Overview
misc_mysteriousbell.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
2,551
Faces
2,383
Textures
1
Materials
3
Size (X × Y × Z)
0.304 × 1.852 × 0.403 m

ODOL v54 · 84,511 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.304 m
size_y
1.852 m
size_z
0.403 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.959558964
geometrysphere
0.897911966
sbsource
Visual
shadowoffset
minshadow
1

Mass

mass
200
massreciprocal
0.005
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.15203619, -0.925836504, -0.201575175
bboxmaxposition
0.15203619, 0.925836444, 0.201575175
bboxminvisual
-0.15203619, -0.925836504, -0.201575175
bboxmaxvisual
0.15203619, 0.925836444, 0.201575175

Centers

boundingcenter
-0.055702396, 0.693806171, -0.081203029
geometrycenter
0.000029221, -0.064061135, -0.000025779
centerofmass
0.005101718, 0.225540608, -0.027607884
aimingcenter
0.000029221, -0.064061135, -0.000025779

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 1,186 verts 1,166 faces 1 tex
Resolution
1
Vertices
1,186
Faces
1,166
Height
1.8515

Named selections (2)

  • bell
  • clapper

Textures

  • dz\structures_bliss\residential\misc\data\mysterious_bell_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\mysterious_bell.rvmat
2.000 693 verts 613 faces 1 tex
Resolution
2
Vertices
693
Faces
613
Height
1.8515

Named selections (2)

  • bell
  • clapper

Textures

  • dz\structures_bliss\residential\misc\data\mysterious_bell_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\mysterious_bell.rvmat
3.000 358 verts 288 faces 1 tex
Resolution
3
Vertices
358
Faces
288
Height
1.8515

Named selections (1)

  • bell

Textures

  • dz\structures_bliss\residential\misc\data\mysterious_bell_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\mysterious_bell.rvmat
4.000 160 verts 124 faces 1 tex
Resolution
4
Vertices
160
Faces
124
Height
1.8515

Named selections (1)

  • bell

Textures

  • dz\structures_bliss\residential\misc\data\mysterious_bell_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\mysterious_bell.rvmat
5.000 32 verts 12 faces 1 tex
Resolution
5
Vertices
32
Faces
12
Height
1.8515

Named selections (1)

  • bell

Textures

  • dz\structures_bliss\residential\misc\data\mysterious_bell_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 16 verts 18 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
18
Height
1.7234

Named selections (3)

  • component01
  • component02
  • ringthebell_action

Named properties (2)

Name Value
map hide
canclimb 0
Memory 6 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
6
Faces
0
Height
0.0743
View Geometry 20 verts 18 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
20
Faces
18
Height
1.8470

Named selections (2)

  • component01
  • component02
Fire Geometry 80 verts 144 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
80
Faces
144
Height
1.8517

Named selections (5)

  • bell
  • component01
  • component02
  • component03
  • component04

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Misc_MysteriousBell: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_MysteriousBell 0

No Sections in model.cfg.

Textures 1
  • dz\structures_bliss\residential\misc\data\mysterious_bell_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\structures_bliss\residential\misc\data\mysterious_bell.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\residential\misc\misc_mysteriousbell.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\residential\Misc\Misc_MysteriousBell.p3d — use the copy button in the page header to paste it elsewhere.