Overview
ruin_mil_controltower_proxy.p3d
Preview courtesy of Sam's Object Finder
LODs
4
Vertices
20,998
Faces
12,142
Textures
3
Materials
4
Size (X × Y × Z)
13.513 × 7.397 × 12.582 m

ODOL v54 · 531,550 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 33

Size

size_x
13.513 m
size_y
7.397 m
size_z
12.582 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
7.660758972
geometrysphere
7.660758972
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-6.756295204, -3.698295593, -6.290915489
bboxmaxposition
6.756295204, 3.698295832, 6.290915489
bboxminvisual
-6.756295204, -3.698295593, -6.290915489
bboxmaxvisual
6.756295204, 3.698295832, 6.290915489

Centers

boundingcenter
0.308955193, 3.061184645, 0.040024996
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0
Level of Detail 4
1.000 8,858 verts 5,522 faces 3 tex
Resolution
1
Vertices
8,858
Faces
5,522
Height
7.3966

Textures

  • dz\structures\data\metal\basecooler_rust_co.paa
  • dz\structures_bliss\data\accessories\fireescape_01_tall_f_co.paa
  • dz\structures_bliss\data\alpha\decal_bricks_01_co.paa

Materials

  • dz\structures_bliss\ruins\data\controltower_01_ruins_decal_01.rvmat
  • dz\structures_bliss\ruins\data\controltower_01_ruins_metal.rvmat
  • dz\structures_bliss\ruins\data\controltower_01_ruins_multi_02.rvmat
  • dz\structures_bliss\ruins\data\controltower_01_ruins_multi_03.rvmat

Named properties (1)

Name Value
autocenter 0
2.000 8,617 verts 4,614 faces 3 tex
Resolution
2
Vertices
8,617
Faces
4,614
Height
7.3966

Textures

  • dz\structures\data\metal\basecooler_rust_co.paa
  • dz\structures_bliss\data\accessories\fireescape_01_tall_f_co.paa
  • dz\structures_bliss\data\alpha\decal_bricks_01_co.paa

Materials

  • dz\structures_bliss\ruins\data\controltower_01_ruins_decal_01.rvmat
  • dz\structures_bliss\ruins\data\controltower_01_ruins_metal.rvmat
  • dz\structures_bliss\ruins\data\controltower_01_ruins_multi_02.rvmat
  • dz\structures_bliss\ruins\data\controltower_01_ruins_multi_03.rvmat

Named properties (1)

Name Value
autocenter 0
3.000 2,647 verts 1,474 faces 2 tex
Resolution
3
Vertices
2,647
Faces
1,474
Height
6.2673

Textures

  • dz\structures\data\metal\basecooler_rust_co.paa
  • dz\structures_bliss\data\accessories\fireescape_01_tall_f_co.paa

Materials

  • dz\structures_bliss\ruins\data\controltower_01_ruins_metal.rvmat
  • dz\structures_bliss\ruins\data\controltower_01_ruins_multi_02.rvmat
  • dz\structures_bliss\ruins\data\controltower_01_ruins_multi_03.rvmat

Named properties (1)

Name Value
autocenter 0
4.000 876 verts 532 faces 1 tex
Resolution
4
Vertices
876
Faces
532
Height
6.1941

Textures

  • dz\structures_bliss\data\accessories\fireescape_01_tall_f_co.paa

Materials

  • dz\structures_bliss\ruins\data\controltower_01_ruins_metal.rvmat
  • dz\structures_bliss\ruins\data\controltower_01_ruins_multi_02.rvmat
  • dz\structures_bliss\ruins\data\controltower_01_ruins_multi_03.rvmat

Named properties (1)

Name Value
autocenter 0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Ruin_Mil_ControlTower_Proxy: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Ruin_Mil_ControlTower_Proxy 0

No Sections in model.cfg.

Textures 3
  • dz\structures\data\metal\basecooler_rust_co.paa
  • dz\structures_bliss\data\accessories\fireescape_01_tall_f_co.paa
  • dz\structures_bliss\data\alpha\decal_bricks_01_co.paa
Materials 4
  • dz\structures_bliss\ruins\data\controltower_01_ruins_decal_01.rvmat
  • dz\structures_bliss\ruins\data\controltower_01_ruins_metal.rvmat
  • dz\structures_bliss\ruins\data\controltower_01_ruins_multi_02.rvmat
  • dz\structures_bliss\ruins\data\controltower_01_ruins_multi_03.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\ruins\proxy\ruin_mil_controltower_proxy.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\ruins\proxy\Ruin_Mil_ControlTower_Proxy.p3d — use the copy button in the page header to paste it elsewhere.