Overview
chapel2_white_dam.p3d
Preview courtesy of Sam's Object Finder
LODs
12
Vertices
15,688
Faces
8,621
Textures
6
Materials
10
Size (X × Y × Z)
4.202 × 7.739 × 6.826 m

ODOL v54 · 450,836 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 42

Size

size_x
4.202 m
size_y
7.739 m
size_z
6.826 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
5.45142746
geometrysphere
5.109384537
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
14999.982421875
massreciprocal
0.000066667
armor
200
armorreciprocal
0.005

Map

maptype
4
map
house

Properties

class
house
damage
building

Bounds

bboxminposition
-2.101104021, -3.869316339, -3.412888527
bboxmaxposition
2.101104021, 3.869316339, 3.412888527
bboxminvisual
-2.101104021, -3.869316339, -3.412888527
bboxmaxvisual
2.101104021, 3.869316339, 3.412888527

Centers

boundingcenter
-0.002240419, 1.839425802, -1.309687138
geometrycenter
0.000380397, -0.042900801, 0.563801885
centerofmass
-0.014785171, 1.276460409, 0.974061549
aimingcenter
0.000380397, -0.042900801, 0.563801885

ByteIndices

memory
6
geometry
5
geometryfire
11
geometryview
10
landcontact
7
roadway
8
paths
9
Level of Detail 12
1.000 7,229 verts 3,351 faces 2 tex
Resolution
1
Vertices
7,229
Faces
3,351
Height
7.6541

Textures

  • dz\structures_bliss\data\alpha\decal_bricks_01_co.paa
  • dz\structures_bliss\data\alpha\decal_plaster_01_ca.paa

Materials

  • dz\structures_bliss\data\alpha\decal_plaster.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_damage_multi_01.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_decal_brick.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_multi_02.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_white_damage_multi.rvmat
2.000 3,679 verts 1,580 faces 2 tex
Resolution
2
Vertices
3,679
Faces
1,580
Height
7.6392

Textures

  • dz\structures_bliss\data\alpha\decal_bricks_01_co.paa
  • dz\structures_bliss\data\alpha\decal_plaster_01_ca.paa

Materials

  • dz\structures_bliss\data\alpha\decal_brick.rvmat
  • dz\structures_bliss\data\alpha\decal_plaster.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_damage_multi_01.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_multi_02.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_white_damage_multi.rvmat
3.000 1,939 verts 753 faces 2 tex
Resolution
3
Vertices
1,939
Faces
753
Height
7.6392

Textures

  • dz\structures_bliss\data\alpha\decal_bricks_01_co.paa
  • dz\structures_bliss\data\alpha\decal_plaster_01_ca.paa

Materials

  • dz\structures_bliss\data\alpha\decal_brick.rvmat
  • dz\structures_bliss\data\alpha\decal_plaster.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_damage_multi_01.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_multi_02.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_white_damage_multi.rvmat
4.000 999 verts 363 faces 2 tex
Resolution
4
Vertices
999
Faces
363
Height
7.6392

Textures

  • dz\structures_bliss\data\alpha\decal_bricks_01_co.paa
  • dz\structures_bliss\data\alpha\decal_plaster_01_ca.paa

Materials

  • dz\structures_bliss\data\alpha\decal_brick.rvmat
  • dz\structures_bliss\data\alpha\decal_plaster.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_damage_multi_01.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_multi_02.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_white_damage_multi.rvmat
5.000 145 verts 74 faces 1 tex
Resolution
5
Vertices
145
Faces
74
Height
7.7386

Textures

  • dz\structures_bliss\specific\cultural\data\chapel_02_demaged_mlod_co.paa

Materials

  • dz\structures_bliss\specific\cultural\data\chapel_02_mlod.rvmat
Geometry 380 verts 568 faces 0 tex
Resolution
9999999827968
Vertices
380
Faces
568
Height
7.6528

Named selections (48)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48

Materials

  • a3\data_f\penetration\concrete.rvmat

Named properties (3)

Name Value
class house
map house
damage building
Memory 1 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
1
Faces
0

Other named selections (1)

LandContact 4 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
4
Faces
0
Roadway 25 verts 19 faces 3 tex
Resolution
3.0000000280822E+15
Vertices
25
Faces
19
Height
5.2634

Textures

  • dz\surfaces\data\roadway\ceramic_tiles_roof_ext.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
Paths 45 verts 21 faces 0 tex
Resolution
3.9999999479644E+15
Vertices
45
Faces
21
Height
0.9220

Named selections (5)

  • in1
  • in2
  • in3
  • in4
  • pos1
View Geometry 280 verts 420 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
280
Faces
420
Height
6.9092

Named selections (35)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
Fire Geometry 962 verts 1,472 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
962
Faces
1,472
Height
7.6450

Named selections (113)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component100
  • component101
  • component102
  • component103
  • component104
  • component105
  • component106
  • component107
  • component108
  • component109
  • component11
  • component110
  • component111
  • component112
  • component113
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35
  • component36
  • component37
  • component38
  • component39
  • component40
  • component41
  • component42
  • component43
  • component44
  • component45
  • component46
  • component47
  • component48
  • component49
  • component50
  • component51
  • component52
  • component53
  • component54
  • component55
  • component56
  • component57
  • component58
  • component59
  • component60
  • component61
  • component62
  • component63
  • component64
  • component65
  • component66
  • component67
  • component68
  • component69
  • component70
  • component71
  • component72
  • component73
  • component74
  • component75
  • component76
  • component77
  • component78
  • component79
  • component80
  • component81
  • component82
  • component83
  • component84
  • component85
  • component86
  • component87
  • component88
  • component89
  • component90
  • component91
  • component92
  • component93
  • component94
  • component95
  • component96
  • component97
  • component98
  • component99

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Chapel2_White_Dam: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Chapel2_White_Dam 0

No Sections in model.cfg.

Textures 6
  • dz\structures_bliss\data\alpha\decal_bricks_01_co.paa
  • dz\structures_bliss\data\alpha\decal_plaster_01_ca.paa
  • dz\structures_bliss\specific\cultural\data\chapel_02_demaged_mlod_co.paa
  • dz\surfaces\data\roadway\ceramic_tiles_roof_ext.paa
  • dz\surfaces\data\roadway\concrete_ext.paa
  • dz\surfaces\data\roadway\concrete_int.paa
Materials 10
  • a3\data_f\penetration\concrete.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\structures_bliss\data\alpha\decal_brick.rvmat
  • dz\structures_bliss\data\alpha\decal_plaster.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_damage_multi_01.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_decal_brick.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_mlod.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_multi_02.rvmat
  • dz\structures_bliss\specific\cultural\data\chapel_02_white_damage_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\specific\cultural\chapel2_white_dam.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\specific\cultural\Chapel2_White_Dam.p3d — use the copy button in the page header to paste it elsewhere.