Overview
forest_deerskeleton_pile.p3d
Preview courtesy of Sam's Object Finder
LODs
13
Vertices
46,155
Faces
46,620
Textures
2
Materials
3
Size (X × Y × Z)
4.109 × 0.400 × 8.089 m

ODOL v54 · 1,473,047 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
4.109 m
size_y
0.400 m
size_z
8.089 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.251139164
geometrysphere
1.698319554
sbsource
Visual
shadowoffset
—
minshadow
5

Mass

mass
14.999993324
massreciprocal
0.0666667
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

damage
no

Bounds

bboxminposition
-2.054252625, -0.199874848, -4.044483185
bboxmaxposition
2.054252625, 0.199874833, 4.044483185
bboxminvisual
-2.054252625, -0.199874848, -4.044483185
bboxmaxvisual
2.054252625, 0.199874833, 4.044483185

Centers

boundingcenter
-0.289126754, 0.186666533, -0.146134615
geometrycenter
0.398734212, -0.0777435, 0.046393096
centerofmass
0.454518467, -0.09346164, 0.293714166
aimingcenter
0.398734212, -0.0777435, 0.046393096

ByteIndices

geometry
9
geometryfire
12
geometryview
11
landcontact
10
Level of Detail 13
0.000 15,624 verts 23,218 faces 2 tex
Resolution
0
Vertices
15,624
Faces
23,218
Height
0.3997

Textures

  • dz\structures_bliss\specific\forest\data\skeleton_deer_co.paa
  • dz\structures_bliss\specific\forest\data\skull_deer_co.paa

Materials

  • dz\structures_bliss\specific\forest\data\skeleton_deer.rvmat
  • dz\structures_bliss\specific\forest\data\skull_deer.rvmat
1.000 11,212 verts 11,610 faces 2 tex
Resolution
1
Vertices
11,212
Faces
11,610
Height
0.3981

Textures

  • dz\structures_bliss\specific\forest\data\skeleton_deer_co.paa
  • dz\structures_bliss\specific\forest\data\skull_deer_co.paa

Materials

  • dz\structures_bliss\specific\forest\data\skeleton_deer.rvmat
  • dz\structures_bliss\specific\forest\data\skull_deer.rvmat
2.000 8,008 verts 5,804 faces 2 tex
Resolution
2
Vertices
8,008
Faces
5,804
Height
0.3981

Textures

  • dz\structures_bliss\specific\forest\data\skeleton_deer_co.paa
  • dz\structures_bliss\specific\forest\data\skull_deer_co.paa

Materials

  • dz\structures_bliss\specific\forest\data\skeleton_deer.rvmat
  • dz\structures_bliss\specific\forest\data\skull_deer.rvmat
3.000 5,525 verts 2,902 faces 2 tex
Resolution
3
Vertices
5,525
Faces
2,902
Height
0.3920

Textures

  • dz\structures_bliss\specific\forest\data\skeleton_deer_co.paa
  • dz\structures_bliss\specific\forest\data\skull_deer_co.paa

Materials

  • dz\structures_bliss\specific\forest\data\skeleton_deer.rvmat
  • dz\structures_bliss\specific\forest\data\skull_deer.rvmat
4.000 2,824 verts 1,450 faces 2 tex
Resolution
4
Vertices
2,824
Faces
1,450
Height
0.3920

Textures

  • dz\structures_bliss\specific\forest\data\skeleton_deer_co.paa
  • dz\structures_bliss\specific\forest\data\skull_deer_co.paa

Materials

  • dz\structures_bliss\specific\forest\data\skeleton_deer.rvmat
  • dz\structures_bliss\specific\forest\data\skull_deer.rvmat
5.000 1,495 verts 724 faces 2 tex
Resolution
5
Vertices
1,495
Faces
724
Height
0.3869

Textures

  • dz\structures_bliss\specific\forest\data\skeleton_deer_co.paa
  • dz\structures_bliss\specific\forest\data\skull_deer_co.paa

Materials

  • dz\structures_bliss\specific\forest\data\skeleton_deer.rvmat
  • dz\structures_bliss\specific\forest\data\skull_deer.rvmat
6.000 617 verts 286 faces 2 tex
Resolution
6
Vertices
617
Faces
286
Height
0.3772

Textures

  • dz\structures_bliss\specific\forest\data\skeleton_deer_co.paa
  • dz\structures_bliss\specific\forest\data\skull_deer_co.paa

Materials

  • dz\structures_bliss\specific\forest\data\skeleton_deer.rvmat
  • dz\structures_bliss\specific\forest\data\skull_deer.rvmat
7.000 322 verts 142 faces 2 tex
Resolution
7
Vertices
322
Faces
142
Height
0.2305

Textures

  • dz\structures_bliss\specific\forest\data\skeleton_deer_co.paa
  • dz\structures_bliss\specific\forest\data\skull_deer_co.paa

Materials

  • dz\structures_bliss\specific\forest\data\skeleton_deer.rvmat
  • dz\structures_bliss\specific\forest\data\skull_deer.rvmat
8.000 140 verts 70 faces 2 tex
Resolution
8
Vertices
140
Faces
70
Height
0.2146

Textures

  • dz\structures_bliss\specific\forest\data\skeleton_deer_co.paa
  • dz\structures_bliss\specific\forest\data\skull_deer_co.paa

Materials

  • dz\structures_bliss\specific\forest\data\skeleton_deer.rvmat
  • dz\structures_bliss\specific\forest\data\skull_deer.rvmat
Geometry 31 verts 42 faces 0 tex
Resolution
9999999827968
Vertices
31
Faces
42
Height
0.2093

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Named properties (3)

Name Value
map hide
damage no
placement slopelandcontact
LandContact 3 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
3
Faces
0
View Geometry 177 verts 186 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
177
Faces
186
Height
0.2333

Named selections (31)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
Fire Geometry 177 verts 186 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
177
Faces
186
Height
0.2333

Named selections (31)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31

Materials

  • dz\data\data\penetration\meatbones.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Forest_DeerSkeleton_Pile: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Forest_DeerSkeleton_Pile 0

No Sections in model.cfg.

Textures 2
  • dz\structures_bliss\specific\forest\data\skeleton_deer_co.paa
  • dz\structures_bliss\specific\forest\data\skull_deer_co.paa
Materials 3
  • dz\data\data\penetration\meatbones.rvmat
  • dz\structures_bliss\specific\forest\data\skeleton_deer.rvmat
  • dz\structures_bliss\specific\forest\data\skull_deer.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\specific\forest\forest_deerskeleton_pile.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\specific\forest\Forest_DeerSkeleton_Pile.p3d — use the copy button in the page header to paste it elsewhere.