Overview
LODs
1
Vertices
14,592
Faces
14,720
Textures
0
Materials
1
Size (X × Y × Z)
14.900 × 0.397 × 4.510 m

ODOL v54 · 549,326 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 33

Size

size_x
14.900 m
size_y
0.397 m
size_z
4.510 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
7.783501625
geometrysphere
7.783501625
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-7.450150967, -0.198637009, -2.254998207
bboxmaxposition
7.450150967, 0.198637247, 2.254998207
bboxminvisual
-7.450150967, -0.198637009, -2.254998207
bboxmaxvisual
7.450150967, 0.198637247, 2.254998207

Centers

boundingcenter
0.311894894, 2.983324051, -4.224304676
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0
Level of Detail 1
1.000 14,592 verts 14,720 faces 0 tex
Resolution
1
Vertices
14,592
Faces
14,720
Height
0.3973

Named selections (1)

  • underground_corridor_connector_pipe_red

Materials

  • dz\structures_bliss\underground\corridor\data\underground_corridor_connector_accessories.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Underground_Corridor_Connector_Waterpipe: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Underground_Corridor_Connector_Waterpipe 0

No Sections in model.cfg.

Materials 1
  • dz\structures_bliss\underground\corridor\data\underground_corridor_connector_accessories.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\underground\corridor\proxy\underground_corridor_connector_waterpipe.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\underground\Corridor\Proxy\Underground_Corridor_Connector_Waterpipe.p3d — use the copy button in the page header to paste it elsewhere.