Overview
underground_panel_lever.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
7,091
Faces
4,591
Textures
3
Materials
5
Size (X × Y × Z)
0.320 × 0.476 × 0.468 m

CfgModels · Underground_Panel_Lever — Sections

  • lever
  • led_green
  • led_red

ODOL v54 · 204,146 bytes · Skeleton bones: 3 · Sections: 3

ODOL Flags 38

Size

size_x
0.320 m
size_y
0.476 m
size_z
0.468 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.370049506
geometrysphere
0.329344153
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
1000
massreciprocal
0.001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
house

Bounds

bboxminposition
-0.159954712, -0.237763166, -0.234136179
bboxmaxposition
0.159954712, 0.237763286, 0.234136179
bboxminvisual
-0.159954712, -0.237763166, -0.234136179
bboxmaxvisual
0.159954712, 0.237763286, 0.234136179

Centers

boundingcenter
0.009600088, 1.484806776, -0.033531651
geometrycenter
0.051328018, -0.004420221, 0.002180532
centerofmass
0.051328022, -0.004420219, 0.002180534
aimingcenter
0.051328018, -0.004420221, 0.002180532

ByteIndices

memory
6
geometry
5
geometryfire
7
geometryview
7
Level of Detail 8
1.000 4,467 verts 3,539 faces 3 tex
Resolution
1
Vertices
4,467
Faces
3,539
Height
0.4755

Named selections (5)

  • catch
  • led_green
  • led_red
  • lever
  • lever_spring

Textures

  • dz\gear\tools\data\remotedetonator_co.paa
  • dz\structures\furniture\eletrical_appliances\phonebox\data\phonebox_co.paa
  • dz\structures_bliss\underground\entrance\data\underground_panel_co.paa

Materials

  • dz\gear\tools\data\remotedetonator.rvmat
  • dz\gear\tools\data\remotedetonator_led.rvmat
  • dz\structures_bliss\underground\entrance\data\phonebox.rvmat
  • dz\structures_bliss\underground\entrance\data\underground_panel.rvmat
  • dz\structures_bliss\underground\entrance\data\underground_panel_copper.rvmat
2.000 1,518 verts 697 faces 3 tex
Resolution
2
Vertices
1,518
Faces
697
Height
0.4755

Named selections (4)

  • catch
  • led_green
  • led_red
  • lever

Textures

  • dz\gear\tools\data\remotedetonator_co.paa
  • dz\structures\furniture\eletrical_appliances\phonebox\data\phonebox_co.paa
  • dz\structures_bliss\underground\entrance\data\underground_panel_co.paa

Materials

  • dz\gear\tools\data\remotedetonator.rvmat
  • dz\gear\tools\data\remotedetonator_led.rvmat
  • dz\structures_bliss\underground\entrance\data\phonebox.rvmat
  • dz\structures_bliss\underground\entrance\data\underground_panel.rvmat
  • dz\structures_bliss\underground\entrance\data\underground_panel_copper.rvmat
3.000 652 verts 235 faces 3 tex
Resolution
3
Vertices
652
Faces
235
Height
0.4755

Named selections (3)

  • led_green
  • led_red
  • lever

Textures

  • dz\gear\tools\data\remotedetonator_co.paa
  • dz\structures\furniture\eletrical_appliances\phonebox\data\phonebox_co.paa
  • dz\structures_bliss\underground\entrance\data\underground_panel_co.paa

Materials

  • dz\gear\tools\data\remotedetonator_led.rvmat
  • dz\structures_bliss\underground\entrance\data\phonebox.rvmat
  • dz\structures_bliss\underground\entrance\data\underground_panel.rvmat
  • dz\structures_bliss\underground\entrance\data\underground_panel_copper.rvmat
4.000 396 verts 96 faces 3 tex
Resolution
4
Vertices
396
Faces
96
Height
0.4755

Named selections (3)

  • led_green
  • led_red
  • lever

Textures

  • dz\gear\tools\data\remotedetonator_co.paa
  • dz\structures\furniture\eletrical_appliances\phonebox\data\phonebox_co.paa
  • dz\structures_bliss\underground\entrance\data\underground_panel_co.paa

Materials

  • dz\gear\tools\data\remotedetonator_led.rvmat
  • dz\structures_bliss\underground\entrance\data\underground_panel.rvmat
5.000 38 verts 12 faces 1 tex
Resolution
5
Vertices
38
Faces
12
Height
0.4755

