Overview
misc_table_market.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
5,791
Faces
3,799
Textures
3
Materials
3
Size (X × Y × Z)
2.430 × 0.968 × 0.822 m

ODOL v54 · 165,241 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
2.430 m
size_y
0.968 m
size_z
0.822 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.361280441
geometrysphere
1.344160438
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
79.999992371
massreciprocal
0.012500001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
tent

Bounds

bboxminposition
-1.215220094, -0.484147877, -0.410949528
bboxmaxposition
1.215220094, 0.484147877, 0.410949528
bboxminvisual
-1.215220094, -0.484147877, -0.410949528
bboxmaxvisual
1.215220094, 0.484147877, 0.410949528

Centers

boundingcenter
0.007050037, 0.475852102, -0.102138519
geometrycenter
0.000054896, -0.006410092, 0.013745025
centerofmass
-0.003438527, -0.050068811, 0.016403515
aimingcenter
0.000054896, -0.006410092, 0.013745025

ByteIndices

geometry
5
geometryfire
8
geometryview
7
roadway
6
Level of Detail 9
1.000 2,268 verts 1,648 faces 1 tex
Resolution
1
Vertices
2,268
Faces
1,648
Height
0.9446

Named selections (1)

  • wooden_counter_01__lod0

Textures

  • dz\structures_bliss\residential\misc\data\woodencounter_01_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\woodencounter_01.rvmat
2.000 1,597 verts 822 faces 1 tex
Resolution
2
Vertices
1,597
Faces
822
Height
0.9446

Named selections (1)

  • wooden_counter_01__lod1

Textures

  • dz\structures_bliss\residential\misc\data\woodencounter_01_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\woodencounter_01.rvmat
3.000 858 verts 428 faces 1 tex
Resolution
3
Vertices
858
Faces
428
Height
0.9446

Named selections (1)

  • wooden_counter_01__lod2

Textures

  • dz\structures_bliss\residential\misc\data\woodencounter_01_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\woodencounter_01.rvmat
4.000 560 verts 280 faces 1 tex
Resolution
4
Vertices
560
Faces
280
Height
0.9342

Named selections (1)

  • wooden_counter_01__lod3

Textures

  • dz\structures_bliss\residential\misc\data\woodencounter_01_co.paa

Materials

  • dz\structures_bliss\residential\misc\data\woodencounter_01.rvmat
5.000 136 verts 68 faces 1 tex
Resolution
5
Vertices
136
Faces
68
Height
0.9228

Named selections (1)

  • wooden_counter_01__lodm

Textures

  • dz\structures_bliss\residential\misc\data\woodencounter_01_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 56 verts 84 faces 0 tex
Resolution
9999999827968
Vertices
56
Faces
84
Height
0.9389

Named selections (7)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07

Named properties (2)

Name Value
map hide
damage tent
Roadway 4 verts 1 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
1

Textures

  • dz\surfaces\data\roadway\wood_planks_stairs_ext.paa
View Geometry 40 verts 60 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
40
Faces
60
Height
0.9286

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05
Fire Geometry 272 verts 408 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
272
Faces
408
Height
0.9472

Named selections (34)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Misc_Table_Market: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Misc_Table_Market 0

No Sections in model.cfg.

Textures 3
  • dz\structures_bliss\residential\misc\data\woodencounter_01_co.paa
  • dz\structures_bliss\residential\misc\data\woodencounter_01_mlod_co.paa
  • dz\surfaces\data\roadway\wood_planks_stairs_ext.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures_bliss\residential\misc\data\woodencounter_01.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\residential\misc\misc_table_market.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\residential\Misc\Misc_Table_Market.p3d — use the copy button in the page header to paste it elsewhere.