Overview
misc_bench8.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
1,214
Faces
870
Textures
3
Materials
3
Size (X × Y × Z)
1.939 × 1.312 × 0.741 m

ODOL v54 · 43,531 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
1.939 m
size_y
1.312 m
size_z
0.741 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.212195039
geometrysphere
1.221307158
sbsource
Visual
shadowoffset
minshadow
9

Mass

mass
50
massreciprocal
0.02
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
wall

Bounds

bboxminposition
-0.969302058, -0.6562047, -0.370385587
bboxmaxposition
0.969302058, 0.6562047, 0.370385587
bboxminvisual
-0.969302058, -0.6562047, -0.370385587
bboxmaxvisual
0.969302058, 0.6562047, 0.370385587

Centers

boundingcenter
0.006681055, 0.42838788, 0.080966488
geometrycenter
0.006061792, 0, 0.005481631
centerofmass
0.003258529, -0.045398131, 0.09720663
aimingcenter
0.006061792, 0, 0.005481631

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
7
roadway
6
Level of Detail 9
1.000 511 verts 328 faces 1 tex
Resolution
1
Vertices
511
Faces
328
Height
1.2911

Textures

  • dz\structures_bliss\residential\misc\data\bench_03_f_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\bench_03_f.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 312 verts 164 faces 1 tex
Resolution
2
Vertices
312
Faces
164
Height
1.2907

Textures

  • dz\structures_bliss\residential\misc\data\bench_03_f_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\bench_03_f.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 150 verts 80 faces 1 tex
Resolution
3
Vertices
150
Faces
80
Height
1.2894

Textures

  • dz\structures_bliss\residential\misc\data\bench_03_f_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\bench_03_f.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 64 verts 32 faces 1 tex
Resolution
4
Vertices
64
Faces
32
Height
1.2631

Textures

  • dz\structures_bliss\residential\misc\data\bench_03_f_mlod_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\bench_03_f_mlod.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 32 verts 48 faces 0 tex
Resolution
9999999827968
Vertices
32
Faces
48
Height
1.3124

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Named properties (4)

Name Value
damage wall
prefershadowvolume 0
map hide
canclimb 0
Memory 1 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
1
Faces
0

Other named selections (1)

Roadway 4 verts 2 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
2
Height
0.0166

Textures

  • dz\surfaces\data\roadway\wood_planks_ext.paa
View Geometry 36 verts 48 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
36
Faces
48
Height
1.3000

Named selections (6)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06

Named properties (1)

Name Value
damage wall
Fire Geometry 104 verts 168 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
104
Faces
168
Height
1.2764

Named selections (10)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10

Materials

  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Misc_Bench8: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_Bench8 0

No Sections in model.cfg.

Textures 3
  • dz\structures_bliss\residential\misc\data\bench_03_f_co.paa
  • dz\structures_bliss\residential\misc\data\bench_03_f_mlod_co.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
Materials 3
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures_bliss\residential\misc\data\bench_03_f.rvmat
  • dz\structures_bliss\residential\misc\data\bench_03_f_mlod.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\residential\misc\misc_bench8.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\residential\Misc\Misc_Bench8.p3d — use the copy button in the page header to paste it elsewhere.