Overview
LODs
7
Vertices
3,995
Faces
1,900
Textures
1
Materials
2
Size (X × Y × Z)
0.093 × 0.213 × 0.097 m

CfgModels · handguard_m249_ris — Sections

  • zbytek

ODOL v54 · 77,087 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.093 m
size_y
0.213 m
size_z
0.097 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.125886112
geometrysphere
0.086326003
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.046745375, -0.106257863, -0.048697539
bboxmaxposition
0.046745375, 0.106257863, 0.048697539
bboxminvisual
-0.046745375, -0.106257863, -0.048697539
bboxmaxvisual
0.046745375, 0.106257863, 0.048697539

Centers

boundingcenter
0.037345715, 0.023274265, 0.000000605
geometrycenter
0.001588041, -0.002027053, 0
centerofmass
0, 0, 0
aimingcenter
0.001588041, -0.002027053, 0

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
0.000 2,496 verts 1,092 faces 1 tex
Resolution
0
Vertices
2,496
Faces
1,092
Height
0.1466

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\support\data\m249_handguard_ris_co.paa

Materials

  • dz\weapons\attachments\support\data\m249_handguard_ris.rvmat
1.000 1,320 verts 732 faces 1 tex
Resolution
1
Vertices
1,320
Faces
732
Height
0.1466

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\support\data\m249_handguard_ris_co.paa

Materials

  • dz\weapons\attachments\support\data\m249_handguard_ris.rvmat
3.000 144 verts 52 faces 1 tex
Resolution
3
Vertices
144
Faces
52
Height
0.1466

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\support\data\m249_handguard_ris_co.paa

Materials

  • dz\weapons\attachments\support\data\m249_handguard_ris.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1466

Named selections (1)

  • component001
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.1611

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.2125

Named selections (1)

  • component001

Named properties (1)

Name Value
mass 0
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1466

Named selections (1)

  • component001

Materials

  • dz\data\data\penetration\plastic.rvmat

Named properties (1)

Name Value
mass 0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class handguard_m249_ris: Default
	{
		Sections[] =
		{
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · handguard_m249_ris 1
  • zbytek
Textures 1
  • dz\weapons\attachments\support\data\m249_handguard_ris_co.paa
Materials 2
  • dz\data\data\penetration\plastic.rvmat
  • dz\weapons\attachments\support\data\m249_handguard_ris.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\support\handguard_m249_ris.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\support\handguard_m249_ris.p3d — use the copy button in the page header to paste it elsewhere.