Overview
helicopter_battery.p3d
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
6,688
Faces
3,534
Textures
1
Materials
2
Size (X × Y × Z)
0.447 × 0.324 × 0.537 m

ODOL v54 · 163,094 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.447 m
size_y
0.324 m
size_z
0.537 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.529978335
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.170000002, -0.000275049, -0.382948399
bboxmaxposition
0.277146459, 0.323459864, 0.153834537
bboxminvisual
-0.170000002, -0.000275049, -0.382948399
bboxmaxvisual
0.277146459, 0.323459864, 0.153834537

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
0.000 3,259 verts 1,892 faces 1 tex
Resolution
0
Vertices
3,259
Faces
1,892
Height
0.2660

Textures

  • dz\vehicles\parts\data\helicopter_battery_co.paa

Materials

  • dz\vehicles\parts\data\helicopter_battery.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 1,907 verts 943 faces 1 tex
Resolution
1
Vertices
1,907
Faces
943
Height
0.2660

Textures

  • dz\vehicles\parts\data\helicopter_battery_co.paa

Materials

  • dz\vehicles\parts\data\helicopter_battery.rvmat
2.000 992 verts 447 faces 1 tex
Resolution
2
Vertices
992
Faces
447
Height
0.2637

Textures

  • dz\vehicles\parts\data\helicopter_battery_co.paa

Materials

  • dz\vehicles\parts\data\helicopter_battery.rvmat
3.000 503 verts 222 faces 1 tex
Resolution
3
Vertices
503
Faces
222
Height
0.2637

Textures

  • dz\vehicles\parts\data\helicopter_battery_co.paa

Materials

  • dz\vehicles\parts\data\helicopter_battery.rvmat
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.3237
View Geometry 8 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.2680

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Fire Geometry 8 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
12
Height
0.2680

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\metalplate.rvmat

Named properties (1)

Name Value
autocenter 0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class helicopter_battery: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · helicopter_battery 0

No Sections in model.cfg.

Textures 1
  • dz\vehicles\parts\data\helicopter_battery_co.paa
Materials 2
  • dz\data\data\penetration\metalplate.rvmat
  • dz\vehicles\parts\data\helicopter_battery.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\vehicles\parts\helicopter_battery.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\vehicles\parts\helicopter_battery.p3d — use the copy button in the page header to paste it elsewhere.