Overview
misc_table_large.p3d
Preview courtesy of Sam's Object Finder
LODs
5
Vertices
648
Faces
323
Textures
2
Materials
2
Size (X × Y × Z)
1.167 × 0.865 × 2.210 m

ODOL v54 · 21,226 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
1.167 m
size_y
0.865 m
size_z
2.210 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.3199085
geometrysphere
1.317755938
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
20.000007629
massreciprocal
0.049999982
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
tent

Bounds

bboxminposition
-0.583251119, -0.432295769, -1.105030894
bboxmaxposition
0.583251119, 0.432295769, 1.105030894
bboxminvisual
-0.583251119, -0.432295769, -1.105030894
bboxmaxvisual
0.583251119, 0.432295769, 1.105030894

Centers

boundingcenter
0.005251139, 0.427221686, 0.00071311
geometrycenter
-0.004931688, 0, 0
centerofmass
-0.006292253, 0.189852923, 0.017904894
aimingcenter
-0.004931688, 0, 0

ByteIndices

geometry
3
geometryfire
3
geometryview
3
roadway
4
Level of Detail 5
1.000 280 verts 140 faces 1 tex
Resolution
1
Vertices
280
Faces
140
Height
0.8600

Textures

  • dz\structures_bliss\data\accessories\accessories_01_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\wooden_misc.rvmat
2.000 180 verts 80 faces 1 tex
Resolution
2
Vertices
180
Faces
80
Height
0.8450

Textures

  • dz\structures_bliss\data\accessories\accessories_01_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\wooden_misc.rvmat
3.000 112 verts 48 faces 1 tex
Resolution
3
Vertices
112
Faces
48
Height
0.8450

Textures

  • dz\structures_bliss\data\accessories\accessories_01_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\wooden_misc.rvmat
Geometry 72 verts 54 faces 0 tex
Resolution
9999999827968
Vertices
72
Faces
54
Height
0.8646

Named selections (9)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09

Materials

  • dz\data\data\penetration\wood_desk.rvmat

Named properties (2)

Name Value
map hide
damage tent
Roadway 4 verts 1 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
1

Textures

  • dz\surfaces\data\roadway\wood_planks_stairs_ext.paa
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Misc_Table_Large: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_Table_Large 0

No Sections in model.cfg.

Textures 2
  • dz\structures_bliss\data\accessories\accessories_01_co.paa
  • dz\surfaces\data\roadway\wood_planks_stairs_ext.paa
Materials 2
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures_bliss\residential\misc\data\wooden_misc.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\residential\misc\misc_table_large.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\residential\Misc\Misc_Table_Large.p3d — use the copy button in the page header to paste it elsewhere.