Overview
ruin_housebig2_noivy_half.p3d
Preview courtesy of Sam's Object Finder
LODs
12
Vertices
62,646
Faces
41,625
Textures
5
Materials
8
Proxies
19
Size (X × Y × Z)
19.376 × 9.867 × 20.852 m

ODOL v54 · 1,600,234 bytes · Skeleton bones: 4 · Sections: 0

ODOL Flags 41

Size

size_x
19.376 m
size_y
9.867 m
size_z
20.852 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
14.041007042
geometrysphere
14.031801224
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
100680.4765625
massreciprocal
0.000009932
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

class
house
damage
building

Bounds

bboxminposition
-9.687955856, -4.933696747, -10.425848007
bboxmaxposition
9.687955856, 4.93369627, 10.425848007
bboxminvisual
-9.687955856, -4.933696747, -10.425848007
bboxmaxvisual
9.687955856, 4.93369627, 10.425848007

Centers

boundingcenter
1.671545029, 2.881563663, -1.136267185
geometrycenter
0.567853451, -0.004457235, 0.824771881
centerofmass
-0.469636977, -2.244041681, 0.662125945
aimingcenter
0.567853451, -0.004457235, 0.824771881

ByteIndices

memory
7
geometry
6
geometryfire
11
geometryview
10
roadway
8
paths
9
Level of Detail 12
1.000 28,416 verts 16,895 faces 0 tex
Resolution
1
Vertices
28,416
Faces
16,895
Height
9.6714
Proxies
19

Proxies (19)

  • dz\structures_bliss\ruins\proxy\bed_large_metal_broken
  • dz\structures_bliss\ruins\proxy\chair_broken
  • dz\structures_bliss\ruins\proxy\chair_crushed
  • dz\structures_bliss\ruins\proxy\chair_leisure
  • dz\structures_bliss\ruins\proxy\chair_leisure_broken
  • dz\structures_bliss\ruins\proxy\chair_leisure_crushed
  • dz\structures_bliss\ruins\proxy\drapes_torn
  • dz\structures_bliss\ruins\proxy\flowerpot
  • dz\structures_bliss\ruins\proxy\lobby_table
  • dz\structures_bliss\ruins\proxy\picture_c
  • dz\structures_bliss\ruins\proxy\picture_d
  • dz\structures_bliss\ruins\proxy\picture_e
  • dz\structures_bliss\ruins\proxy\racks
  • dz\structures_bliss\ruins\proxy\racks_broken
  • dz\structures_bliss\ruins\proxy\ruin_housebig2_half_proxy_01
  • dz\structures_bliss\ruins\proxy\shelfs_small_broken
  • dz\structures_bliss\ruins\proxy\table_crushed
  • dz\structures_bliss\ruins\proxy\wardrobe_a
  • dz\structures_bliss\ruins\proxy\wardrobe_b

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Materials

  • dz\structures_bliss\data\accessories\fireplace_universal_multi.rvmat
  • dz\structures_bliss\ruins\data\burnedhouse_02_1f_brick_noivy.rvmat
  • dz\structures_bliss\ruins\data\burnedhouse_02_1f_rubble.rvmat
2.000 11,504 verts 7,355 faces 0 tex
Resolution
2
Vertices
11,504
Faces
7,355
Height
9.6714
Proxies
1

Proxies (1)

  • dz\structures_bliss\ruins\proxy\ruin_housebig2_half_proxy_01

Materials

  • dz\structures_bliss\ruins\data\burnedhouse_02_1f_brick_noivy.rvmat
  • dz\structures_bliss\ruins\data\burnedhouse_02_1f_rubble.rvmat
3.000 8,223 verts 5,082 faces 0 tex
Resolution
3
Vertices
8,223
Faces
5,082
Height
9.6714
Proxies
1

Proxies (1)

  • dz\structures_bliss\ruins\proxy\ruin_housebig2_half_proxy_01

Materials

  • dz\structures_bliss\ruins\data\burnedhouse_02_1f_brick_noivy.rvmat
  • dz\structures_bliss\ruins\data\burnedhouse_02_1f_rubble.rvmat
4.000 4,191 verts 2,487 faces 0 tex
Resolution
4
Vertices
4,191
Faces
2,487
Height
9.6454
Proxies
1

Proxies (1)

