Overview
wall_fen3_8
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
19,330
Faces
10,150
Textures
2
Materials
4
Size (X × Y × Z)
8.027 × 2.533 × 0.200 m

ODOL v54 · 188,488 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
8.027 m
size_y
2.533 m
size_z
0.200 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.209918022
geometrysphere
4.18603611
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
200
massreciprocal
0.005
armor
200
armorreciprocal
0.005

Map

maptype
20
map
fence

Properties

damage
wall

Bounds

bboxminposition
-4.01364994, -1.266499996, -0.100000001
bboxmaxposition
4.01364994, 1.266499996, 0.100000001
bboxminvisual
-4.01364994, -1.266499996, -0.100000001
bboxmaxvisual
4.01364994, 1.266499996, 0.100000001

Centers

boundingcenter
-3.98635006, 0.753499985, 0
geometrycenter
-0.01364994, 0.036499977, 0
centerofmass
-0.013649902, 0.036499958, 0
aimingcenter
-0.01364994, 0.036499977, 0

ByteIndices

geometry
4
geometryfire
7
geometryview
6
landcontact
5
Level of Detail 8
1.000 6,564 verts 3,524 faces 2 tex
Resolution
1
Vertices
6,564
Faces
3,524
Height
2.5261

Textures

  • dz\structures_bliss\data\metal\metal_door_co.paa
  • dz\structures_bliss\walls\data\wired_ca.paa

Materials

  • dz\structures_bliss\walls\data\net_fence_metal.rvmat
  • dz\structures_bliss\walls\data\net_fence_wired.rvmat
2.000 6,392 verts 3,340 faces 2 tex
Resolution
2
Vertices
6,392
Faces
3,340
Height
2.5261

Textures

  • dz\structures_bliss\data\metal\metal_door_co.paa
  • dz\structures_bliss\walls\data\wired_ca.paa

Materials

  • dz\structures_bliss\walls\data\net_fence_metal.rvmat
  • dz\structures_bliss\walls\data\net_fence_wired.rvmat
3.000 6,238 verts 3,180 faces 2 tex
Resolution
3
Vertices
6,238
Faces
3,180
Height
2.5261

Textures

  • dz\structures_bliss\data\metal\metal_door_co.paa
  • dz\structures_bliss\walls\data\wired_ca.paa

Materials

  • dz\structures_bliss\walls\data\net_fence_metal.rvmat
  • dz\structures_bliss\walls\data\net_fence_wired.rvmat
4.000 48 verts 40 faces 1 tex
Resolution
4
Vertices
48
Faces
40
Height
2.5188

Textures

  • dz\structures_bliss\data\metal\metal_door_co.paa

Materials

  • dz\structures_bliss\walls\data\net_fence_metal.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
2.4600

Named selections (1)

  • component01

Named properties (4)

Name Value
damage wall
placement slopelandcontact
map fence
physlayer fence
LandContact 8 verts 6 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
8
Faces
6
Height
2.4600

Named selections (1)

  • component01

Named properties (4)

Name Value
damage wall
placement slopelandcontact
map fence
physlayer fence
View Geometry 32 verts 24 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
32
Faces
24
Height
2.5272

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Materials

  • dz\data\data\penetration\iron.rvmat
Fire Geometry 40 verts 30 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
40
Faces
30
Height
2.5272

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05

Materials

  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\weaponlift.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Wall_Fen3_8: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_Fen3_8 0

No Sections in model.cfg.

Textures 2
  • dz\structures_bliss\data\metal\metal_door_co.paa
  • dz\structures_bliss\walls\data\wired_ca.paa
Materials 4
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\weaponlift.rvmat
  • dz\structures_bliss\walls\data\net_fence_metal.rvmat
  • dz\structures_bliss\walls\data\net_fence_wired.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_bliss\walls\wall_fen3_8.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_bliss\walls\Wall_Fen3_8.p3d — use the copy button in the page header to paste it elsewhere.