Overview
ruin_housebig2_proxy_02.p3d
Preview courtesy of Sam's Object Finder
LODs
6
Vertices
30,327
Faces
16,605
Textures
0
Materials
1
Size (X × Y × Z)
16.877 × 11.968 × 17.063 m

ODOL v54 · 694,628 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
16.877 m
size_y
11.968 m
size_z
17.063 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
11.466451645
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-8.438540459, -5.984228134, -8.53159523
bboxmaxposition
8.438540459, 5.984228134, 8.53159523
bboxminvisual
-8.438540459, -5.984228134, -8.53159523
bboxmaxvisual
8.438540459, 5.984228134, 8.53159523

Centers

boundingcenter
1.776459932, 5.765272141, -0.014025211
geometrycenter
-1.776459932, -5.765272141, 0.014025211
centerofmass
0, 0, 0
aimingcenter
-1.776459932, -5.765272141, 0.014025211

ByteIndices

geometry
5
geometryfire
5
geometryview
5
Level of Detail 6
1.000 24,377 verts 13,544 faces 0 tex
Resolution
1
Vertices
24,377
Faces
13,544
Height
11.9685

Materials

  • dz\structures_bliss\ruins\data\ruin_burnedhouse_02_parts.rvmat
2.000 2,747 verts 1,423 faces 0 tex
Resolution
2
Vertices
2,747
Faces
1,423
Height
11.0824

Materials

  • dz\structures_bliss\ruins\data\ruin_burnedhouse_02_parts.rvmat
3.000 1,828 verts 931 faces 0 tex
Resolution
3
Vertices
1,828
Faces
931
Height
11.0824

Materials

  • dz\structures_bliss\ruins\data\ruin_burnedhouse_02_parts.rvmat
4.000 1,087 verts 557 faces 0 tex
Resolution
4
Vertices
1,087
Faces
557
Height
11.0824

Materials

  • dz\structures_bliss\ruins\data\ruin_burnedhouse_02_parts.rvmat
5.000 288 verts 150 faces 0 tex
Resolution
5
Vertices
288
Faces
150
Height
11.1154

Materials

  • dz\structures_bliss\ruins\data\ruin_burnedhouse_02_parts.rvmat
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Ruin_HouseBig2_Proxy_02: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Ruin_HouseBig2_Proxy_02 0

No Sections in model.cfg.

Materials 1
  • dz\structures_bliss\ruins\data\ruin_burnedhouse_02_parts.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\ruins\proxy\ruin_housebig2_proxy_02.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\ruins\proxy\Ruin_HouseBig2_Proxy_02.p3d — use the copy button in the page header to paste it elsewhere.