Overview
slum_roof1.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
4,385
Faces
3,653
Textures
3
Materials
5
Size (X × Y × Z)
4.170 × 4.423 × 2.939 m

ODOL v54 · 149,627 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
4.170 m
size_y
4.423 m
size_z
2.939 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.25263834
geometrysphere
3.336504698
sbsource
Visual
shadowoffset
minshadow
3

Mass

mass
1000.000183105
massreciprocal
0.001
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

damage
building

Bounds

bboxminposition
-2.084826469, -2.211546183, -1.469700098
bboxmaxposition
2.084826469, 2.211546183, 1.469700098
bboxminvisual
-2.084826469, -2.211546183, -1.469700098
bboxmaxvisual
2.084826469, 2.211546183, 1.469700098

Centers

boundingcenter
0.025047064, 0.616159499, -0.012229979
geometrycenter
-0.025868297, -0.023504972, 0.014092803
centerofmass
-0.014700887, 0.239464164, -0.814194024
aimingcenter
-0.025868297, -0.023504972, 0.014092803

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
7
roadway
6
Level of Detail 8
1.000 2,886 verts 2,285 faces 2 tex
Resolution
1
Vertices
2,886
Faces
2,285
Height
4.3905

Textures

  • dz\structures_bliss\data\metal\metalclean1_co.paa
  • dz\structures_bliss\residential\slums\data\slum_house_co.paa

Materials

  • dz\structures_bliss\residential\slums\data\slum_addons01_metal.rvmat
  • dz\structures_bliss\residential\slums\data\slum_addons01_metal2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 969 verts 926 faces 2 tex
Resolution
2
Vertices
969
Faces
926
Height
4.3905

Textures

  • dz\structures_bliss\data\metal\metalclean1_co.paa
  • dz\structures_bliss\residential\slums\data\slum_house_co.paa

Materials

  • dz\structures_bliss\residential\slums\data\slum_addons01_metal.rvmat
  • dz\structures_bliss\residential\slums\data\slum_addons01_metal2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 163 verts 100 faces 2 tex
Resolution
3
Vertices
163
Faces
100
Height
4.3404

Textures

  • dz\structures_bliss\data\metal\metalclean1_co.paa
  • dz\structures_bliss\residential\slums\data\slum_house_co.paa

Materials

  • dz\structures_bliss\residential\slums\data\slum_addons01_metal.rvmat
  • dz\structures_bliss\residential\slums\data\slum_addons01_metal2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 62 verts 30 faces 1 tex
Resolution
4
Vertices
62
Faces
30
Height
0.7628

Textures

  • dz\structures_bliss\residential\slums\data\slum_house_co.paa

Materials

  • dz\structures_bliss\residential\slums\data\slum_mlod.rvmat
Geometry 28 verts 24 faces 0 tex
Resolution
9999999827968
Vertices
28
Faces
24
Height
4.3761

Named selections (3)

  • component01
  • component02
  • component03

Named properties (2)

Name Value
map house
damage building
Memory 1 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
1
Faces
0

Other named selections (1)

Roadway 12 verts 12 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
12
Faces
12
Height
0.7498

Textures

  • dz\surfaces\data\roadway\metal_thin_ext.paa
View Geometry 264 verts 276 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
264
Faces
276
Height
4.3742

Named selections (19)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19

Materials

  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Slum_Roof1: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Slum_Roof1 0

No Sections in model.cfg.

Textures 3
  • dz\structures_bliss\data\metal\metalclean1_co.paa
  • dz\structures_bliss\residential\slums\data\slum_house_co.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 5
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures_bliss\residential\slums\data\slum_addons01_metal.rvmat
  • dz\structures_bliss\residential\slums\data\slum_addons01_metal2.rvmat
  • dz\structures_bliss\residential\slums\data\slum_mlod.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\residential\slums\slum_roof1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\residential\Slums\Slum_Roof1.p3d — use the copy button in the page header to paste it elsewhere.