Overview
Recurve Bow
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
4,492
Faces
2,982
Textures
1
Materials
2
Proxies
1
Size (X × Y × Z)
1.749 × 2.765 × 0.414 m

CfgModels · bow_recurve — Sections

  • zbytek

ODOL v54 · 165,156 bytes · Skeleton bones: 3 · Sections: 1

ODOL Flags 37

Size

size_x
1.749 m
size_y
2.765 m
size_z
0.414 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.144039392
geometrysphere
0.763000131
sbsource
Visual
shadowoffset
—
minshadow
9

Mass

mass
2
massreciprocal
0.5
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.772596061, -0.765090644, -0.379696727
bboxmaxposition
0.97622925, 2, 0.034116544
bboxminvisual
-0.772596061, -0.765090644, -0.379696727
bboxmaxvisual
0.97622925, 2, 0.034116544

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.125308707, -0.016899347, 0.006063824
centerofmass
-0.124631807, -0.016899347, 0.003176028
aimingcenter
-0.125308707, -0.016899347, 0.006063824

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 1,122 verts 732 faces 1 tex
Resolution
1
Vertices
1,122
Faces
732
Height
2.7550
Proxies
1

Proxies (1)

  • dz\weapons\projectiles\arrow_composite

Named selections (4)

  • arrow
  • body
  • string
  • zbytek

Textures

  • dz\weapons\archery\bow_recurve\data\bow_recurve_co.paa

Materials

  • dz\weapons\archery\bow_recurve\data\bow_recurve.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 769 verts 484 faces 1 tex
Resolution
2
Vertices
769
Faces
484
Height
2.7550
Proxies
1

Proxies (1)

  • dz\weapons\projectiles\arrow_composite

Named selections (4)

  • arrow
  • body
  • string
  • zbytek

Textures

  • dz\weapons\archery\bow_recurve\data\bow_recurve_co.paa

Materials

  • dz\weapons\archery\bow_recurve\data\bow_recurve.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 457 verts 273 faces 1 tex
Resolution
3
Vertices
457
Faces
273
Height
2.7550
Proxies
1

Proxies (1)

  • dz\weapons\projectiles\arrow_composite

Named selections (4)

  • arrow
  • body
  • string
  • zbytek

Textures

  • dz\weapons\archery\bow_recurve\data\bow_recurve_co.paa

Materials

  • dz\weapons\archery\bow_recurve\data\bow_recurve.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 123 verts 64 faces 1 tex
Resolution
4
Vertices
123
Faces
64
Height
2.7500
Proxies
1

Proxies (1)

  • dz\weapons\projectiles\arrow_composite

Named selections (4)

  • arrow
  • body
  • string
  • zbytek

Textures

  • dz\weapons\archery\bow_recurve\data\bow_recurve_co.paa

Materials

  • dz\weapons\archery\bow_recurve\data\bow_recurve.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 1,949 verts 1,375 faces 1 tex
Resolution
1100
Vertices
1,949
Faces
1,375
Height
2.7550
Proxies
1

Proxies (1)

  • dz\weapons\projectiles\arrow_composite

Named selections (4)

  • arrow
  • body
  • string
  • zbytek

Textures

  • dz\weapons\archery\bow_recurve\data\bow_recurve_co.paa

Materials

  • dz\weapons\archery\bow_recurve\data\bow_recurve.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
1.4964

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 16 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
16
Faces
6
Height
1.4020
Proxies
1

Proxies (1)

  • dz\weapons\projectiles\arrow_composite

Named properties (1)

Name Value
autocenter 0
View Geometry 24 verts 18 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
24
Faces
18
Height
1.4193

Named selections (3)

  • component01
  • component02
  • component03

Materials

  • dz\data\data\penetration\plastic.rvmat
Fire Geometry 24 verts 18 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
24
Faces
18
Height
1.3402

Named selections (1)

  • body

Materials

  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgSkeletons
{
	class bow_recurve
	{
		IsDiscrete = 0;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"body", "",
			"string", "body",
			"arrow", "string"
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class bow_recurve: Default
	{
		SkeletonName = "bow_recurve";
		Sections[] =
		{
			"zbytek"
		};
		class Animations
		{
			class string_draw
			{
				type = "Translation";
				source = "drawbow";
				selection = "string";
				axis = "string_axis";
				minValue = "0";
				maxValue = "1";
				offset0 = "0";
				offset1 = "1";
			};
			class arrow_hide
			{
				type = "Hide";
				source = "reload";
				selection = "arrow";
				minPhase = "0";
				maxPhase = "0.01";
				minValue = "0";
				maxValue = "0.01";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · bow_recurve 3
BoneParent
body —
string body
arrow string
CfgModels · bow_recurve 1
  • zbytek
Proxies 1
  • dz\weapons\projectiles\arrow_composite
Textures 1
  • dz\weapons\archery\bow_recurve\data\bow_recurve_co.paa
Materials 2
  • dz\data\data\penetration\plastic.rvmat
  • dz\weapons\archery\bow_recurve\data\bow_recurve.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\archery\bow_recurve\bow_recurve.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\archery\bow_recurve\bow_recurve.p3d — use the copy button in the page header to paste it elsewhere.