Overview
LODs
7
Vertices
1,153
Faces
673
Textures
1
Materials
2
Size (X × Y × Z)
0.100 × 0.105 × 0.136 m

ODOL v54 · 39,977 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.100 m
size_y
0.105 m
size_z
0.136 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.099540256
geometrysphere
0.043438785
sbsource
Visual
shadowoffset
—
minshadow
7

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.050080314, -0.05272343, -0.067974001
bboxmaxposition
0.050080314, 0.05272343, 0.067974001
bboxminvisual
-0.050080314, -0.05272343, -0.067974001
bboxmaxvisual
0.050080314, 0.05272343, 0.067974001

Centers

boundingcenter
0.000080312, 0.014422325, -0.014830193
geometrycenter
-0.000080312, -0.005376921, 0.017097481
centerofmass
0, 0, 0
aimingcenter
-0.000080312, -0.005376921, 0.017097481

ByteIndices

memory
5
geometry
4
geometryfire
6
geometryview
6
Level of Detail 7
0.000 583 verts 336 faces 1 tex
Resolution
0
Vertices
583
Faces
336
Height
0.0589

Textures

  • dz\weapons\attachments\magazine\data\shockpistol_battery_co.paa

Materials

  • dz\weapons\attachments\magazine\data\shockpistol_battery.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 322 verts 169 faces 1 tex
Resolution
1
Vertices
322
Faces
169
Height
0.0589

Textures

  • dz\weapons\attachments\magazine\data\shockpistol_battery_co.paa

Materials

  • dz\weapons\attachments\magazine\data\shockpistol_battery.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 130 verts 90 faces 1 tex
Resolution
2
Vertices
130
Faces
90
Height
0.0589

Textures

  • dz\weapons\attachments\magazine\data\shockpistol_battery_co.paa

Materials

  • dz\weapons\attachments\magazine\data\shockpistol_battery.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 82 verts 52 faces 1 tex
Resolution
3
Vertices
82
Faces
52
Height
0.0589

Textures

  • dz\weapons\attachments\magazine\data\shockpistol_battery_co.paa

Materials

  • dz\weapons\attachments\magazine\data\shockpistol_battery.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 12 verts 10 faces 0 tex
Resolution
9999999827968
Vertices
12
Faces
10
Height
0.0614

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\plastic.rvmat
Memory 12 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
6
Height
0.1054
View Geometry 12 verts 10 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
12
Faces
10
Height
0.0614

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class shockpistol_battery: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · shockpistol_battery 0

No Sections in model.cfg.

Textures 1
  • dz\weapons\attachments\magazine\data\shockpistol_battery_co.paa
Materials 2
  • dz\data\data\penetration\plastic.rvmat
  • dz\weapons\attachments\magazine\data\shockpistol_battery.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\magazine\shockpistol_battery.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\magazine\shockpistol_battery.p3d — use the copy button in the page header to paste it elsewhere.