Overview
LODs
9
Vertices
4,197
Faces
3,189
Textures
6
Materials
6
Size (X × Y × Z)
18.595 × 6.978 × 12.418 m

ODOL v54 · 104,466 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
18.595 m
size_y
6.978 m
size_z
12.418 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
11.102446556
geometrysphere
10.932040215
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
50000.05859375
massreciprocal
0.00002
armor
200
armorreciprocal
0.005

Map

maptype
18
map
fuelstation

Properties

damage
building

Bounds

bboxminposition
-9.297685623, -3.48900032, -6.208978653
bboxmaxposition
9.297685623, 3.489000082, 6.208978653
bboxminvisual
-9.297685623, -3.48900032, -6.208978653
bboxmaxvisual
9.297685623, 3.489000082, 6.208978653

Centers

boundingcenter
0.008305073, 2.990880251, 0.038333416
geometrycenter
-0.00830555, -0.0936414, -0.024218082
centerofmass
-0.061886501, -1.046253324, 0.028605241
aimingcenter
-0.00830555, -0.0936414, -0.024218082

ByteIndices

memory
4
geometry
3
geometryfire
8
geometryview
7
roadway
5
paths
6
Level of Detail 9
1.000 2,318 verts 1,528 faces 2 tex
Resolution
1
Vertices
2,318
Faces
1,528
Height
6.9494

Textures

  • dz\structures\data\metal\metal_white_lightrust_co.paa
  • dz\structures_bliss\data\metal\metalcoloured_type2_co.paa

Materials

  • dz\structures_bliss\specific\fuelstation\data\shed_metal.rvmat
  • dz\structures_bliss\specific\fuelstation\data\shed_metal2.rvmat
  • dz\structures_bliss\specific\fuelstation\data\shed_multi.rvmat
2.000 1,009 verts 679 faces 2 tex
Resolution
2
Vertices
1,009
Faces
679
Height
6.9434

Textures

  • dz\structures\data\metal\metal_white_lightrust_co.paa
  • dz\structures_bliss\data\metal\metalcoloured_type2_co.paa

Materials

  • dz\structures_bliss\specific\fuelstation\data\shed_metal.rvmat
  • dz\structures_bliss\specific\fuelstation\data\shed_metal2.rvmat
  • dz\structures_bliss\specific\fuelstation\data\shed_multi.rvmat
3.000 132 verts 78 faces 1 tex
Resolution
3
Vertices
132
Faces
78
Height
6.9434

Textures

  • dz\structures_bliss\specific\fuelstation\data\shed_co_lod3_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 129 verts 122 faces 0 tex
Resolution
9999999827968
Vertices
129
Faces
122
Height
6.7907

Named selections (10)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10

Named properties (2)

Name Value
map fuelstation
damage building
Memory 2 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
2
Faces
0
Roadway 36 verts 34 faces 3 tex
Resolution
3.0000000280822E+15
Vertices
36
Faces
34
Height
6.9239

Textures

  • dz\surfaces\data\roadway\asphalt_felt_ext.paa
  • dz\surfaces\data\roadway\concrete_stairs_int.paa
  • dz\surfaces\data\roadway\metal_stairs_ext.paa
Paths 42 verts 32 faces 0 tex
Resolution
3.9999999479644E+15
Vertices
42
Faces
32

Named selections (6)

  • in1
  • in2
  • in3
  • in4
  • pos1
  • pos2
View Geometry 129 verts 122 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
129
Faces
122
Height
6.8418

Named selections (10)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
Fire Geometry 400 verts 594 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
400
Faces
594
Height
6.9535

Named selections (20)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class FuelStation_Shed_Enoch: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · FuelStation_Shed_Enoch 0

No Sections in model.cfg.

Textures 6
  • dz\structures\data\metal\metal_white_lightrust_co.paa
  • dz\structures_bliss\data\metal\metalcoloured_type2_co.paa
  • dz\structures_bliss\specific\fuelstation\data\shed_co_lod3_co.paa
  • dz\surfaces\data\roadway\asphalt_felt_ext.paa
  • dz\surfaces\data\roadway\concrete_stairs_int.paa
  • dz\surfaces\data\roadway\metal_stairs_ext.paa
Materials 6
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\concrete.rvmat
  • dz\data\data\penetration\iron.rvmat
  • dz\structures_bliss\specific\fuelstation\data\shed_metal.rvmat
  • dz\structures_bliss\specific\fuelstation\data\shed_metal2.rvmat
  • dz\structures_bliss\specific\fuelstation\data\shed_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\specific\fuelstation\fuelstation_shed_enoch.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\specific\FuelStation\FuelStation_Shed_Enoch.p3d — use the copy button in the page header to paste it elsewhere.