Overview
slum_roof2.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
2,863
Faces
2,764
Textures
3
Materials
4
Size (X × Y × Z)
4.227 × 4.350 × 2.940 m

ODOL v54 · 109,147 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 39

Size

size_x
4.227 m
size_y
4.350 m
size_z
2.940 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.313087463
geometrysphere
3.282597065
sbsource
Visual
shadowoffset
minshadow
3

Mass

mass
727.272827148
massreciprocal
0.001375
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

damage
building

Bounds

bboxminposition
-2.113469362, -2.174831867, -1.470070004
bboxmaxposition
2.113469362, 2.174831867, 1.470070004
bboxminvisual
-2.113469362, -2.174831867, -1.470070004
bboxmaxvisual
2.113469362, 2.174831867, 1.470070004

Centers

boundingcenter
0.098658562, 0.440727472, -0.012599945
geometrycenter
-0.041063905, -0.027027965, -0.001116157
centerofmass
-0.059151057, 0.336091191, -0.796984553
aimingcenter
-0.041063905, -0.027027965, -0.001116157

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
7
roadway
6
Level of Detail 8
1.000 1,906 verts 1,998 faces 2 tex
Resolution
1
Vertices
1,906
Faces
1,998
Height
4.3451

Textures

  • dz\structures_bliss\data\metal\metalclean1_co.paa
  • dz\structures_bliss\residential\slums\data\slum_house_co.paa

Materials

  • dz\structures_bliss\residential\slums\data\slum_addons01_metal.rvmat
  • dz\structures_bliss\residential\slums\data\slum_addons01_metal2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 678 verts 587 faces 2 tex
Resolution
2
Vertices
678
Faces
587
Height
4.3362

Textures

  • dz\structures_bliss\data\metal\metalclean1_co.paa
  • dz\structures_bliss\residential\slums\data\slum_house_co.paa

Materials

  • dz\structures_bliss\residential\slums\data\slum_addons01_metal.rvmat
  • dz\structures_bliss\residential\slums\data\slum_addons01_metal2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 136 verts 73 faces 2 tex
Resolution
3
Vertices
136
Faces
73
Height
4.3361

Textures

  • dz\structures_bliss\data\metal\metalclean1_co.paa
  • dz\structures_bliss\residential\slums\data\slum_house_co.paa

Materials

  • dz\structures_bliss\residential\slums\data\slum_addons01_metal.rvmat
  • dz\structures_bliss\residential\slums\data\slum_addons01_metal2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 42 verts 22 faces 1 tex
Resolution
4
Vertices
42
Faces
22
Height
0.7364

Textures

  • dz\structures_bliss\residential\slums\data\slum_house_co.paa

Materials

  • dz\structures_bliss\residential\slums\data\slum_mlod.rvmat
Geometry 24 verts 22 faces 0 tex
Resolution
9999999827968
Vertices
24
Faces
22
Height
4.2956

Named selections (3)

  • component01
  • component02
  • component03

Named properties (2)

Name Value
map house
damage building
Memory 1 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
1
Faces
0

Other named selections (1)

Roadway 4 verts 2 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
4
Faces
2
Height
0.7019

Textures

  • dz\surfaces\data\roadway\metal_thin_ext.paa
View Geometry 72 verts 60 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
72
Faces
60
Height
4.3489

Named selections (9)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Slum_Roof2: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Slum_Roof2 0

No Sections in model.cfg.

Textures 3
  • dz\structures_bliss\data\metal\metalclean1_co.paa
  • dz\structures_bliss\residential\slums\data\slum_house_co.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 4
  • dz\data\data\penetration\metalplate.rvmat
  • dz\structures_bliss\residential\slums\data\slum_addons01_metal.rvmat
  • dz\structures_bliss\residential\slums\data\slum_addons01_metal2.rvmat
  • dz\structures_bliss\residential\slums\data\slum_mlod.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\residential\slums\slum_roof2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\residential\Slums\Slum_Roof2.p3d — use the copy button in the page header to paste it elsewhere.