Overview
ruin_housesmall1_half_proxy_01.p3d
Preview courtesy of Sam's Object Finder
LODs
5
Vertices
28,328
Faces
13,284
Textures
1
Materials
1
Size (X × Y × Z)
18.971 × 13.020 × 14.554 m

ODOL v54 · 681,996 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
18.971 m
size_y
13.020 m
size_z
14.554 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
11.220656395
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-9.4852705, -6.509930611, -7.276835442
bboxmaxposition
9.4852705, 6.509930611, 7.276835442
bboxminvisual
-9.4852705, -6.509930611, -7.276835442
bboxmaxvisual
9.4852705, 6.509930611, 7.276835442

Centers

boundingcenter
0.036910057, -2.350060463, 0.592225075
geometrycenter
-0.036910057, 2.350060463, -0.592225075
centerofmass
0, 0, 0
aimingcenter
-0.036910057, 2.350060463, -0.592225075

ByteIndices

geometry
4
geometryfire
4
geometryview
4
Level of Detail 5
1.000 15,368 verts 7,764 faces 1 tex
Resolution
1
Vertices
15,368
Faces
7,764
Height
5.4849

Textures

  • dz\structures_bliss\ruins\data\loose_bricks_co.paa

Materials

  • dz\structures_bliss\ruins\data\loose_bricks.rvmat
2.000 7,814 verts 3,294 faces 1 tex
Resolution
2
Vertices
7,814
Faces
3,294
Height
13.0174

Textures

  • dz\structures_bliss\ruins\data\loose_bricks_co.paa

Materials

  • dz\structures_bliss\ruins\data\loose_bricks.rvmat
3.000 3,507 verts 1,525 faces 1 tex
Resolution
3
Vertices
3,507
Faces
1,525
Height
12.2580

Textures

  • dz\structures_bliss\ruins\data\loose_bricks_co.paa

Materials

  • dz\structures_bliss\ruins\data\loose_bricks.rvmat
4.000 1,639 verts 701 faces 1 tex
Resolution
4
Vertices
1,639
Faces
701
Height
12.2099

Textures

  • dz\structures_bliss\ruins\data\loose_bricks_co.paa

Materials

  • dz\structures_bliss\ruins\data\loose_bricks.rvmat
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Ruin_HouseSmall1_Half_Proxy_01: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Ruin_HouseSmall1_Half_Proxy_01 0

No Sections in model.cfg.

Textures 1
  • dz\structures_bliss\ruins\data\loose_bricks_co.paa
Materials 1
  • dz\structures_bliss\ruins\data\loose_bricks.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\ruins\proxy\ruin_housesmall1_half_proxy_01.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\ruins\proxy\Ruin_HouseSmall1_Half_Proxy_01.p3d — use the copy button in the page header to paste it elsewhere.