  • dz\structures_bliss\ruins\proxy\ruin_housebig2_half_proxy_01

Materials

  • dz\structures_bliss\ruins\data\burnedhouse_02_1f_brick_noivy.rvmat
  • dz\structures_bliss\ruins\data\burnedhouse_02_1f_rubble.rvmat
5.000 574 verts 383 faces 1 tex
Resolution
5
Vertices
574
Faces
383
Height
9.5444

Textures

  • dz\structures_bliss\ruins\data\houseruins_big_02_1f_mlod_noivy_ca.paa
6.000 170 verts 97 faces 1 tex
Resolution
6
Vertices
170
Faces
97
Height
9.5439

Textures

  • dz\structures_bliss\ruins\data\houseruins_big_02_1f_mlod_noivy_ca.paa
Geometry 3,147 verts 3,174 faces 0 tex
Resolution
9999999827968
Vertices
3,147
Faces
3,174
Height
9.8585
Proxies
18

Proxies (18)

  • dz\structures_bliss\ruins\proxy\bed_large_metal_broken
  • dz\structures_bliss\ruins\proxy\chair_broken
  • dz\structures_bliss\ruins\proxy\chair_crushed
  • dz\structures_bliss\ruins\proxy\chair_leisure
  • dz\structures_bliss\ruins\proxy\chair_leisure_broken
  • dz\structures_bliss\ruins\proxy\chair_leisure_crushed
  • dz\structures_bliss\ruins\proxy\drapes_torn
  • dz\structures_bliss\ruins\proxy\flowerpot
  • dz\structures_bliss\ruins\proxy\lobby_table
  • dz\structures_bliss\ruins\proxy\picture_c
  • dz\structures_bliss\ruins\proxy\picture_d
  • dz\structures_bliss\ruins\proxy\picture_e
  • dz\structures_bliss\ruins\proxy\racks
  • dz\structures_bliss\ruins\proxy\racks_broken
  • dz\structures_bliss\ruins\proxy\shelfs_small_broken
  • dz\structures_bliss\ruins\proxy\table_crushed
  • dz\structures_bliss\ruins\proxy\wardrobe_a
  • dz\structures_bliss\ruins\proxy\wardrobe_b

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Named properties (3)

Name Value
class house
map house
damage building
Memory 22 verts 0 faces 0 tex
Roadway 1,627 verts 1,700 faces 4 tex
Resolution
3.0000000280822E+15
Vertices
1,627
Faces
1,700
Height
9.7892

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\rubble_large_ext.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
  • dz\surfaces\data\roadway\wood_planks_int.paa

Materials

  • dz\data\data\surfaces\clutter.rvmat
Paths 141 verts 102 faces 0 tex
Resolution
3.9999999479644E+15
Vertices
141
Faces
102
Height
2.5343

Named selections (15)

  • in1
  • in2
  • in3
  • in4
  • in5
  • in6
  • in7
  • in8
  • pos1
  • pos2
  • pos3
  • pos4
  • pos5
  • pos6
  • pos7
View Geometry 1,455 verts 1,385 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
1,455
Faces
1,385
Height
9.7903
Proxies
18

Proxies (18)

  • dz\structures_bliss\ruins\proxy\bed_large_metal_broken
  • dz\structures_bliss\ruins\proxy\chair_broken
  • dz\structures_bliss\ruins\proxy\chair_crushed
  • dz\structures_bliss\ruins\proxy\chair_leisure
  • dz\structures_bliss\ruins\proxy\chair_leisure_broken
  • dz\structures_bliss\ruins\proxy\chair_leisure_crushed
  • dz\structures_bliss\ruins\proxy\drapes_torn
  • dz\structures_bliss\ruins\proxy\flowerpot
  • dz\structures_bliss\ruins\proxy\lobby_table
  • dz\structures_bliss\ruins\proxy\picture_c
  • dz\structures_bliss\ruins\proxy\picture_d
  • dz\structures_bliss\ruins\proxy\picture_e
  • dz\structures_bliss\ruins\proxy\racks
  • dz\structures_bliss\ruins\proxy\racks_broken
  • dz\structures_bliss\ruins\proxy\shelfs_small_broken
  • dz\structures_bliss\ruins\proxy\table_crushed
  • dz\structures_bliss\ruins\proxy\wardrobe_a
  • dz\structures_bliss\ruins\proxy\wardrobe_b

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4
Fire Geometry 3,176 verts 2,965 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
3,176
Faces
2,965
Height
9.7903
Proxies
18

Proxies (18)

