Overview
village_store_enoch.p3d
Preview courtesy of Sam's Object Finder
LODs
12
Vertices
20,203
Faces
12,470
Textures
8
Materials
10
Proxies
10
Size (X × Y × Z)
11.321 × 7.464 × 14.704 m

ODOL v54 · 549,788 bytes · Skeleton bones: 4 · Sections: 0

ODOL Flags 41

Size

size_x
11.321 m
size_y
7.464 m
size_z
14.704 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
9.594246864
geometrysphere
9.534320831
sbsource
Visual
shadowoffset
—
minshadow
5

Mass

mass
106754.0859375
massreciprocal
0.000009367
armor
200
armorreciprocal
0.005

Map

maptype
42
map
Unknown(42)

Properties

class
house
damage
no

Bounds

bboxminposition
-5.660425186, -3.731922865, -7.352085114
bboxmaxposition
5.660425186, 3.731922626, 7.352085114
bboxminvisual
-5.660425186, -3.731922865, -7.352085114
bboxmaxvisual
5.660425186, 3.731922626, 7.352085114

Centers

boundingcenter
-0.826385021, 2.985807896, 0.344274759
geometrycenter
0.325314999, -0.00281167, 0.216310501
centerofmass
-0.695345044, -1.625989318, 1.639345646
aimingcenter
0.325314999, -0.00281167, 0.216310501

ByteIndices

memory
7
geometry
6
geometryfire
11
geometryview
10
roadway
8
hitpoints
9
Level of Detail 12
1.000 8,531 verts 4,420 faces 2 tex
Resolution
1
Vertices
8,531
Faces
4,420
Height
7.4026
Proxies
10

Proxies (10)

  • dz\structures\furniture\cases\case_cans_b\case_cans_b
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\decoration\wallboards\picture_g_02\picture_g_02
  • dz\structures\furniture\eletrical_appliances\phonebox\phonebox
  • dz\structures\furniture\generalstore\pult
  • dz\structures\furniture\generalstore\pultskasou
  • dz\structures\furniture\generalstore\scale
  • dz\structures\furniture\generalstore\shelf_1side
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\various\bag_dz

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Textures

  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures_bliss\residential\stores\data\village_store01_details_co.paa

Materials

  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\residential\stores\data\village_store_ext.rvmat
  • dz\structures\residential\stores\data\village_store_int.rvmat
  • dz\structures\residential\stores\data\village_store_roof.rvmat
  • dz\structures_bliss\residential\stores\data\village_store01_details.rvmat
2.000 4,446 verts 2,722 faces 1 tex
Resolution
2
Vertices
4,446
Faces
2,722
Height
7.4026
Proxies
1

Proxies (1)

  • dz\structures\furniture\eletrical_appliances\phonebox\phonebox

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Textures

  • dz\structures_bliss\residential\stores\data\village_store01_details_co.paa

Materials

  • dz\structures\residential\stores\data\village_store_ext.rvmat
  • dz\structures\residential\stores\data\village_store_int.rvmat
  • dz\structures\residential\stores\data\village_store_roof.rvmat
  • dz\structures_bliss\residential\stores\data\village_store01_details.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 2,429 verts 968 faces 1 tex
Resolution
3
Vertices
2,429
Faces
968
Height
7.4026
Proxies
1

Proxies (1)

  • dz\structures\furniture\eletrical_appliances\phonebox\phonebox

Named selections (3)

  • doors1
  • doors2
  • doors3

Textures

  • dz\structures_bliss\residential\stores\data\village_store01_details_co.paa

Materials

  • dz\structures\residential\stores\data\village_store_ext.rvmat
  • dz\structures\residential\stores\data\village_store_int.rvmat
  • dz\structures\residential\stores\data\village_store_roof.rvmat
  • dz\structures_bliss\residential\stores\data\village_store01_details.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 1,205 verts 475 faces 1 tex
Resolution
4
Vertices
1,205
Faces
475
Height
7.3358
Proxies
1

Proxies (1)

  • dz\structures\furniture\eletrical_appliances\phonebox\phonebox

Named selections (3)

  • doors1
  • doors2
  • doors3

Textures

  • dz\structures_bliss\residential\stores\data\village_store01_details_co.paa

Materials

  • dz\structures\residential\stores\data\village_store_ext.rvmat
  • dz\structures\residential\stores\data\village_store_roof.rvmat
  • dz\structures_bliss\residential\stores\data\village_store01_details.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 542 verts 181 faces 1 tex
Resolution
5
Vertices
542
Faces
181
Height
7.3358

Named selections (3)

