Overview
SCAR Precision Buttstock
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
12,626
Faces
10,959
Textures
1
Materials
1
Size (X × Y × Z)
0.216 × 0.282 × 0.214 m

CfgModels · buttstock_SCAR_precision — Sections

  • camo

ODOL v54 · 361,860 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.216 m
size_y
0.282 m
size_z
0.214 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.195460364
geometrysphere
0.165750936
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.080035686, -0.158509314, -0.032602537
bboxmaxposition
0.136255696, 0.123358287, 0.181850463
bboxminvisual
-0.080035686, -0.158509314, -0.032602537
bboxmaxvisual
0.136255696, 0.123358287, 0.181850463

Centers

boundingcenter
0, 0, 0
geometrycenter
0.026407342, -0.018840428, -0.000072342
centerofmass
0, 0, 0
aimingcenter
0.026407342, -0.018840428, -0.000072342

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
0.000 4,586 verts 5,176 faces 1 tex
Resolution
0
Vertices
4,586
Faces
5,176
Height
0.2647

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\support\data\buttstock_scar_precision_co.paa

Materials

  • dz\weapons\attachments\support\data\buttstock_scar_precision.rvmat
1.000 3,807 verts 2,951 faces 1 tex
Resolution
1
Vertices
3,807
Faces
2,951
Height
0.2647

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\support\data\buttstock_scar_precision_co.paa

Materials

  • dz\weapons\attachments\support\data\buttstock_scar_precision.rvmat
2.000 2,286 verts 1,572 faces 1 tex
Resolution
2
Vertices
2,286
Faces
1,572
Height
0.2643

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\support\data\buttstock_scar_precision_co.paa

Materials

  • dz\weapons\attachments\support\data\buttstock_scar_precision.rvmat
3.000 1,217 verts 777 faces 1 tex
Resolution
3
Vertices
1,217
Faces
777
Height
0.2637

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\support\data\buttstock_scar_precision_co.paa

Materials

  • dz\weapons\attachments\support\data\buttstock_scar_precision.rvmat
4.000 660 verts 383 faces 1 tex
Resolution
4
Vertices
660
Faces
383
Height
0.2642

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\support\data\buttstock_scar_precision_co.paa

Materials

  • dz\weapons\attachments\support\data\buttstock_scar_precision.rvmat
Geometry 10 verts 16 faces 0 tex
Resolution
9999999827968
Vertices
10
Faces
16
Height
0.2655

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -90
Memory 12 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
12
Height
0.2666
View Geometry 8 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.2819

Named selections (1)

  • component01
Fire Geometry 40 verts 60 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
40
Faces
60
Height
0.2671

Named selections (5)

  • component01
  • component02
  • component03
  • component04
  • component05
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class buttstock_SCAR_precision: Default
	{
		Sections[] =
		{
			"camo"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · buttstock_SCAR_precision 1
  • camo
Textures 1
  • dz\weapons\attachments\support\data\buttstock_scar_precision_co.paa
Materials 1
  • dz\weapons\attachments\support\data\buttstock_scar_precision.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\support\buttstock_scar_precision.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\support\buttstock_SCAR_precision.p3d — use the copy button in the page header to paste it elsewhere.