Overview
chapel2_white.p3d
Preview courtesy of Sam's Object Finder
LODs
13
Vertices
14,493
Faces
8,703
Textures
8
Materials
12
Size (X × Y × Z)
4.196 × 9.110 × 6.826 m

ODOL v54 · 419,364 bytes · Skeleton bones: 1 · Sections: 0

ODOL Flags 43

Size

size_x
4.196 m
size_y
9.110 m
size_z
6.826 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.958827496
geometrysphere
5.514464378
sbsource
Visual
shadowoffset
minshadow
2

Mass

mass
14785
massreciprocal
0.000067636
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

class
house
damage
no

Bounds

bboxminposition
-2.098235607, -4.555207253, -3.412888527
bboxmaxposition
2.098235607, 4.555207253, 3.412888527
bboxminvisual
-2.098235607, -4.555207253, -3.412888527
bboxmaxvisual
2.098235607, 4.555207253, 3.412888527

Centers

boundingcenter
0.000627875, 2.525316715, -1.309687138
geometrycenter
-0.007777929, -0.191151619, 0.558966994
centerofmass
0.000197055, 1.08898139, 0.992706358
aimingcenter
-0.007777929, -0.191151619, 0.558966994

ByteIndices

memory
6
geometry
5
geometryfire
12
geometryview
11
landcontact
7
roadway
8
paths
9
hitpoints
10
Level of Detail 13
1.000 6,778 verts 3,054 faces 3 tex
Resolution
1
Vertices
6,778
Faces
3,054
Height
9.1104

Named selections (1)

  • doors1

Textures

  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures_bliss\data\alpha\decal_bricks_01_co.paa
  • dz\structures_bliss\data\alpha\decal_plaster_01_ca.paa

Materials

  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures_bliss\data\alpha\decal_brick.rvmat
  • dz\structures_bliss\data\alpha\decal_plaster.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_multi_01.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_multi_02.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_white_multi.rvmat
2.000 3,022 verts 1,420 faces 3 tex
Resolution
2
Vertices
3,022
Faces
1,420
Height
9.1104

Named selections (1)

  • doors1

Textures

  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures_bliss\data\alpha\decal_bricks_01_co.paa
  • dz\structures_bliss\data\alpha\decal_plaster_01_ca.paa

Materials

  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures_bliss\data\alpha\decal_brick.rvmat
  • dz\structures_bliss\data\alpha\decal_plaster.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_multi_01.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_multi_02.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_white_multi.rvmat
3.000 1,632 verts 636 faces 3 tex
Resolution
3
Vertices
1,632
Faces
636
Height
9.1104

Named selections (1)

  • doors1

Textures

  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures_bliss\data\alpha\decal_bricks_01_co.paa
  • dz\structures_bliss\data\alpha\decal_plaster_01_ca.paa

Materials

  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures_bliss\data\alpha\decal_brick.rvmat
  • dz\structures_bliss\data\alpha\decal_plaster.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_multi_01.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_multi_02.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_white_multi.rvmat
4.000 675 verts 286 faces 1 tex
Resolution
4
Vertices
675
Faces
286
Height
8.7414

Named selections (1)

  • doors1

Textures

  • dz\structures_bliss\data\alpha\decal_bricks_01_co.paa

Materials

  • dz\structures_bliss\data\alpha\decal_brick.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_multi_01.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_multi_02.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_white_multi.rvmat
5.000 142 verts 71 faces 1 tex
Resolution
5
Vertices
142
Faces
71
Height
8.6303

Named selections (1)

  • doors1

Textures

  • dz\structures_bliss\specific\cultural\data\chapel_02_mlod_co.paa

Materials

  • dz\structures_bliss\specific\cultural\data\chapel_02_mlod.rvmat
Geometry 550 verts 824 faces 0 tex
Resolution
9999999827968
Vertices
550
Faces
824
Height
8.7281

Named selections (1)

  • doors1

Named properties (3)

Name Value
map house
damage no
class house
Memory 13 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
13
Faces
0
Height
5.5350
LandContact 4 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
4
Faces
0
Roadway 20 verts 16 faces 4 tex
Resolution
3.0000000280822E+15
Vertices
20
Faces
16
Height
5.2634

Textures

  • dz\surfaces\data\roadway\ceramic_tiles_roof_ext.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\stone_int.paa
Paths 45 verts 21 faces 0 tex
Resolution
3.9999999479644E+15
Vertices
45
Faces
21
Height
0.9220

Named selections (7)

  • actionbegin1
  • actionend1
  • in1
  • in2
  • in3
  • in4
  • pos1
Hitpoints 45 verts 21 faces 0 tex
Resolution
5.0000001362821E+15
Vertices
45
Faces
21
Height
0.9220

Named selections (7)

  • actionbegin1
  • actionend1
  • in1
  • in2
  • in3
  • in4
  • pos1
View Geometry 194 verts 296 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
194
Faces
296
Height
8.2032

Named selections (1)

  • doors1
Fire Geometry 1,373 verts 2,058 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
1,373
Faces
2,058
Height
9.1104

Named selections (1)

  • doors1

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton1Doors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors1", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Chapel2_White: Default
	{
		SkeletonName = "Skeleton1Doors";
		class Animations
		{
			class Doors1
			{
				type = "Rotation";
				source = "doors1";
				selection = "doors1";
				axis = "doors1_axis";
				minValue = "0";
				maxValue = "1";
				angle0 = "0";
				angle1 = "1.5707964";
			};
		};
	};
};
CfgSkeletons · Skeleton1Doors 1
BoneParent
doors1
CfgModels · Chapel2_White 0

No Sections in model.cfg.

Textures 8
  • dz\structures\data\alpha\glass_int_new_dam_ca.paa
  • dz\structures_bliss\data\alpha\decal_bricks_01_co.paa
  • dz\structures_bliss\data\alpha\decal_plaster_01_ca.paa
  • dz\structures_bliss\specific\cultural\data\chapel_02_mlod_co.paa
  • dz\surfaces\data\roadway\ceramic_tiles_roof_ext.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
  • dz\surfaces\data\roadway\stone_int.paa
Materials 12
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures\data\alpha\glass_int_new_dam.rvmat
  • dz\structures_bliss\data\alpha\decal_brick.rvmat
  • dz\structures_bliss\data\alpha\decal_plaster.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_mlod.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_multi_01.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_multi_02.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_white_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\specific\cultural\chapel2_white.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\specific\cultural\Chapel2_White.p3d — use the copy button in the page header to paste it elsewhere.