Overview
LODs
3
Vertices
28
Faces
20
Textures
1
Materials
1
Size (X × Y × Z)
50.000 × 0.037 × 39.366 m

ODOL v54 · 2,013 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
50.000 m
size_y
0.037 m
size_z
39.366 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
31.818702698
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Properties

class
pond

Bounds

bboxminposition
-25, -0.01871562, -19.683227539
bboxmaxposition
25, 0.01871562, 19.683227539
bboxminvisual
-25, -0.01871562, -19.683227539
bboxmaxvisual
25, 0.01871562, 19.683227539

Centers

boundingcenter
0.000976562, -0.009542704, 0.000366211
geometrycenter
-0.000976562, 0.009542704, -0.000366211
centerofmass
0, 0, 0
aimingcenter
-0.000976562, 0.009542704, -0.000366211

ByteIndices

geometry
1
geometryfire
1
geometryview
1
roadway
2
Level of Detail 3
0.000 14 verts 10 faces 0 tex
Resolution
0
Vertices
14
Faces
10
Height
0.0374

Materials

  • dz\water_bliss\river\data\enoch_river.rvmat
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Roadway 14 verts 10 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
14
Faces
10
Height
0.0374

Textures

  • dz\surfaces\data\roadway\water_ext.paa
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class enoch_river_119: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · enoch_river_119 0

No Sections in model.cfg.

Textures 1
  • dz\surfaces\data\roadway\water_ext.paa
Materials 1
  • dz\water_bliss\river\data\enoch_river.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\water_bliss\river\enoch_river_119.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\water_bliss\river\enoch_river_119.p3d — use the copy button in the page header to paste it elsewhere.