Overview
LODs
9
Vertices
2,302
Faces
2,223
Textures
1
Materials
2
Size (X × Y × Z)
0.071 × 0.202 × 0.562 m

CfgModels · handguard_m4_mp — Sections

  • camo
  • zbytek

ODOL v54 · 88,336 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.071 m
size_y
0.202 m
size_z
0.562 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.529145956
geometrysphere
0.101372227
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0.5
massreciprocal
2
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.036711849, -0.092384204, -0.032444891
bboxmaxposition
0.03462201, 0.109569877, 0.529124141
bboxminvisual
-0.036711849, -0.092384204, -0.032444891
bboxmaxvisual
0.03462201, 0.109569877, 0.529124141

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.003355918, 0.005641006, -0.000000003
centerofmass
-0.003355918, 0.005641005, -0.000000003
aimingcenter
-0.003355918, 0.005641006, -0.000000003

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
0.000 186 verts 160 faces 1 tex
Resolution
0
Vertices
186
Faces
160
Height
0.1816

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\m4_handguard_mp_co.paa

Materials

  • dz\weapons\attachments\data\m4_handguard_mp.rvmat
1.000 140 verts 106 faces 1 tex
Resolution
1
Vertices
140
Faces
106
Height
0.1816

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\m4_handguard_mp_co.paa

Materials

  • dz\weapons\attachments\data\m4_handguard_mp.rvmat
2.000 118 verts 82 faces 1 tex
Resolution
2
Vertices
118
Faces
82
Height
0.1813

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\m4_handguard_mp_co.paa

Materials

  • dz\weapons\attachments\data\m4_handguard_mp.rvmat
3.000 38 verts 20 faces 1 tex
Resolution
3
Vertices
38
Faces
20
Height
0.1809

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\m4_handguard_mp_co.paa

Materials

  • dz\weapons\attachments\data\m4_handguard_mp.rvmat
View-Pilot 1,784 verts 1,825 faces 1 tex
Resolution
1100
Vertices
1,784
Faces
1,825
Height
0.1816

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\m4_handguard_mp_co.paa

Materials

  • dz\weapons\attachments\data\m4_handguard_mp.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1818

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 90
Memory 12 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
12
Height
0.2020

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1818

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1818

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class handguard_m4_mp: Default
	{
		Sections[] =
		{
			"camo",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · handguard_m4_mp 2
  • camo
  • zbytek
Textures 1
  • dz\weapons\attachments\data\m4_handguard_mp_co.paa
Materials 2
  • dz\data\data\penetration\plastic.rvmat
  • dz\weapons\attachments\data\m4_handguard_mp.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\attachments\support\handguard_m4_mp.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\attachments\support\handguard_m4_mp.p3d — use the copy button in the page header to paste it elsewhere.