Textures

  • dz\structures_bliss\underground\entrance\data\underground_panel_co.paa

Materials

  • dz\structures_bliss\underground\entrance\data\underground_panel.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.4648

Named selections (1)

  • component01

Named properties (2)

Name Value
class house
map hide
Memory 4 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
4
Faces
0
Height
0.0441

Other named selections (4)

View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.4648

Named selections (2)

  • component01
  • panel
model.cfg
class CfgSkeletons
{
	class Underground_Panel_Lever_skeleton
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"lever", "",
			"lever_spring", "",
			"catch", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Underground_Panel_Lever: Default
	{
		SkeletonName = "Underground_Panel_Lever_skeleton";
		Sections[] =
		{
			"lever",
			"led_green",
			"led_red"
		};
		class Animations
		{
			class LeverPullDown
			{
				type = "Rotation";
				source = "panellever";
				selection = "lever";
				axis = "lever_axis";
				minPhase = "0";
				maxPhase = "0.5";
				minValue = "0";
				maxValue = "0.5";
				angle0 = "-1.4835298";
				angle1 = "1.4835298";
			};
			class LeverPullDown_spring
			{
				type = "Rotation";
				source = "panellever";
				selection = "lever_spring";
				axis = "lever_axis";
				minPhase = "0";
				maxPhase = "0.5";
				minValue = "0";
				maxValue = "0.5";
				angle0 = "-0.75049156";
				angle1 = "0.75049156";
			};
			class CatchPullDown
			{
				type = "Rotation";
				source = "panellever";
				selection = "catch";
				axis = "catch_axis";
				minPhase = "0.4";
				maxPhase = "0.402";
				minValue = "0.4";
				maxValue = "0.402";
				angle0 = "-0.08726646";
				angle1 = "0.08726646";
			};
			class CatchPullUp_Lock
			{
				type = "Rotation";
				source = "panellever";
				selection = "catch";
				axis = "catch_axis";
				minPhase = "0.52";
				maxPhase = "0.522";
				minValue = "0.52";
				maxValue = "0.522";
				angle0 = "0.08726646";
				angle1 = "-0.08726646";
			};
			class LeverPullUp
			{
				type = "Rotation";
				source = "panellever";
				selection = "lever";
				axis = "lever_axis";
				minPhase = "0.95";
				minValue = "0.95";
				maxValue = "1";
				angle0 = "1.4835298";
				angle1 = "-1.4835298";
			};
			class LeverPullUp_spring
			{
				type = "Rotation";
				source = "panellever";
				selection = "lever_spring";
				axis = "lever_axis";
				minPhase = "0.95";
				minValue = "0.95";
				maxValue = "1";
				angle0 = "0.75049156";
				angle1 = "-0.75049156";
			};
			class CatchPullUp
			{
				type = "Rotation";
				source = "panellever";
				selection = "catch";
				axis = "catch_axis";
				minPhase = "0.9";
				maxPhase = "0.905";
				minValue = "0.9";
				maxValue = "0.905";
				angle0 = "0";
				angle1 = "0.08726646";
			};
			class CatchPullUp2
			{
				type = "Rotation";
				source = "panellever";
				selection = "catch";
				axis = "catch_axis";
				minPhase = "0.955";
				maxPhase = "0.99";
				minValue = "0.955";
				maxValue = "0.99";
				angle0 = "0";
				angle1 = "-0.08726646";
			};
		};
	};
};
CfgSkeletons · Underground_Panel_Lever_skeleton 3
BoneParent
lever —
lever_spring —
catch —
CfgModels · Underground_Panel_Lever 3
  • lever
  • led_green
  • led_red
Textures 3
  • dz\gear\tools\data\remotedetonator_co.paa
  • dz\structures\furniture\eletrical_appliances\phonebox\data\phonebox_co.paa
  • dz\structures_bliss\underground\entrance\data\underground_panel_co.paa
Materials 5
  • dz\gear\tools\data\remotedetonator.rvmat
  • dz\gear\tools\data\remotedetonator_led.rvmat
  • dz\structures_bliss\underground\entrance\data\phonebox.rvmat
  • dz\structures_bliss\underground\entrance\data\underground_panel.rvmat
  • dz\structures_bliss\underground\entrance\data\underground_panel_copper.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\underground\entrance\underground_panel_lever.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\underground\Entrance\Underground_Panel_Lever.p3d — use the copy button in the page header to paste it elsewhere.