Overview
LODs
8
Vertices
10,287
Faces
9,026
Textures
3
Materials
3
Proxies
3
Size (X × Y × Z)
2.020 × 2.142 × 2.001 m

ODOL v54 · 354,491 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
2.020 m
size_y
2.142 m
size_z
2.001 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.699281335
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
8

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.010117054, -1.071010828, -1.00027442
bboxmaxposition
1.010117054, 1.071010947, 1.00027442
bboxminvisual
-1.010117054, -1.071010828, -1.00027442
bboxmaxvisual
1.010117054, 1.071010947, 1.00027442

Centers

boundingcenter
0.657915413, 0.929430604, -0.001295596
geometrycenter
-0.657915413, -0.929430604, 0.001295596
centerofmass
0, 0, 0
aimingcenter
-0.657915413, -0.929430604, 0.001295596

ByteIndices

geometry
7
geometryfire
7
geometryview
7
Level of Detail 8
1.000 3,124 verts 3,006 faces 2 tex
Resolution
1
Vertices
3,124
Faces
3,006
Height
2.1420
Proxies
3

Proxies (3)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\trunk\dz\weapons\attachments\muzzle\suppressor_556
  • dz\weapons\proxies\muzzle_flash_rifle_m4

Named selections (2)

  • zasleh
  • zbytek

Textures

  • dz\weapons\firearms\aug\data\aug_barrel_base_co.paa
  • dz\weapons\firearms\aug\data\aug_barrel_short_co.paa

Materials

  • dz\weapons\firearms\aug\data\aug_barrel_base.rvmat
  • dz\weapons\firearms\aug\data\aug_barrel_short.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
2.000 1,879 verts 1,521 faces 2 tex
Resolution
2
Vertices
1,879
Faces
1,521
Height
0.1547

Named selections (2)

  • new selection
  • zbytek

Textures

  • dz\weapons\firearms\aug\data\aug_barrel_base_co.paa
  • dz\weapons\firearms\aug\data\aug_barrel_std_co.paa

Materials

  • dz\weapons\firearms\aug\data\aug_barrel_base.rvmat
  • dz\weapons\firearms\aug\data\aug_barrel_std.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
3.000 1,124 verts 789 faces 2 tex
Resolution
3
Vertices
1,124
Faces
789
Height
0.1549

Named selections (1)

  • zbytek

Textures

  • dz\weapons\firearms\aug\data\aug_barrel_base_co.paa
  • dz\weapons\firearms\aug\data\aug_barrel_std_co.paa

Materials

  • dz\weapons\firearms\aug\data\aug_barrel_base.rvmat
  • dz\weapons\firearms\aug\data\aug_barrel_std.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
4.000 650 verts 473 faces 2 tex
Resolution
4
Vertices
650
Faces
473
Height
0.1549

Named selections (1)

  • zbytek

Textures

  • dz\weapons\firearms\aug\data\aug_barrel_base_co.paa
  • dz\weapons\firearms\aug\data\aug_barrel_std_co.paa

Materials

  • dz\weapons\firearms\aug\data\aug_barrel_base.rvmat
  • dz\weapons\firearms\aug\data\aug_barrel_std.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
5.000 322 verts 199 faces 2 tex
Resolution
5
Vertices
322
Faces
199
Height
0.1549

Named selections (1)

  • zbytek

Textures

  • dz\weapons\firearms\aug\data\aug_barrel_base_co.paa
  • dz\weapons\firearms\aug\data\aug_barrel_std_co.paa

Materials

  • dz\weapons\firearms\aug\data\aug_barrel_base.rvmat
  • dz\weapons\firearms\aug\data\aug_barrel_std.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
6.000 73 verts 35 faces 2 tex
Resolution
6
Vertices
73
Faces
35
Height
0.1530

Named selections (1)

  • zbytek

Textures

  • dz\weapons\firearms\aug\data\aug_barrel_base_co.paa
  • dz\weapons\firearms\aug\data\aug_barrel_std_co.paa

Materials

  • dz\weapons\firearms\aug\data\aug_barrel_base.rvmat
  • dz\weapons\firearms\aug\data\aug_barrel_std.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
View-Pilot 3,115 verts 3,003 faces 2 tex
Resolution
1100
Vertices
3,115
Faces
3,003
Height
0.1547

Named selections (1)

  • zbytek

Textures

  • dz\weapons\firearms\aug\data\aug_barrel_base_co.paa
  • dz\weapons\firearms\aug\data\aug_barrel_short_co.paa

Materials

  • dz\weapons\firearms\aug\data\aug_barrel_base.rvmat
  • dz\weapons\firearms\aug\data\aug_barrel_short.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class mid_barrel: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · mid_barrel 0

No Sections in model.cfg.

Proxies 3
  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\trunk\dz\weapons\attachments\muzzle\suppressor_556
  • dz\weapons\proxies\muzzle_flash_rifle_m4
Textures 3
  • dz\weapons\firearms\aug\data\aug_barrel_base_co.paa
  • dz\weapons\firearms\aug\data\aug_barrel_short_co.paa
  • dz\weapons\firearms\aug\data\aug_barrel_std_co.paa
Materials 3
  • dz\weapons\firearms\aug\data\aug_barrel_base.rvmat
  • dz\weapons\firearms\aug\data\aug_barrel_short.rvmat
  • dz\weapons\firearms\aug\data\aug_barrel_std.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\firearms\aug\proxy\mid_barrel.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\firearms\aug\proxy\mid_barrel.p3d — use the copy button in the page header to paste it elsewhere.