Overview
LODs
4
Vertices
464
Faces
682
Textures
1
Materials
3
Size (X × Y × Z)
46.214 × 49.014 × 46.211 m

ODOL v54 · 16,444 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
46.214 m
size_y
49.014 m
size_z
46.211 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
40.833518982
geometrysphere
35.705814362
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
99999.828125
massreciprocal
0.00001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-23.106880188, -24.506950378, -23.105659485
bboxmaxposition
23.106880188, 24.506950378, 23.105659485
bboxminvisual
-23.106880188, -24.506950378, -23.105659485
bboxmaxvisual
23.106880188, 24.506950378, 23.105659485

Centers

boundingcenter
135.865539551, 24.506950378, 143.461639404
geometrycenter
0, 10.115781784, 0
centerofmass
0.530339718, 10.117481232, -0.219912499
aimingcenter
0, 10.115781784, 0

ByteIndices

memory
2
geometry
1
geometryfire
1
geometryview
1
roadway
3
Level of Detail 4
0.000 73 verts 120 faces 0 tex
Resolution
0
Vertices
73
Faces
120
Height
21.5130

Materials

  • dz\structures_bliss\underground\terrain\data\terrain_dambog.rvmat
Geometry 314 verts 442 faces 0 tex
Resolution
9999999827968
Vertices
314
Faces
442
Height
28.7823

Named selections (35)

  • component01
  • component02
  • component03
  • component04
  • component05
  • component06
  • component07
  • component08
  • component09
  • component10
  • component11
  • component12
  • component13
  • component14
  • component15
  • component16
  • component17
  • component18
  • component19
  • component20
  • component21
  • component22
  • component23
  • component24
  • component25
  • component26
  • component27
  • component28
  • component29
  • component30
  • component31
  • component32
  • component33
  • component34
  • component35

Materials

  • dz\data\data\penetration\dirt.rvmat

Named properties (1)

Name Value
m phide
Memory 4 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
4
Faces
0
Roadway 73 verts 120 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
73
Faces
120
Height
21.5130

Textures

  • dz\surfaces_bliss\data\terrain\en_forest_con_ca.paa

Materials

  • dz\data\data\surfaces\clutter.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Dambog_Terrain_01: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Dambog_Terrain_01 0

No Sections in model.cfg.

Textures 1
  • dz\surfaces_bliss\data\terrain\en_forest_con_ca.paa
Materials 3
  • dz\data\data\penetration\dirt.rvmat
  • dz\data\data\surfaces\clutter.rvmat
  • dz\structures_bliss\underground\terrain\data\terrain_dambog.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\underground\terrain\dambog_terrain_01.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\underground\Terrain\Dambog_Terrain_01.p3d — use the copy button in the page header to paste it elsewhere.