Overview
CR-550 Savanna
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
15,383
Faces
15,741
Textures
2
Materials
4
Proxies
5
Size (X × Y × Z)
1.277 × 0.605 × 0.604 m

CfgModels · cz550 — Sections

  • bullet
  • magazine
  • camo
  • hide_barrel

ODOL v54 · 549,179 bytes · Skeleton bones: 5 · Sections: 4

ODOL Flags 37

Size

size_x
1.277 m
size_y
0.605 m
size_z
0.604 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.868948817
geometrysphere
0.587002456
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
5
massreciprocal
0.200000003
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.835357726, -0.056347024, -0.20009926
bboxmaxposition
0.441206157, 0.548829436, 0.403408051
bboxminvisual
-0.835357726, -0.056347024, -0.20009926
bboxmaxvisual
0.441206157, 0.548829436, 0.403408051

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.173310429, 0.048939228, -0.000000019
centerofmass
-0.137658447, 0.105135284, 0.000000005
aimingcenter
-0.173310429, 0.048939228, -0.000000019

ByteIndices

memory
7
geometry
6
geometryfire
9
geometryview
8
Level of Detail 10
1.000 5,321 verts 5,663 faces 2 tex
Resolution
1
Vertices
5,321
Faces
5,663
Height
0.5979
Proxies
5

Proxies (5)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\trunk\dz\weapons\attachments\support\bipod_atlas
  • dz\weapons\attachments\magazine\magazine_cz550_10rnd
  • dz\weapons\attachments\optics\optic_hunting
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (6)

  • boltbody
  • bolthandle
  • bullet
  • camo
  • magazine
  • trigger

Textures

  • dz\weapons\ammunition\data\308_loose_co.paa
  • dz\weapons\firearms\cz550\data\cz550_co.paa

Materials

  • dz\weapons\ammunition\data\308_loose.rvmat
  • dz\weapons\firearms\cz550\data\cz550.rvmat
2.000 2,656 verts 2,578 faces 2 tex
Resolution
2
Vertices
2,656
Faces
2,578
Height
0.5980
Proxies
5

Proxies (5)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\trunk\dz\weapons\attachments\support\bipod_atlas
  • dz\weapons\attachments\magazine\magazine_cz550_10rnd
  • dz\weapons\attachments\optics\optic_hunting
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (6)

  • boltbody
  • bolthandle
  • bullet
  • camo
  • magazine
  • trigger

Textures

  • dz\weapons\ammunition\data\308_loose_co.paa
  • dz\weapons\firearms\cz550\data\cz550_co.paa

Materials

  • dz\weapons\ammunition\data\308_loose.rvmat
  • dz\weapons\firearms\cz550\data\cz550.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,264 verts 1,137 faces 1 tex
Resolution
3
Vertices
1,264
Faces
1,137
Height
0.5979
Proxies
5

Proxies (5)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\trunk\dz\weapons\attachments\support\bipod_atlas
  • dz\weapons\attachments\magazine\magazine_cz550_10rnd
  • dz\weapons\attachments\optics\optic_hunting
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (4)

  • boltbody
  • bolthandle
  • camo
  • magazine

Textures

  • dz\weapons\firearms\cz550\data\cz550_co.paa

Materials

  • dz\weapons\firearms\cz550\data\cz550.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 563 verts 494 faces 1 tex
Resolution
4
Vertices
563
Faces
494
Height
0.5980
Proxies
5

Proxies (5)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\trunk\dz\weapons\attachments\support\bipod_atlas
  • dz\weapons\attachments\magazine\magazine_cz550_10rnd
  • dz\weapons\attachments\optics\optic_hunting
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (2)

  • camo
  • magazine

Textures

  • dz\weapons\firearms\cz550\data\cz550_co.paa

Materials

  • dz\weapons\firearms\cz550\data\cz550.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 171 verts 113 faces 1 tex
Resolution
5
Vertices
171
Faces
113
Height
0.5976
Proxies
5

Proxies (5)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\trunk\dz\weapons\attachments\support\bipod_atlas
  • dz\weapons\attachments\magazine\magazine_cz550_10rnd
  • dz\weapons\attachments\optics\optic_hunting
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (2)

  • camo
  • magazine

Textures

  • dz\weapons\firearms\cz550\data\cz550_co.paa

Materials

  • dz\weapons\firearms\cz550\data\cz550.rvmat
View-Pilot 5,318 verts 5,662 faces 2 tex
Resolution
1100
Vertices
5,318
Faces
5,662
Height
0.5979
Proxies
5

Proxies (5)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\trunk\dz\weapons\attachments\support\bipod_atlas
  • dz\weapons\attachments\magazine\magazine_cz550_10rnd
  • dz\weapons\attachments\optics\optic_hunting
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (7)

  • boltbody
  • bolthandle
  • bullet
  • camo
  • hide_barrel
  • magazine
  • trigger

Textures

  • dz\weapons\ammunition\data\308_loose_co.paa
  • dz\weapons\firearms\cz550\data\cz550_co.paa

Materials

  • dz\weapons\ammunition\data\308_loose.rvmat
  • dz\weapons\firearms\cz550\data\cz550.rvmat
Geometry 7 verts 10 faces 0 tex
Resolution
9999999827968
Vertices
7
Faces
10
Height
0.1905

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 17 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
17
Faces
6
Height
0.2644

Named properties (1)

Name Value
autocenter 0
View Geometry 24 verts 36 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
24
Faces
36
Height
0.1905

Named selections (3)

  • component01
  • component02
  • component03

Named properties (6)

Name Value
autocenter 0
class house
map house
dammage building
sbsource shadowvolume
prefershadowvolume 0
Fire Geometry 42 verts 42 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
42
Faces
42
Height
0.5984
Proxies
4

Proxies (4)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_cz550_10rnd
  • dz\weapons\attachments\optics\optic_hunting
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (1)

  • magazine

Materials

  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood.rvmat

Named properties (6)

Name Value
autocenter 0
class house
map house
dammage building
sbsource shadowvolume
prefershadowvolume 0
model.cfg
class CfgSkeletons
{
	class cz550
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"magazine", "",
			"trigger", "",
			"bullet", "",
			"boltbody", "",
			"bolthandle", "boltbody"
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class cz550: Default
	{
		SkeletonName = "cz550";
		Sections[] =
		{
			"bullet",
			"magazine",
			"camo",
			"hide_barrel"
		};
	};
};
CfgSkeletons · cz550 5
BoneParent
magazine —
trigger —
bullet —
boltbody —
bolthandle boltbody
CfgModels · cz550 4
  • bullet
  • magazine
  • camo
  • hide_barrel
Proxies 5
  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\trunk\dz\weapons\attachments\support\bipod_atlas
  • dz\weapons\attachments\magazine\magazine_cz550_10rnd
  • dz\weapons\attachments\optics\optic_hunting
  • dz\weapons\attachments\support\ghillie_wrap
Textures 2
  • dz\weapons\ammunition\data\308_loose_co.paa
  • dz\weapons\firearms\cz550\data\cz550_co.paa
Materials 4
  • dz\data\data\penetration\iron.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\weapons\ammunition\data\308_loose.rvmat
  • dz\weapons\firearms\cz550\data\cz550.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\firearms\cz550\cz550.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\firearms\cz550\cz550.p3d — use the copy button in the page header to paste it elsewhere.