Overview
misc_bench6.p3d
Preview courtesy of Sam's Object Finder
LODs
5
Vertices
1,186
Faces
723
Textures
3
Materials
4
Size (X × Y × Z)
1.992 × 1.120 × 0.664 m

ODOL v54 · 36,176 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
1.992 m
size_y
1.120 m
size_z
0.664 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.148419857
geometrysphere
1.12686491
sbsource
Visual
shadowoffset
minshadow
1

Mass

mass
175
massreciprocal
0.005714286
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
wall

Bounds

bboxminposition
-0.996000051, -0.559819221, -0.331843615
bboxmaxposition
0.996000051, 0.559819281, 0.331843615
bboxminvisual
-0.996000051, -0.559819221, -0.331843615
bboxmaxvisual
0.996000051, 0.559819281, 0.331843615

Centers

boundingcenter
0.002399981, 0.510619223, 0.077443615
geometrycenter
-0.002399981, 0.036146402, 0.02013053
centerofmass
-0.002470495, 0.010756098, 0.061402414
aimingcenter
-0.002399981, 0.036146402, 0.02013053

ByteIndices

geometry
3
geometryfire
3
geometryview
3
roadway
4
Level of Detail 5
1.000 606 verts 428 faces 1 tex
Resolution
1
Vertices
606
Faces
428
Height
1.1196

Textures

  • dz\structures_bliss\residential\misc\data\bench_01_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\bench_01_super.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 336 verts 120 faces 1 tex
Resolution
2
Vertices
336
Faces
120
Height
1.1175

Textures

  • dz\structures_bliss\residential\misc\data\bench_01_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\bench_01_super.rvmat
3.000 152 verts 50 faces 1 tex
Resolution
3
Vertices
152
Faces
50
Height
1.0431

Textures

  • dz\structures_bliss\residential\misc\data\bench_01_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 80 verts 120 faces 0 tex
Resolution
9999999827968
Vertices
80
Faces
120
Height
1.0431

Named selections (10)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10

Materials

  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood.rvmat

Named properties (4)

Name Value
map hide
damage wall
prefershadowvolume 0
canclimb 0
Roadway 12 verts 5 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
12
Faces
5
Height
0.0582

Textures

  • dz\surfaces\data\roadway\wood_planks_ext.paa
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Misc_Bench6: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_Bench6 0

No Sections in model.cfg.

Textures 3
  • dz\structures_bliss\residential\misc\data\bench_01_co.paa
  • dz\structures_bliss\residential\misc\data\bench_01_mlod_co.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures_bliss\residential\misc\data\bench_01_super.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\residential\misc\misc_bench6.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\residential\Misc\Misc_Bench6.p3d — use the copy button in the page header to paste it elsewhere.