  • dz\structures_bliss\ruins\proxy\bed_large_metal_broken
  • dz\structures_bliss\ruins\proxy\chair_broken
  • dz\structures_bliss\ruins\proxy\chair_crushed
  • dz\structures_bliss\ruins\proxy\chair_leisure
  • dz\structures_bliss\ruins\proxy\chair_leisure_broken
  • dz\structures_bliss\ruins\proxy\chair_leisure_crushed
  • dz\structures_bliss\ruins\proxy\drapes_torn
  • dz\structures_bliss\ruins\proxy\flowerpot
  • dz\structures_bliss\ruins\proxy\lobby_table
  • dz\structures_bliss\ruins\proxy\picture_c
  • dz\structures_bliss\ruins\proxy\picture_d
  • dz\structures_bliss\ruins\proxy\picture_e
  • dz\structures_bliss\ruins\proxy\racks
  • dz\structures_bliss\ruins\proxy\racks_broken
  • dz\structures_bliss\ruins\proxy\shelfs_small_broken
  • dz\structures_bliss\ruins\proxy\table_crushed
  • dz\structures_bliss\ruins\proxy\wardrobe_a
  • dz\structures_bliss\ruins\proxy\wardrobe_b

Named selections (4)

  • doors1
  • doors2
  • doors3
  • doors4

Materials

  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton4Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", "",
			"doors2", "",
			"doors3", "",
			"doors4", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Ruin_HouseBig2_NoIvy_Half: Default
	{
		SkeletonName = "Skeleton4Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class Doors2
			{
				type = "Rotation";
				source = "doorstwin1";
				selection = "doors2";
				axis = "doors2_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
			class Doors3
			{
				type = "Rotation";
				source = "doorstwin2";
				selection = "doors3";
				axis = "doors3_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
			class Doors4
			{
				type = "Rotation";
				source = "doorstwin2";
				selection = "doors4";
				axis = "doors4_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-1.5707964";
			};
		};
	};
};
CfgSkeletons · Skeleton4Doors 4
BoneParent
doors1 —
doors2 —
doors3 —
doors4 —
CfgModels · Ruin_HouseBig2_NoIvy_Half 0

No Sections in model.cfg.

Proxies 19
  • dz\structures_bliss\ruins\proxy\bed_large_metal_broken
  • dz\structures_bliss\ruins\proxy\chair_broken
  • dz\structures_bliss\ruins\proxy\chair_crushed
  • dz\structures_bliss\ruins\proxy\chair_leisure
  • dz\structures_bliss\ruins\proxy\chair_leisure_broken
  • dz\structures_bliss\ruins\proxy\chair_leisure_crushed
  • dz\structures_bliss\ruins\proxy\drapes_torn
  • dz\structures_bliss\ruins\proxy\flowerpot
  • dz\structures_bliss\ruins\proxy\lobby_table
  • dz\structures_bliss\ruins\proxy\picture_c
  • dz\structures_bliss\ruins\proxy\picture_d
  • dz\structures_bliss\ruins\proxy\picture_e
  • dz\structures_bliss\ruins\proxy\racks
  • dz\structures_bliss\ruins\proxy\racks_broken
  • dz\structures_bliss\ruins\proxy\ruin_housebig2_half_proxy_01
  • dz\structures_bliss\ruins\proxy\shelfs_small_broken
  • dz\structures_bliss\ruins\proxy\table_crushed
  • dz\structures_bliss\ruins\proxy\wardrobe_a
  • dz\structures_bliss\ruins\proxy\wardrobe_b
Textures 5
  • dz\structures_bliss\ruins\data\houseruins_big_02_1f_mlod_noivy_ca.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\rubble_large_ext.paa
  • dz\surfaces\data\roadway\wood_planks_ext.paa
  • dz\surfaces\data\roadway\wood_planks_int.paa
Materials 8
  • dz\data\data\penetration\bricks.rvmat
  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\data\data\surfaces\clutter.rvmat
  • dz\structures_bliss\data\accessories\fireplace_universal_multi.rvmat
  • dz\structures_bliss\ruins\data\burnedhouse_02_1f_brick_noivy.rvmat
  • dz\structures_bliss\ruins\data\burnedhouse_02_1f_rubble.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\ruins\ruin_housebig2_noivy_half.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\ruins\Ruin_HouseBig2_NoIvy_Half.p3d — use the copy button in the page header to paste it elsewhere.