Overview
ruin_busstop_village2.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
16,742
Faces
9,762
Textures
5
Materials
5
Size (X × Y × Z)
6.106 × 1.970 × 3.419 m

ODOL v54 · 435,071 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
6.106 m
size_y
1.970 m
size_z
3.419 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.307463408
geometrysphere
3.048704386
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
9859.801757812
massreciprocal
0.000101422
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

damage
no

Bounds

bboxminposition
-3.0527668, -0.984951019, -1.709557772
bboxmaxposition
3.0527668, 0.984951019, 1.709557772
bboxminvisual
-3.0527668, -0.984951019, -1.709557772
bboxmaxvisual
3.0527668, 0.984951019, 1.709557772

Centers

boundingcenter
0.040839314, 0.438588649, -1.160255194
geometrycenter
-0.051004648, -0.010576308, 0.20041585
centerofmass
-0.075533561, 0.126842931, 0.61201638
aimingcenter
-0.051004648, -0.010576308, 0.20041585

ByteIndices

geometry
6
geometryfire
9
geometryview
8
roadway
7
Level of Detail 10
1.000 8,174 verts 4,194 faces 2 tex
Resolution
1
Vertices
8,174
Faces
4,194
Height
1.9699

Textures

  • dz\structures_bliss\data\accessories\accessories_07_co.paa
  • dz\structures_bliss\ruins\data\busstop_02_shelter_co.paa

Materials

  • dz\structures_bliss\ruins\data\busstop_02_shelter_ruins_mat1.rvmat
  • dz\structures_bliss\ruins\data\busstop_02_shelter_ruins_mat2.rvmat

Named properties (1)

Name Value
lodnoshasow 1
2.000 3,975 verts 2,032 faces 2 tex
Resolution
2
Vertices
3,975
Faces
2,032
Height
1.9699

Textures

  • dz\structures_bliss\data\accessories\accessories_07_co.paa
  • dz\structures_bliss\ruins\data\busstop_02_shelter_co.paa

Materials

  • dz\structures_bliss\ruins\data\busstop_02_shelter_ruins_mat1.rvmat
  • dz\structures_bliss\ruins\data\busstop_02_shelter_ruins_mat2.rvmat

Named properties (1)

Name Value
lodnoshasow 1
3.000 1,782 verts 987 faces 2 tex
Resolution
3
Vertices
1,782
Faces
987
Height
1.9699

Textures

  • dz\structures_bliss\data\accessories\accessories_07_co.paa
  • dz\structures_bliss\ruins\data\busstop_02_shelter_co.paa

Materials

  • dz\structures_bliss\ruins\data\busstop_02_shelter_ruins_mat1.rvmat
  • dz\structures_bliss\ruins\data\busstop_02_shelter_ruins_mat2.rvmat

Named properties (1)

Name Value
lodnoshasow 1
4.000 943 verts 483 faces 2 tex
Resolution
4
Vertices
943
Faces
483
Height
1.9699

Textures

  • dz\structures_bliss\data\accessories\accessories_07_co.paa
  • dz\structures_bliss\ruins\data\busstop_02_shelter_co.paa

Materials

  • dz\structures_bliss\ruins\data\busstop_02_shelter_ruins_mat1.rvmat
  • dz\structures_bliss\ruins\data\busstop_02_shelter_ruins_mat2.rvmat

Named properties (1)

Name Value
lodnoshasow 1
5.000 500 verts 238 faces 2 tex
Resolution
5
Vertices
500
Faces
238
Height
1.9088

Textures

  • dz\structures_bliss\data\accessories\accessories_07_co.paa
  • dz\structures_bliss\ruins\data\busstop_02_shelter_co.paa

Materials

  • dz\structures_bliss\ruins\data\busstop_02_shelter_ruins_mat1.rvmat
  • dz\structures_bliss\ruins\data\busstop_02_shelter_ruins_mat2.rvmat

Named properties (1)

Name Value
lodnoshasow 1
6.000 204 verts 98 faces 2 tex
Resolution
6
Vertices
204
Faces
98
Height
1.8730

Textures

  • dz\structures_bliss\data\accessories\accessories_07_co.paa
  • dz\structures_bliss\ruins\data\busstop_02_shelter_co.paa

Materials

  • dz\structures_bliss\ruins\data\busstop_02_shelter_ruins_mat1.rvmat
  • dz\structures_bliss\ruins\data\busstop_02_shelter_ruins_mat2.rvmat

Named properties (1)

Name Value
lodnoshasow 1
Geometry 211 verts 321 faces 0 tex
Resolution
9999999827968
Vertices
211
Faces
321
Height
1.9481

Named selections (24)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24

Named properties (4)

Name Value
map house
damage no
prefershadowvolume 0
sbsource visualex
Roadway 57 verts 54 faces 3 tex
Resolution
3.0000000280822E+15
Vertices
57
Faces
54
Height
1.3317

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\surfaces\data\roadway\wood_parquet_ext.paa
View Geometry 166 verts 243 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
166
Faces
243
Height
1.9481

Named selections (18)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
Fire Geometry 730 verts 1,112 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
730
Faces
1,112
Height
1.9512

Named selections (87)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79
  • component80
  • component81
  • component82
  • component83
  • component84
  • component85
  • component86
  • component87

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Ruin_BusStop_Village2: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Ruin_BusStop_Village2 0

No Sections in model.cfg.

Textures 5
  • dz\structures_bliss\data\accessories\accessories_07_co.paa
  • dz\structures_bliss\ruins\data\busstop_02_shelter_co.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\metal_thin_ext.paa
  • dz\surfaces\data\roadway\wood_parquet_ext.paa
Materials 5
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\structures_bliss\ruins\data\busstop_02_shelter_ruins_mat1.rvmat
  • dz\structures_bliss\ruins\data\busstop_02_shelter_ruins_mat2.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\ruins\ruin_busstop_village2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\ruins\Ruin_BusStop_Village2.p3d — use the copy button in the page header to paste it elsewhere.