Overview
ruin_house_1w07_proxy.p3d
Preview courtesy of Sam's Object Finder
LODs
6
Vertices
27,901
Faces
18,168
Textures
0
Materials
1
Size (X × Y × Z)
14.826 × 4.988 × 12.267 m

ODOL v54 · 809,575 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 33

Size

size_x
14.826 m
size_y
4.988 m
size_z
12.267 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
8.49287796
geometrysphere
8.49287796
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-7.412789345, -2.493803501, -6.133488178
bboxmaxposition
7.412789345, 2.493803501, 6.133488178
bboxminvisual
-7.412789345, -2.493803501, -6.133488178
bboxmaxvisual
7.412789345, 2.493803501, 6.133488178

Centers

boundingcenter
3.756692171, 0.665983021, -0.508594036
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0
Level of Detail 6
1.000 15,553 verts 9,727 faces 0 tex
Resolution
1
Vertices
15,553
Faces
9,727
Height
4.9876

Named selections (8)

  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_debris.003
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_debris.004
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_dirtpile.001
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_l2.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_large.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_small.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_verylarge.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_verylarge.002

Materials

  • dz\structures_bliss\ruins\data\proxy_ruins_1.rvmat
2.000 7,397 verts 4,766 faces 0 tex
Resolution
2
Vertices
7,397
Faces
4,766
Height
4.9876

Named selections (8)

  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_debris.003
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_debris.004
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_dirtpile.001
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_l2.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_large.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_small.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_verylarge.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_verylarge.002

Materials

  • dz\structures_bliss\ruins\data\proxy_ruins_1.rvmat
3.000 3,018 verts 2,177 faces 0 tex
Resolution
3
Vertices
3,018
Faces
2,177
Height
4.9667

Named selections (8)

  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_debris.003
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_debris.004
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_dirtpile.001
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_l2.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_large.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_small.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_verylarge.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_verylarge.002

Materials

  • dz\structures_bliss\ruins\data\proxy_ruins_1.rvmat
4.000 1,100 verts 892 faces 0 tex
Resolution
4
Vertices
1,100
Faces
892
Height
4.9521

Named selections (8)

  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_debris.003
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_debris.004
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_dirtpile.001
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_l2.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_large.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_small.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_verylarge.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_verylarge.002

Materials

  • dz\structures_bliss\ruins\data\proxy_ruins_1.rvmat
5.000 550 verts 376 faces 0 tex
Resolution
5
Vertices
550
Faces
376
Height
4.9521

Named selections (8)

  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_debris.003
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_debris.004
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_dirtpile.001
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_l2.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_large.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_small.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_verylarge.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_verylarge.002

Materials

  • dz\structures_bliss\ruins\data\proxy_ruins_1.rvmat
6.000 283 verts 230 faces 0 tex
Resolution
6
Vertices
283
Faces
230
Height
4.9521

Named selections (8)

  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_debris.003
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_debris.004
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_dirtpile.001
  • \a3\structures_f_enoch\ruins\proxy\brick_ruin_l2.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_large.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_small.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_verylarge.001
  • \a3\structures_f_enoch\ruins\proxy\wood_ruin_debris_verylarge.002

Materials

  • dz\structures_bliss\ruins\data\proxy_ruins_1.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Ruin_House_1W07_Proxy: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Ruin_House_1W07_Proxy 0

No Sections in model.cfg.

Materials 1
  • dz\structures_bliss\ruins\data\proxy_ruins_1.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\ruins\proxy\ruin_house_1w07_proxy.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\ruins\proxy\Ruin_House_1W07_Proxy.p3d — use the copy button in the page header to paste it elsewhere.