Overview
ruin_house_1w04_proxy.p3d
Preview courtesy of Sam's Object Finder
LODs
6
Vertices
24,100
Faces
15,365
Textures
0
Materials
1
Size (X × Y × Z)
9.783 × 5.336 × 19.550 m

ODOL v54 · 656,511 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 33

Size

size_x
9.783 m
size_y
5.336 m
size_z
19.550 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
10.675291061
geometrysphere
10.675291061
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-4.891520977, -2.668031693, -9.775215149
bboxmaxposition
4.891520977, 2.668031693, 9.775215149
bboxminvisual
-4.891520977, -2.668031693, -9.775215149
bboxmaxvisual
4.891520977, 2.668031693, 9.775215149

Centers

boundingcenter
-0.202713013, 0.544872642, -0.966576099
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0
Level of Detail 6
1.000 13,803 verts 8,696 faces 0 tex
Resolution
1
Vertices
13,803
Faces
8,696
Height
5.3361

Named selections (8)

  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_debris.004
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_i1.001
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_l2.001
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_t1.001
  • \a3\structures_f_enoch\ruins\proxy\roof_ruin_large.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_small.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_verylarge.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_wall.001

Materials

  • dz\structures_bliss\ruins\data\proxy_ruins_1.rvmat
2.000 6,585 verts 4,103 faces 0 tex
Resolution
2
Vertices
6,585
Faces
4,103
Height
5.3361

Named selections (8)

  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_debris.004
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_i1.001
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_l2.001
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_t1.001
  • \a3\structures_f_enoch\ruins\proxy\roof_ruin_large.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_small.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_verylarge.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_wall.001

Materials

  • dz\structures_bliss\ruins\data\proxy_ruins_1.rvmat
3.000 2,743 verts 1,795 faces 0 tex
Resolution
3
Vertices
2,743
Faces
1,795
Height
5.3361

Named selections (8)

  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_debris.004
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_i1.001
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_l2.001
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_t1.001
  • \a3\structures_f_enoch\ruins\proxy\roof_ruin_large.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_small.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_verylarge.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_wall.001

Materials

  • dz\structures_bliss\ruins\data\proxy_ruins_1.rvmat
4.000 816 verts 606 faces 0 tex
Resolution
4
Vertices
816
Faces
606
Height
5.2733

Named selections (8)

  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_debris.004
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_i1.001
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_l2.001
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_t1.001
  • \a3\structures_f_enoch\ruins\proxy\roof_ruin_large.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_small.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_verylarge.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_wall.001

Materials

  • dz\structures_bliss\ruins\data\proxy_ruins_1.rvmat
5.000 111 verts 114 faces 0 tex
Resolution
5
Vertices
111
Faces
114
Height
2.2154

Named selections (1)

  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_debris.004

Materials

  • dz\structures_bliss\ruins\data\proxy_ruins_1.rvmat
6.000 42 verts 51 faces 0 tex
Resolution
6
Vertices
42
Faces
51
Height
2.0563

Named selections (1)

  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_debris.004

Materials

  • dz\structures_bliss\ruins\data\proxy_ruins_1.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Ruin_House_1W04_Proxy: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Ruin_House_1W04_Proxy 0

No Sections in model.cfg.

Materials 1
  • dz\structures_bliss\ruins\data\proxy_ruins_1.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\ruins\proxy\ruin_house_1w04_proxy.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\ruins\proxy\Ruin_House_1W04_Proxy.p3d — use the copy button in the page header to paste it elsewhere.