  • doors1
  • doors2
  • doors3

Textures

  • dz\structures_bliss\residential\stores\data\village_store01_details_co.paa

Materials

  • dz\structures\residential\stores\data\village_store_ext.rvmat
  • dz\structures\residential\stores\data\village_store_roof.rvmat
  • dz\structures_bliss\residential\stores\data\village_store01_details.rvmat

Named properties (1)

Name Value
lodnoshadow 1
6.000 93 verts 51 faces 1 tex
Resolution
6
Vertices
93
Faces
51
Height
7.3358

Textures

  • dz\structures\residential\stores\data\village_store_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 447 verts 571 faces 0 tex
Resolution
9999999827968
Vertices
447
Faces
571
Height
7.3358
Proxies
8

Proxies (8)

  • dz\structures\furniture\cases\case_cans_b\case_cans_b
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\eletrical_appliances\phonebox\phonebox
  • dz\structures\furniture\generalstore\pult
  • dz\structures\furniture\generalstore\pultskasou
  • dz\structures\furniture\generalstore\scale
  • dz\structures\furniture\generalstore\shelf_1side
  • dz\structures\furniture\various\bag_dz

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Named properties (3)

Name Value
class house
map store
damage no
Memory 319 verts 0 faces 0 tex
Roadway 44 verts 31 faces 5 tex
Resolution
3.0000000280822E+15
Vertices
44
Faces
31
Height
7.3358

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\concrete_stairs_ext.paa
  • dz\surfaces\data\roadway\concrete_stairs_int.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Hitpoints 4 verts 0 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
4
Faces
0
Height
0.5653

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4
View Geometry 750 verts 1,035 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
750
Faces
1,035
Height
7.3970
Proxies
8

Proxies (8)

  • dz\structures\furniture\cases\case_cans_b\case_cans_b
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\eletrical_appliances\phonebox\phonebox
  • dz\structures\furniture\generalstore\pult
  • dz\structures\furniture\generalstore\pultskasou
  • dz\structures\furniture\generalstore\scale
  • dz\structures\furniture\generalstore\shelf_1side
  • dz\structures\furniture\various\bag_dz

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4
Fire Geometry 1,393 verts 2,016 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
1,393
Faces
2,016
Height
7.3546
Proxies
10

Proxies (10)

  • dz\structures\furniture\cases\case_cans_b\case_cans_b
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\decoration\wallboards\picture_g_02\picture_g_02
  • dz\structures\furniture\eletrical_appliances\phonebox\phonebox
  • dz\structures\furniture\generalstore\pult
  • dz\structures\furniture\generalstore\pultskasou
  • dz\structures\furniture\generalstore\scale
  • dz\structures\furniture\generalstore\shelf_1side
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\various\bag_dz

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton4Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", "",
			"doors3", "",
			"doors4", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Village_Store_Enoch: Default
	{
		SkeletonName = "Skeleton4Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6057029";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.6057029";
			};
			class Doors3
			{
				type = "Rotation";
				source = "doors3";
				selection = "doors3";
				axis = "doors3_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.6580628";
			};
			class Doors4
			{
				type = "Rotation";
				source = "doors4";
				selection = "doors4";
				axis = "doors4_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.7453293";
			};
		};
	};
};
CfgSkeletons · Skeleton4Doors 4
BoneParent
doors1 —
doors2 —
doors3 —
doors4 —
CfgModels · Village_Store_Enoch 0

No Sections in model.cfg.

Proxies 10
  • dz\structures\furniture\cases\case_cans_b\case_cans_b
  • dz\structures\furniture\cases\case_d\case_d
  • dz\structures\furniture\decoration\wallboards\picture_g_02\picture_g_02
  • dz\structures\furniture\eletrical_appliances\phonebox\phonebox
  • dz\structures\furniture\generalstore\pult
  • dz\structures\furniture\generalstore\pultskasou
  • dz\structures\furniture\generalstore\scale
  • dz\structures\furniture\generalstore\shelf_1side
  • dz\structures\furniture\lighting\fluor_lamp\fluor_lamp
  • dz\structures\furniture\various\bag_dz
Textures 8
  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures\residential\stores\data\village_store_mlod_co.paa
  • dz\structures_bliss\residential\stores\data\village_store01_details_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\concrete_stairs_ext.paa
  • dz\surfaces\data\roadway\concrete_stairs_int.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
Materials 10
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures\residential\stores\data\village_store_ext.rvmat
  • dz\structures\residential\stores\data\village_store_int.rvmat
  • dz\structures\residential\stores\data\village_store_roof.rvmat
  • dz\structures_bliss\residential\stores\data\village_store01_details.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\residential\stores\village_store_enoch.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\residential\Stores\Village_Store_Enoch.p3d — use the copy button in the page header to paste it elsewhere.