Overview
Sawed-off Blaze
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
5,471
Faces
4,039
Textures
1
Materials
3
Proxies
2
Size (X × Y × Z)
0.612 × 0.379 × 0.864 m

CfgModels · b95_sawn — Sections

  • zbytek
  • bullet
  • bullet2

ODOL v54 · 183,498 bytes · Skeleton bones: 9 · Sections: 3

ODOL Flags 37

Size

size_x
0.612 m
size_y
0.379 m
size_z
0.864 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.764447868
geometrysphere
0.252598464
sbsource
Visual
shadowoffset
—
minshadow
8

Mass

mass
2
massreciprocal
0.5
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.271875143, -0.214815304, -0.099551909
bboxmaxposition
0.34046343, 0.164323598, 0.7641958
bboxminvisual
-0.271875143, -0.214815304, -0.099551909
bboxmaxvisual
0.34046343, 0.164323598, 0.7641958

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.016668521, 0.04954071, -0.001089766
centerofmass
0.004743889, 0.071158439, -0.001089756
aimingcenter
-0.016668521, 0.04954071, -0.001089766

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
0.000 3,842 verts 3,040 faces 1 tex
Resolution
0
Vertices
3,842
Faces
3,040
Height
0.1710
Proxies
2

Proxies (2)

  • dz\weapons\attachments\optics\optic_hunting
  • dz\weapons\projectiles\308win_singleround

Named selections (9)

  • barrel
  • body
  • bullet
  • bullet2
  • ejector
  • release
  • trigger
  • trigger2
  • zbytek

Textures

  • dz\weapons\firearms\b95\data\b95_co.paa

Materials

  • dz\weapons\firearms\b95\data\b95.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
1.000 1,063 verts 700 faces 1 tex
Resolution
1
Vertices
1,063
Faces
700
Height
0.1706
Proxies
2

Proxies (2)

  • dz\weapons\attachments\optics\optic_hunting
  • dz\weapons\projectiles\308win_singleround

Named selections (7)

  • barrel
  • body
  • bullet
  • bullet2
  • ejector
  • trigger
  • zbytek

Textures

  • dz\weapons\firearms\b95\data\b95_co.paa

Materials

  • dz\weapons\firearms\b95\data\b95.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
2.000 350 verts 187 faces 1 tex
Resolution
2
Vertices
350
Faces
187
Height
0.1706
Proxies
2

Proxies (2)

  • dz\weapons\attachments\optics\optic_hunting
  • dz\weapons\projectiles\308win_singleround

Named selections (6)

  • barrel
  • body
  • bullet
  • bullet2
  • ejector
  • zbytek

Textures

  • dz\weapons\firearms\b95\data\b95_co.paa

Materials

  • dz\weapons\firearms\b95\data\b95.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
3.000 140 verts 68 faces 1 tex
Resolution
3
Vertices
140
Faces
68
Height
0.1706
Proxies
2

Proxies (2)

  • dz\weapons\attachments\optics\optic_hunting
  • dz\weapons\projectiles\308win_singleround

Named selections (5)

  • barrel
  • body
  • bullet
  • bullet2
  • zbytek

Textures

  • dz\weapons\firearms\b95\data\b95_co.paa

Materials

  • dz\weapons\firearms\b95\data\b95.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
Geometry 9 verts 11 faces 0 tex
Resolution
9999999827968
Vertices
9
Faces
11
Height
0.1614

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 37 verts 1 faces 0 tex
Resolution
9.999999869911E+14
Vertices
37
Faces
1
Height
0.3791
Proxies
1

Proxies (1)

  • dz\weapons\attachments\optics\optic_hunting

Named properties (1)

Name Value
autocenter 0
View Geometry 11 verts 13 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
11
Faces
13
Height
0.1766
Proxies
1

Proxies (1)

  • dz\weapons\attachments\optics\optic_hunting

Named selections (1)

  • barrel
Fire Geometry 19 verts 19 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
19
Faces
19
Height
0.1459
Proxies
1

Proxies (1)

  • dz\weapons\attachments\optics\optic_hunting

Named selections (1)

  • barrel

Materials

  • dz\data\data\penetration\armor_3mm_plate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgSkeletons
{
	class b95
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"magazine", "",
			"trigger", "",
			"body", "",
			"barrel", "body",
			"bullet", "barrel",
			"bullet2", "barrel",
			"ejector", "barrel",
			"release", "body",
			"trigger2", "body"
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class b95_sawn: Default
	{
		SkeletonName = "b95";
		Sections[] =
		{
			"zbytek",
			"bullet",
			"bullet2"
		};
	};
};
CfgSkeletons · b95 9
BoneParent
magazine —
trigger —
body —
barrel body
bullet barrel
bullet2 barrel
ejector barrel
release body
trigger2 body
CfgModels · b95_sawn 3
  • zbytek
  • bullet
  • bullet2
Proxies 2
  • dz\weapons\attachments\optics\optic_hunting
  • dz\weapons\projectiles\308win_singleround
Textures 1
  • dz\weapons\firearms\b95\data\b95_co.paa
Materials 3
  • dz\data\data\penetration\armor_3mm_plate.rvmat
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\weapons\firearms\b95\data\b95.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\firearms\b95\b95_sawn.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\firearms\B95\b95_sawn.p3d — use the copy button in the page header to paste it elsewhere.