Overview
claymoremineplacing.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
6,362
Faces
3,631
Textures
2
Materials
4
Size (X × Y × Z)
0.235 × 0.353 × 0.333 m

CfgModels · ClaymoreMinePlacing — Sections

  • placing
  • inventory

ODOL v54 · 197,092 bytes · Skeleton bones: 2 · Sections: 2

ODOL Flags 37

Size

size_x
0.235 m
size_y
0.353 m
size_z
0.333 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.376569927
geometrysphere
0.192486301
sbsource
Visual
shadowoffset
—
minshadow
10

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.111973651, -0.025442533, -0.255723834
bboxmaxposition
0.123145148, 0.327156246, 0.077132866
bboxminvisual
-0.111973651, -0.025442533, -0.255723834
bboxmaxvisual
0.123145148, 0.327156246, 0.077132866

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.000135146, 0.163666278, 0.00719879
centerofmass
0, 0, 0
aimingcenter
-0.000135146, 0.163666278, 0.00719879

ByteIndices

memory
7
geometry
6
geometryfire
9
geometryview
8
Level of Detail 10
1.000 2,824 verts 1,920 faces 1 tex
Resolution
1
Vertices
2,824
Faces
1,920
Height
0.3378

Named selections (2)

  • inventory
  • placing

Textures

  • #(argb,8,8,3)color(0.4,0.4,0.4,0.75,ca)

Materials

  • dz\weapons\explosives\data\claymore_undeployable.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,927 verts 984 faces 1 tex
Resolution
2
Vertices
1,927
Faces
984
Height
0.3378

Named selections (2)

  • inventory
  • placing

Textures

  • dz\weapons\explosives\data\claymore_co.paa

Materials

  • dz\gear\tools\data\remotedetonator_led.rvmat
  • dz\weapons\explosives\data\claymore.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 897 verts 405 faces 1 tex
Resolution
3
Vertices
897
Faces
405
Height
0.2469

Named selections (2)

  • inventory
  • placing

Textures

  • dz\weapons\explosives\data\claymore_co.paa

Materials

  • dz\gear\tools\data\remotedetonator_led.rvmat
  • dz\weapons\explosives\data\claymore.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 419 verts 203 faces 1 tex
Resolution
4
Vertices
419
Faces
203
Height
0.1303

Named selections (2)

  • inventory
  • placing

Textures

  • dz\weapons\explosives\data\claymore_co.paa

Materials

  • dz\weapons\explosives\data\claymore.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 226 verts 85 faces 1 tex
Resolution
5
Vertices
226
Faces
85
Height
0.1298

Named selections (2)

  • inventory
  • placing

Textures

  • dz\weapons\explosives\data\claymore_co.paa

Materials

  • dz\weapons\explosives\data\claymore.rvmat

Named properties (1)

Name Value
lodnoshadow 1
6.000 33 verts 10 faces 1 tex
Resolution
6
Vertices
33
Faces
10
Height
0.1071

Named selections (2)

  • inventory
  • placing

Textures

  • dz\weapons\explosives\data\claymore_co.paa

Materials

  • dz\weapons\explosives\data\claymore.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.3225

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 12 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
6
Height
0.3526
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1113

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1113

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgSkeletons
{
	class claymore_mine_placing_skeleton
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"inventory", "",
			"placing", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class ClaymoreMinePlacing: Default
	{
		SkeletonName = "claymore_mine_placing_skeleton";
		Sections[] =
		{
			"placing",
			"inventory"
		};
		class Animations
		{
			class Inventory
			{
				type = "Hide";
				source = "user";
				selection = "inventory";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class Placing
			{
				type = "Hide";
				source = "user";
				selection = "placing";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · claymore_mine_placing_skeleton 2
BoneParent
inventory —
placing —
CfgModels · ClaymoreMinePlacing 2
  • placing
  • inventory
Textures 2
  • #(argb,8,8,3)color(0.4,0.4,0.4,0.75,ca)
  • dz\weapons\explosives\data\claymore_co.paa
Materials 4
  • dz\data\data\penetration\plastic.rvmat
  • dz\gear\tools\data\remotedetonator_led.rvmat
  • dz\weapons\explosives\data\claymore.rvmat
  • dz\weapons\explosives\data\claymore_undeployable.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\explosives\claymoremineplacing.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\explosives\ClaymoreMinePlacing.p3d — use the copy button in the page header to paste it elsewhere.