Overview
ruin_housebig2_half_proxy_01.p3d
Preview courtesy of Sam's Object Finder
LODs
5
Vertices
41,359
Faces
22,847
Textures
1
Materials
2
Size (X × Y × Z)
15.345 × 9.689 × 17.181 m

ODOL v54 · 976,042 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
15.345 m
size_y
9.689 m
size_z
17.181 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
9.710000038
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-7.672579765, -4.844680786, -8.590684891
bboxmaxposition
7.672579765, 4.844680309, 8.590684891
bboxminvisual
-7.672579765, -4.844680786, -8.590684891
bboxmaxvisual
7.672579765, 4.844680309, 8.590684891

Centers

boundingcenter
2.229099989, 2.887310505, -0.726435184
geometrycenter
-2.229099989, -2.887310505, 0.726435184
centerofmass
0, 0, 0
aimingcenter
-2.229099989, -2.887310505, 0.726435184

ByteIndices

geometry
4
geometryfire
4
geometryview
4
Level of Detail 5
1.000 25,880 verts 14,225 faces 1 tex
Resolution
1
Vertices
25,880
Faces
14,225
Height
9.6894

Textures

  • dz\structures_bliss\data\alpha\decal_bricks_01_co.paa

Materials

  • dz\structures_bliss\ruins\data\burnedhouse_02_1f_alpha_faces.rvmat
  • dz\structures_bliss\ruins\data\burnedhouse_02_1f_parts.rvmat
2.000 11,878 verts 6,499 faces 1 tex
Resolution
2
Vertices
11,878
Faces
6,499
Height
9.1268

Textures

  • dz\structures_bliss\data\alpha\decal_bricks_01_co.paa

Materials

  • dz\structures_bliss\ruins\data\burnedhouse_02_1f_alpha_faces.rvmat
  • dz\structures_bliss\ruins\data\burnedhouse_02_1f_parts.rvmat
3.000 2,646 verts 1,569 faces 1 tex
Resolution
3
Vertices
2,646
Faces
1,569
Height
9.1268

Textures

  • dz\structures_bliss\data\alpha\decal_bricks_01_co.paa

Materials

  • dz\structures_bliss\ruins\data\burnedhouse_02_1f_alpha_faces.rvmat
  • dz\structures_bliss\ruins\data\burnedhouse_02_1f_parts.rvmat
4.000 955 verts 554 faces 1 tex
Resolution
4
Vertices
955
Faces
554
Height
9.0587

Textures

  • dz\structures_bliss\data\alpha\decal_bricks_01_co.paa

Materials

  • dz\structures_bliss\ruins\data\burnedhouse_02_1f_alpha_faces.rvmat
  • dz\structures_bliss\ruins\data\burnedhouse_02_1f_parts.rvmat
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Ruin_HouseBig2_Half_Proxy_01: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Ruin_HouseBig2_Half_Proxy_01 0

No Sections in model.cfg.

Textures 1
  • dz\structures_bliss\data\alpha\decal_bricks_01_co.paa
Materials 2
  • dz\structures_bliss\ruins\data\burnedhouse_02_1f_alpha_faces.rvmat
  • dz\structures_bliss\ruins\data\burnedhouse_02_1f_parts.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\ruins\proxy\ruin_housebig2_half_proxy_01.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\ruins\proxy\Ruin_HouseBig2_Half_Proxy_01.p3d — use the copy button in the page header to paste it elsewhere.