Overview
offroad_02_door_2_1.p3d
Preview courtesy of Sam's Object Finder
LODs
11
Vertices
5,662
Faces
4,795
Textures
4
Materials
8
Size (X × Y × Z)
1.232 × 1.249 × 1.124 m

CfgModels · Offroad_02_Door_2_1 — Sections

  • dmgzone_window
  • dmgzone_doors

ODOL v54 · 216,061 bytes · Skeleton bones: 1 · Sections: 2

ODOL Flags 37

Size

size_x
1.232 m
size_y
1.249 m
size_z
1.124 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.050886035
geometrysphere
0.691517293
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
16.000005722
massreciprocal
0.062499978
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.050885439, -0.445350766, -0.601311445
bboxmaxposition
0.181310132, 0.803575158, 0.522877574
bboxminvisual
-1.050885439, -0.445350766, -0.601311445
bboxmaxvisual
0.181310132, 0.803575158, 0.522877574

Centers

boundingcenter
0, 0, 0
geometrycenter
0.028479308, 0.1542968, -0.027408421
centerofmass
0.026928471, 0.385065228, -0.043130971
aimingcenter
0.028479308, 0.1542968, -0.027408421

ByteIndices

memory
8
geometry
7
geometryfire
10
geometryview
9
Level of Detail 11
0.000 2,949 verts 2,457 faces 3 tex
Resolution
0
Vertices
2,949
Faces
2,457
Height
1.0881

Named selections (2)

  • dmgzone_doors
  • dmgzone_window

Textures

  • #(argb,8,8,3)color(0.4,0.4,0.4,0.4,ca)
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_decals_ca.paa
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_glass_ca.paa

Materials

  • dz\vehicles\wheeled\offroad_02\data\default_glassint.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_decals.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_roof_multi.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_windows.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_windows_i.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 1,453 verts 1,301 faces 3 tex
Resolution
1
Vertices
1,453
Faces
1,301
Height
1.0881

Named selections (2)

  • dmgzone_doors
  • dmgzone_window

Textures

  • #(argb,8,8,3)color(0.4,0.4,0.4,0.4,ca)
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_glass_ca.paa
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_roof_co.paa

Materials

  • dz\vehicles\wheeled\offroad_02\data\default_glassint.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_roof.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_roof_multi.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_windows.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_windows_i.rvmat
2.000 702 verts 625 faces 3 tex
Resolution
2
Vertices
702
Faces
625
Height
1.0881

Named selections (2)

  • dmgzone_doors
  • dmgzone_window

Textures

  • #(argb,8,8,3)color(0.4,0.4,0.4,0.4,ca)
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_glass_ca.paa
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_roof_co.paa

Materials

  • dz\vehicles\wheeled\offroad_02\data\default_glassint.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_roof.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_roof_multi.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_windows.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_windows_i.rvmat
3.000 207 verts 118 faces 3 tex
Resolution
3
Vertices
207
Faces
118
Height
1.0881

Named selections (2)

  • dmgzone_doors
  • dmgzone_window

Textures

  • #(argb,8,8,3)color(0.4,0.4,0.4,0.4,ca)
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_glass_ca.paa
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_roof_co.paa

Materials

  • dz\vehicles\wheeled\offroad_02\data\default_glassint.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_roof.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_roof_multi.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_windows.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_windows_i.rvmat
4.000 110 verts 49 faces 3 tex
Resolution
4
Vertices
110
Faces
49
Height
1.0839

Named selections (2)

  • dmgzone_doors
  • dmgzone_window

Textures

  • #(argb,8,8,3)color(0.4,0.4,0.4,0.4,ca)
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_glass_ca.paa
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_roof_co.paa

Materials

  • dz\vehicles\wheeled\offroad_02\data\default_glassint.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_roof.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_roof_multi.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_windows.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_windows_i.rvmat
5.000 77 verts 36 faces 3 tex
Resolution
5
Vertices
77
Faces
36
Height
1.0839

Named selections (2)

  • dmgzone_doors
  • dmgzone_window

Textures

  • #(argb,8,8,3)color(0.4,0.4,0.4,0.4,ca)
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_glass_ca.paa
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_roof_co.paa

Materials

  • dz\vehicles\wheeled\offroad_02\data\default_glassint.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_roof.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_roof_multi.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_windows.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_windows_i.rvmat
6.000 22 verts 14 faces 0 tex
Resolution
6
Vertices
22
Faces
14
Height
1.1117

Named selections (1)

  • dmgzone_doors

Materials

  • dz\vehicles\wheeled\offroad_02\data\offroad_02_roof_multi.rvmat
Geometry 30 verts 37 faces 0 tex
Resolution
9999999827968
Vertices
30
Faces
37
Height
1.0839

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Named properties (2)

Name Value
autocenter 0
drawimportance 12
Memory 12 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
6
Height
1.2489
View Geometry 8 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.6601

Named selections (2)

  • component01
  • doors_codriver

Named properties (1)

Name Value
lodnoshadow 1
Fire Geometry 92 verts 140 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
92
Faces
140
Height
1.0839

Named selections (2)

  • dmgzone_doors
  • dmgzone_window

Materials

  • dz\data\data\penetration\armor_5mm_plate.rvmat
  • dz\data\data\penetration\glass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgSkeletons
{
	class CarDoors
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"doors", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Offroad_02_Door_2_1: Default
	{
		SkeletonName = "CarDoors";
		Sections[] =
		{
			"dmgzone_window",
			"dmgzone_doors"
		};
	};
};
CfgSkeletons · CarDoors 1
BoneParent
doors —
CfgModels · Offroad_02_Door_2_1 2
  • dmgzone_window
  • dmgzone_doors
Textures 4
  • #(argb,8,8,3)color(0.4,0.4,0.4,0.4,ca)
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_decals_ca.paa
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_glass_ca.paa
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_roof_co.paa
Materials 8
  • dz\data\data\penetration\armor_5mm_plate.rvmat
  • dz\data\data\penetration\glass.rvmat
  • dz\vehicles\wheeled\offroad_02\data\default_glassint.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_decals.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_roof.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_roof_multi.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_windows.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_windows_i.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\vehicles\wheeled\offroad_02\proxy\offroad_02_door_2_1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\vehicles\wheeled\Offroad_02\proxy\Offroad_02_Door_2_1.p3d — use the copy button in the page header to paste it elsewhere.