Overview
LODs
5
Vertices
32
Faces
25
Textures
0
Materials
1
Proxies
1
Size (X × Y × Z)
0.252 × 0.625 × 0.143 m

ODOL v54 · 3,081 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.252 m
size_y
0.625 m
size_z
0.143 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
0
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.604207754
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.176562637, -0.021094939, -0.093977466
bboxmaxposition
0.07545758, 0.603919148, 0.049070679
bboxminvisual
-0.176562637, -0.021094939, -0.093977466
bboxmaxvisual
0.07545758, 0.603919148, 0.049070679

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

memory
2
geometry
1
geometryfire
4
geometryview
3
Level of Detail 5
1.000 3 verts 1 faces 0 tex
Resolution
1
Vertices
3
Faces
1
Height
0.0500
Proxies
1

Proxies (1)

  • dz\weapons\attachments\light\weaponlight_tlr
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 13 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
13
Faces
12
Height
0.6250
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0463

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.0319

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\armor_1mm_plate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class weaponlight_TLR_Mich2001_slothelper: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · weaponlight_TLR_Mich2001_slothelper 0

No Sections in model.cfg.

Proxies 1
  • dz\weapons\attachments\light\weaponlight_tlr
Materials 1
  • dz\data\data\penetration\armor_1mm_plate.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\light\weaponlight_tlr_mich2001_slothelper.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\light\weaponlight_TLR_Mich2001_slothelper.p3d — use the copy button in the page header to paste it elsewhere.