Overview
Sawed-off BK-18
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
7,290
Faces
4,345
Textures
1
Materials
1
Proxies
1
Size (X × Y × Z)
0.501 × 2.303 × 1.491 m

CfgModels · Izh18_sawedoff — Sections

  • camo
  • zbytek
  • bullet

ODOL v54 · 225,390 bytes · Skeleton bones: 8 · Sections: 3

ODOL Flags 37

Size

size_x
0.501 m
size_y
2.303 m
size_z
1.491 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.113932133
geometrysphere
0.241505623
sbsource
Visual
shadowoffset
—
minshadow
9

Mass

mass
5
massreciprocal
0.200000003
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.300516665, -0.189115301, -1
bboxmaxposition
0.200931907, 2.113930941, 0.491188645
bboxminvisual
-0.300516665, -0.189115301, -1
bboxmaxvisual
0.200931907, 2.113930941, 0.491188645

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.057263121, 0.070410237, -0.001089769
centerofmass
-0.048375245, 0.080202065, -0.001089756
aimingcenter
-0.057263121, 0.070410237, -0.001089769

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
0.000 3,095 verts 2,182 faces 1 tex
Resolution
0
Vertices
3,095
Faces
2,182
Height
2.1130
Proxies
1

Proxies (1)

  • dz\weapons\projectiles\762x39_singleround

Named selections (8)

  • barrel
  • body
  • bullet
  • camo
  • ejector
  • release
  • trigger
  • zbytek

Textures

  • dz\weapons\firearms\izh18\data\izh18_co.paa

Materials

  • dz\weapons\firearms\izh18\data\izh18.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 2,118 verts 1,187 faces 1 tex
Resolution
1
Vertices
2,118
Faces
1,187
Height
2.1130
Proxies
1

Proxies (1)

  • dz\weapons\projectiles\762x39_singleround

Named selections (8)

  • barrel
  • body
  • bullet
  • camo
  • ejector
  • release
  • trigger
  • zbytek

Textures

  • dz\weapons\firearms\izh18\data\izh18_co.paa

Materials

  • dz\weapons\firearms\izh18\data\izh18.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,054 verts 471 faces 1 tex
Resolution
2
Vertices
1,054
Faces
471
Height
2.1125
Proxies
1

Proxies (1)

  • dz\weapons\projectiles\762x39_singleround

Named selections (7)

  • barrel
  • body
  • bullet
  • camo
  • release
  • trigger
  • zbytek

Textures

  • dz\weapons\firearms\izh18\data\izh18_co.paa

Materials

  • dz\weapons\firearms\izh18\data\izh18.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 750 verts 338 faces 1 tex
Resolution
3
Vertices
750
Faces
338
Height
2.1110
Proxies
1

Proxies (1)

  • dz\weapons\projectiles\762x39_singleround

Named selections (5)

  • barrel
  • body
  • bullet
  • camo
  • zbytek

Textures

  • dz\weapons\firearms\izh18\data\izh18_co.paa

Materials

  • dz\weapons\firearms\izh18\data\izh18.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 203 verts 104 faces 1 tex
Resolution
4
Vertices
203
Faces
104
Height
0.1278

Named selections (4)

  • barrel
  • body
  • camo
  • zbytek

Textures

  • dz\weapons\firearms\izh18\data\izh18_co.paa

Materials

  • dz\weapons\firearms\izh18\data\izh18.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 10 verts 9 faces 0 tex
Resolution
9999999827968
Vertices
10
Faces
9
Height
0.1446

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 28 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
28
Faces
6
Height
0.3554

Named properties (3)

Name Value
autocenter 0
lodnoshadow 1
ilot: lodnoshadow 1
View Geometry 16 verts 24 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
24
Height
0.1446

Named selections (2)

  • component01
  • component02
Fire Geometry 16 verts 24 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
16
Faces
24
Height
0.1446

Named selections (2)

  • component01
  • component02
model.cfg
class CfgSkeletons
{
	class izh18
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"magazine", "",
			"trigger", "",
			"body", "",
			"barrel", "body",
			"ejector", "barrel",
			"bullet", "barrel",
			"release", "body",
			"zasleh", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Izh18_sawedoff: Default
	{
		SkeletonName = "izh18";
		Sections[] =
		{
			"camo",
			"zbytek",
			"bullet"
		};
	};
};
CfgSkeletons · izh18 8
BoneParent
magazine —
trigger —
body —
barrel body
ejector barrel
bullet barrel
release body
zasleh —
CfgModels · Izh18_sawedoff 3
  • camo
  • zbytek
  • bullet
Proxies 1
  • dz\weapons\projectiles\762x39_singleround
Textures 1
  • dz\weapons\firearms\izh18\data\izh18_co.paa
Materials 1
  • dz\weapons\firearms\izh18\data\izh18.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\firearms\izh18\izh18_sawedoff.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\firearms\Izh18\Izh18_sawedoff.p3d — use the copy button in the page header to paste it elsewhere.