Overview
SCAR Buttstock
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
9,688
Faces
8,993
Textures
1
Materials
1
Size (X × Y × Z)
0.176 × 0.270 × 0.197 m

CfgModels · buttstock_SCAR_stock — Sections

  • camo

ODOL v54 · 312,148 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.176 m
size_y
0.270 m
size_z
0.197 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.189707324
geometrysphere
0.160954118
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.064040676, -0.157678127, -0.022838311
bboxmaxposition
0.112341896, 0.112526275, 0.17406185
bboxminvisual
-0.064040676, -0.157678127, -0.022838311
bboxmaxvisual
0.112341896, 0.112526275, 0.17406185

Centers

boundingcenter
0, 0, 0
geometrycenter
0.02153635, -0.023149487, -0.000589719
centerofmass
0, 0, 0
aimingcenter
0.02153635, -0.023149487, -0.000589719

ByteIndices

memory
7
geometry
6
geometryfire
9
geometryview
8
Level of Detail 10
0.000 3,538 verts 4,049 faces 1 tex
Resolution
0
Vertices
3,538
Faces
4,049
Height
0.2621

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\support\data\buttstock_scar_stock_co.paa

Materials

  • dz\weapons\attachments\support\data\buttstock_scar_stock.rvmat
1.000 2,750 verts 2,459 faces 1 tex
Resolution
1
Vertices
2,750
Faces
2,459
Height
0.2621

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\support\data\buttstock_scar_stock_co.paa

Materials

  • dz\weapons\attachments\support\data\buttstock_scar_stock.rvmat
2.000 1,628 verts 1,246 faces 1 tex
Resolution
2
Vertices
1,628
Faces
1,246
Height
0.2607

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\support\data\buttstock_scar_stock_co.paa

Materials

  • dz\weapons\attachments\support\data\buttstock_scar_stock.rvmat
3.000 1,009 verts 702 faces 1 tex
Resolution
3
Vertices
1,009
Faces
702
Height
0.2607

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\support\data\buttstock_scar_stock_co.paa

Materials

  • dz\weapons\attachments\support\data\buttstock_scar_stock.rvmat
4.000 445 verts 292 faces 1 tex
Resolution
4
Vertices
445
Faces
292
Height
0.2607

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\support\data\buttstock_scar_stock_co.paa

Materials

  • dz\weapons\attachments\support\data\buttstock_scar_stock.rvmat
5.000 258 verts 161 faces 1 tex
Resolution
5
Vertices
258
Faces
161
Height
0.2607

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\support\data\buttstock_scar_stock_co.paa

Materials

  • dz\weapons\attachments\support\data\buttstock_scar_stock.rvmat
Geometry 16 verts 24 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
24
Height
0.2691

Named selections (2)

  • component01
  • component02

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -90
Memory 12 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
12
Height
0.2640
View Geometry 16 verts 24 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
24
Height
0.2691

Named selections (2)

  • component01
  • component02
Fire Geometry 16 verts 24 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
16
Faces
24
Height
0.2691

Named selections (2)

  • component01
  • component02
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class buttstock_SCAR_stock: Default
	{
		Sections[] =
		{
			"camo"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · buttstock_SCAR_stock 1
  • camo
Textures 1
  • dz\weapons\attachments\support\data\buttstock_scar_stock_co.paa
Materials 1
  • dz\weapons\attachments\support\data\buttstock_scar_stock.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\support\buttstock_scar_stock.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\support\buttstock_SCAR_stock.p3d — use the copy button in the page header to paste it elsewhere.