Overview
crossbow
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
16,418
Faces
14,524
Textures
2
Materials
2
Proxies
4
Size (X × Y × Z)
1.370 × 0.715 × 1.235 m

CfgModels · crossbow — Sections

  • bullet
  • camo
  • hide_barrel

ODOL v54 · 484,567 bytes · Skeleton bones: 10 · Sections: 3

ODOL Flags 37

Size

size_x
1.370 m
size_y
0.715 m
size_z
1.235 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.943859577
geometrysphere
0.623736501
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.919075131, -0.102298439, -0.473125368
bboxmaxposition
0.451223463, 0.612538397, 0.762049377
bboxminvisual
-0.919075131, -0.102298439, -0.473125368
bboxmaxvisual
0.451223463, 0.612538397, 0.762049377

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.011780873, 0.064157829, -0.003313124
centerofmass
0, 0, 0
aimingcenter
-0.011780873, 0.064157829, -0.003313124

ByteIndices

memory
7
geometry
6
geometryfire
8
geometryview
8
Level of Detail 9
1.000 5,452 verts 5,514 faces 1 tex
Resolution
1
Vertices
5,452
Faces
5,514
Height
0.6495
Proxies
2

Proxies (2)

  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\projectiles\empty

Named selections (6)

  • body
  • bullet
  • camo
  • chord
  • shutter
  • trigger

Textures

  • dz\weapons\archery\crossbow\data\crossbow_co.paa

Materials

  • dz\weapons\archery\crossbow\data\crossbow.rvmat
2.000 2,546 verts 1,748 faces 1 tex
Resolution
2
Vertices
2,546
Faces
1,748
Height
0.6495
Proxies
2

Proxies (2)

  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\projectiles\empty

Named selections (6)

  • body
  • bullet
  • camo
  • chord
  • shutter
  • trigger

Textures

  • dz\weapons\archery\crossbow\data\crossbow_black_co.paa

Materials

  • dz\weapons\archery\crossbow\data\crossbow.rvmat
3.000 1,558 verts 935 faces 1 tex
Resolution
3
Vertices
1,558
Faces
935
Height
0.6495
Proxies
2

Proxies (2)

  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\projectiles\empty

Named selections (5)

  • body
  • bullet
  • camo
  • chord
  • shutter

Textures

  • dz\weapons\archery\crossbow\data\crossbow_black_co.paa

Materials

  • dz\weapons\archery\crossbow\data\crossbow.rvmat
4.000 907 verts 494 faces 1 tex
Resolution
4
Vertices
907
Faces
494
Height
0.6466
Proxies
2

Proxies (2)

  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\projectiles\empty

Named selections (4)

  • body
  • bullet
  • camo
  • chord

Textures

  • dz\weapons\archery\crossbow\data\crossbow_black_co.paa

Materials

  • dz\weapons\archery\crossbow\data\crossbow.rvmat
5.000 398 verts 242 faces 1 tex
Resolution
5
Vertices
398
Faces
242
Height
0.6496
Proxies
2

Proxies (2)

  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\projectiles\empty

Named selections (4)

  • body
  • bullet
  • camo
  • chord

Textures

  • dz\weapons\archery\crossbow\data\crossbow_black_co.paa

Materials

  • dz\weapons\archery\crossbow\data\crossbow.rvmat
View-Pilot 5,466 verts 5,514 faces 1 tex
Resolution
1100
Vertices
5,466
Faces
5,514
Height
0.6495
Proxies
2

Proxies (2)

  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\projectiles\empty

Named selections (7)

  • body
  • bullet
  • camo
  • chord
  • hide_barrel
  • shutter
  • trigger

Textures

  • dz\weapons\archery\crossbow\data\crossbow_co.paa

Materials

  • dz\weapons\archery\crossbow\data\crossbow.rvmat
Geometry 11 verts 13 faces 0 tex
Resolution
9999999827968
Vertices
11
Faces
13
Height
0.2048
Proxies
1

Proxies (1)

  • dz\weapons\attachments\optics\optic_acog

Named properties (1)

Name Value
autocenter 0
Memory 33 verts 7 faces 0 tex
Resolution
9.999999869911E+14
Vertices
33
Faces
7
Height
0.3071
Proxies
1

Proxies (1)

  • dz\weapons\attachments\optics\optic_red_point
View Geometry 47 verts 57 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
47
Faces
57
Height
0.7148
Proxies
2

Proxies (2)

  • dz\weapons\projectiles\bolt_biggame
  • dz\weapons\projectiles\empty

Named selections (1)

  • bullet

Materials

  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgSkeletons
{
	class crossbow
	{
		IsDiscrete = 0;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"magazine", "",
			"trigger", "",
			"body", "",
			"chord", "body",
			"shutter", "",
			"bullet", "",
			"bullet2", "",
			"bullet3", "",
			"bullet4", "",
			"bullet5", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class crossbow: Default
	{
		SkeletonName = "crossbow";
		Sections[] =
		{
			"bullet",
			"camo",
			"hide_barrel"
		};
	};
};
CfgSkeletons · crossbow 10
BoneParent
magazine —
trigger —
body —
chord body
shutter —
bullet —
bullet2 —
bullet3 —
bullet4 —
bullet5 —
CfgModels · crossbow 3
  • bullet
  • camo
  • hide_barrel
Proxies 4
  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\attachments\optics\optic_red_point
  • dz\weapons\projectiles\bolt_biggame
  • dz\weapons\projectiles\empty
Textures 2
  • dz\weapons\archery\crossbow\data\crossbow_black_co.paa
  • dz\weapons\archery\crossbow\data\crossbow_co.paa
Materials 2
  • dz\data\data\penetration\plastic.rvmat
  • dz\weapons\archery\crossbow\data\crossbow.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\archery\crossbow\crossbow.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\archery\crossbow\crossbow.p3d — use the copy button in the page header to paste it elsewhere.