Overview
LODs
9
Vertices
3,847
Faces
5,198
Textures
1
Materials
1
Size (X × Y × Z)
0.148 × 0.200 × 0.055 m

ODOL v54 · 146,580 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.148 m
size_y
0.200 m
size_z
0.055 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.178716689
geometrysphere
0.096240066
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.012065295, -0.112967767, -0.027901474
bboxmaxposition
0.136303648, 0.087391347, 0.027034156
bboxminvisual
-0.012065295, -0.112967767, -0.027901474
bboxmaxvisual
0.136303648, 0.087391347, 0.027034156

Centers

boundingcenter
0, 0, 0
geometrycenter
0.054545105, -0.015629753, -0.000433659
centerofmass
0, 0, 0
aimingcenter
0.054545105, -0.015629753, -0.000433659

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 1,214 verts 1,694 faces 1 tex
Resolution
1
Vertices
1,214
Faces
1,694
Height
0.1302

Named selections (1)

  • magazine

Textures

  • dz\weapons\attachments\magazine\data\miniuzi_magazine_10_co.paa

Materials

  • dz\weapons\attachments\magazine\data\miniuzi_magazine_10.rvmat
2.000 842 verts 1,172 faces 1 tex
Resolution
2
Vertices
842
Faces
1,172
Height
0.1300

Named selections (1)

  • magazine

Textures

  • dz\weapons\attachments\magazine\data\miniuzi_magazine_10_co.paa

Materials

  • dz\weapons\attachments\magazine\data\miniuzi_magazine_10.rvmat
3.000 496 verts 586 faces 1 tex
Resolution
3
Vertices
496
Faces
586
Height
0.1300

Named selections (1)

  • magazine

Textures

  • dz\weapons\attachments\magazine\data\miniuzi_magazine_10_co.paa

Materials

  • dz\weapons\attachments\magazine\data\miniuzi_magazine_10.rvmat
4.000 46 verts 28 faces 1 tex
Resolution
4
Vertices
46
Faces
28
Height
0.1292

Named selections (1)

  • magazine

Textures

  • dz\weapons\attachments\magazine\data\miniuzi_magazine_10_co.paa

Materials

  • dz\weapons\attachments\magazine\data\miniuzi_magazine_10.rvmat
View-Pilot 1,214 verts 1,694 faces 1 tex
Resolution
1100
Vertices
1,214
Faces
1,694
Height
0.1302

Named selections (1)

  • magazine

Textures

  • dz\weapons\attachments\magazine\data\miniuzi_magazine_10_co.paa

Materials

  • dz\weapons\attachments\magazine\data\miniuzi_magazine_10.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1600

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.2004
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1600

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1339

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class magazine_uzi_10: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · magazine_uzi_10 0

No Sections in model.cfg.

Textures 1
  • dz\weapons\attachments\magazine\data\miniuzi_magazine_10_co.paa
Materials 1
  • dz\weapons\attachments\magazine\data\miniuzi_magazine_10.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\magazine\magazine_uzi_10.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\magazine\magazine_uzi_10.p3d — use the copy button in the page header to paste it elsewhere.