Overview
offroad_02_engine.p3d
Preview courtesy of Sam's Object Finder
LODs
4
Vertices
20,967
Faces
13,564
Textures
3
Materials
4
Size (X × Y × Z)
2.681 × 1.972 × 3.206 m

ODOL v54 · 570,928 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
2.681 m
size_y
1.972 m
size_z
3.206 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.359587669
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.611755371, -0.645110965, -2.049528837
bboxmaxposition
1.068950653, 1.326590538, 1.156178474
bboxminvisual
-1.611755371, -0.645110965, -2.049528837
bboxmaxvisual
1.068950653, 1.326590538, 1.156178474

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

memory
3
geometry
2
geometryfire
2
geometryview
2
Level of Detail 4
1.000 16,482 verts 10,546 faces 1 tex
Resolution
1
Vertices
16,482
Faces
10,546
Height
0.7571

Textures

  • dz\vehicles\wheeled\offroad_02\data\offroad_02_engine_co.paa

Materials

  • dz\vehicles\wheeled\offroad_02\data\offroad_02_engine.rvmat
2.000 4,473 verts 3,012 faces 2 tex
Resolution
2
Vertices
4,473
Faces
3,012
Height
0.8844

Named selections (4)

  • \dz\vehicles\wheeled\offroad_02\proxy\offroad_02_hood.001
  • dmgzone_chassis
  • dmgzone_doors
  • doors_hood

Textures

  • #(argb,8,8,3)color(0.168627,0.215686,0.180392,1.0,co)
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_decals_ca.paa

Materials

  • dz\data\data\default.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_base_multi.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_decals.rvmat
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 12 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
6
Height
1.4130
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Offroad_02_engine: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Offroad_02_engine 0

No Sections in model.cfg.

Textures 3
  • #(argb,8,8,3)color(0.168627,0.215686,0.180392,1.0,co)
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_decals_ca.paa
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_engine_co.paa
Materials 4
  • dz\data\data\default.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_base_multi.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_decals.rvmat
  • dz\vehicles\wheeled\offroad_02\data\offroad_02_engine.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\vehicles\wheeled\offroad_02\proxy\offroad_02_engine.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\vehicles\wheeled\Offroad_02\proxy\Offroad_02_engine.p3d — use the copy button in the page header to paste it elsewhere.