Overview
LODs
4
Vertices
382
Faces
622
Textures
2
Materials
1
Size (X × Y × Z)
44.004 × 0.000 × 43.942 m

ODOL v54 · 9,312 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 40

Size

size_x
44.004 m
size_y
0.000 m
size_z
43.942 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-8.247589111
boundingsphere
31.093544006
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
pond
damage
no

Bounds

bboxminposition
-22.001953125, -0, -21.970947266
bboxmaxposition
22.001953125, 0, 21.970947266
bboxminvisual
-22.001953125, -0, -21.970947266
bboxmaxvisual
22.001953125, 0, 21.970947266

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

memory
2
geometry
1
geometryfire
1
geometryview
1
roadway
3
Level of Detail 4
1.000 189 verts 311 faces 1 tex
Resolution
1
Vertices
189
Faces
311
Height
0.0000

Textures

  • dz\data\data\normalmap1_dxt5.paa

Materials

  • dz\water\ponds\data\pond_moss_1.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 4 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
4
Faces
0
Height
0.0000

Other named selections (1)

Roadway 189 verts 311 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
189
Faces
311
Height
0.0000

Textures

  • dz\surfaces\data\roadway\water_ext.paa
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class pond_big_34_01: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · pond_big_34_01 0

No Sections in model.cfg.

Textures 2
  • dz\data\data\normalmap1_dxt5.paa
  • dz\surfaces\data\roadway\water_ext.paa
Materials 1
  • dz\water\ponds\data\pond_moss_1.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\water\ponds\pond_big_34_01.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\water\Ponds\pond_big_34_01.p3d — use the copy button in the page header to paste it elsewhere.