaxposition
0.233928025, 3.325034142, 0.402181506
bboxminvisual
-0.233928025, -3.325033903, -0.402181506
bboxmaxvisual
0.233928025, 3.325034142, 0.402181506

Centers

boundingcenter
-0.000007994, 2.897966862, 0.171957493
geometrycenter
-0.000310734, 0.078924894, 0.057780385
centerofmass
-0.000469524, 1.57109499, -0.075374365
aimingcenter
-0.000310734, 0.078924894, 0.057780385

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
6
hitpoints
5
Level of Detail 7
1.000 736 verts 664 faces 1 tex
Resolution
1
Vertices
736
Faces
664
Height
6.6501

Named selections (1)

  • light_1_hide

Textures

  • dz\structures_bliss\residential\misc\data\lampharbour_co.paa

Materials

  • dz\structures_bliss\data\lights\lamp_searchlight.rvmat
  • dz\structures_bliss\data\lights\lamp_street_white.rvmat
  • dz\structures_bliss\residential\misc\data\lampharbour.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 389 verts 281 faces 1 tex
Resolution
2
Vertices
389
Faces
281
Height
6.6501

Named selections (1)

  • light_1_hide

Textures

  • dz\structures_bliss\residential\misc\data\lampharbour_co.paa

Materials

  • dz\structures_bliss\data\lights\lamp_searchlight.rvmat
  • dz\structures_bliss\data\lights\lamp_street_white.rvmat
  • dz\structures_bliss\residential\misc\data\lampharbour.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 137 verts 98 faces 1 tex
Resolution
3
Vertices
137
Faces
98
Height
6.6501

Named selections (1)

  • light_1_hide

Textures

  • dz\structures_bliss\residential\misc\data\lampharbour_co.paa

Materials

  • dz\structures_bliss\data\lights\lamp_street_white.rvmat
  • dz\structures_bliss\residential\misc\data\lampharbour.rvmat
Geometry 16 verts 14 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
14
Height
6.4538

Named selections (2)

  • component01
  • component02

Named properties (6)

Name Value
map hide
damage tree
style structure
placement vertical
prefershadowvolume 0
armor 400
Memory 2 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Height
0.2099

Other named selections (2)

Hitpoints 1 verts 0 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
1
Faces
0

Named selections (1)

  • light_1_hitpoint
View Geometry 72 verts 112 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
72
Faces
112
Height
6.6501

Named selections (8)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Lamp_Harbour: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Lamp_Harbour 0

No Sections in model.cfg.

Textures 1
  • dz\structures_bliss\residential\misc\data\lampharbour_co.paa
Materials 5
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\structures_bliss\data\lights\lamp_searchlight.rvmat
  • dz\structures_bliss\data\lights\lamp_street_white.rvmat
  • dz\structures_bliss\residential\misc\data\lampharbour.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\residential\misc\lamp_harbour.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\residential\Misc\Lamp_Harbour.p3d — use the copy button in the page header to paste it elsewhere.