Overview
m16a2.p3d
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
38,338
Faces
34,957
Textures
3
Materials
5
Proxies
6
Size (X × Y × Z)
2.945 × 0.656 × 1.542 m

CfgModels · m16a2 — Sections

  • magazine
  • bullet
  • hide_barrel
  • camo1
  • zbytek
  • camo2

ODOL v54 · 1,184,420 bytes · Skeleton bones: 12 · Sections: 6

ODOL Flags 37

Size

size_x
2.945 m
size_y
0.656 m
size_z
1.542 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.082109928
geometrysphere
0.529563844
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
5.000000477
massreciprocal
0.199999988
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.866103172, -0.14769274, -1
bboxmaxposition
2.078625917, 0.508022428, 0.541960061
bboxminvisual
-0.866103172, -0.14769274, -1
bboxmaxvisual
2.078625917, 0.508022428, 0.541960061

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.07116726, 0.026736323, 0.000000576
centerofmass
0.026929282, 0.048278503, 0.000000576
aimingcenter
-0.07116726, 0.026736323, 0.000000576

ByteIndices

memory
7
geometry
6
geometryfire
9
geometryview
8
Level of Detail 10
1.000 18,405 verts 16,907 faces 3 tex
Resolution
1
Vertices
18,405
Faces
16,907
Height
0.5975
Proxies
6

Proxies (6)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_stanag30
  • dz\weapons\attachments\muzzle\suppressor_556
  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\attachments\support\ghillie_wrap
  • dz\weapons\attachments\muzzle\bayonet_m9a1

Named selections (10)

  • bolt
  • boltrelease
  • bullet
  • camo1
  • camo2
  • charging
  • hide_barrel
  • magazine
  • trigger
  • zbytek

Textures

  • dz\weapons\ammunition\data\556_loose_co.paa
  • dz\weapons\firearms\m16a2\data\m16a2_a_co.paa
  • dz\weapons\firearms\m16a2\data\m16a2_b_co.paa

Materials

  • dz\weapons\ammunition\data\556_looserounds5.rvmat
  • dz\weapons\firearms\m16a2\data\m16a2_a.rvmat
  • dz\weapons\firearms\m16a2\data\m16a2_b.rvmat
2.000 10,584 verts 10,165 faces 3 tex
Resolution
2
Vertices
10,584
Faces
10,165
Height
0.5975
Proxies
6

Proxies (6)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_stanag30
  • dz\weapons\attachments\muzzle\suppressor_556
  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\attachments\support\ghillie_wrap
  • dz\weapons\attachments\muzzle\bayonet_m9a1

Named selections (9)

  • bolt
  • bullet
  • camo1
  • camo2
  • charging
  • hide_barrel
  • magazine
  • trigger
  • zbytek

Textures

  • dz\weapons\ammunition\data\556_loose_co.paa
  • dz\weapons\firearms\m16a2\data\m16a2_a_co.paa
  • dz\weapons\firearms\m16a2\data\m16a2_b_co.paa

Materials

  • dz\weapons\ammunition\data\556_looserounds5.rvmat
  • dz\weapons\firearms\m16a2\data\m16a2_a.rvmat
  • dz\weapons\firearms\m16a2\data\m16a2_b.rvmat
3.000 5,906 verts 5,241 faces 2 tex
Resolution
3
Vertices
5,906
Faces
5,241
Height
0.5974
Proxies
6

Proxies (6)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_stanag30
  • dz\weapons\attachments\muzzle\suppressor_556
  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\attachments\support\ghillie_wrap
  • dz\weapons\attachments\muzzle\bayonet_m9a1

Named selections (8)

  • bolt
  • boltrelease
  • camo1
  • camo2
  • charging
  • hide_barrel
  • magazine
  • trigger

Textures

  • dz\weapons\firearms\m16a2\data\m16a2_a_co.paa
  • dz\weapons\firearms\m16a2\data\m16a2_b_co.paa

Materials

  • dz\weapons\firearms\m16a2\data\m16a2_a.rvmat
  • dz\weapons\firearms\m16a2\data\m16a2_b.rvmat
4.000 2,441 verts 2,072 faces 2 tex
Resolution
4
Vertices
2,441
Faces
2,072
Height
0.5971
Proxies
6

Proxies (6)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_stanag30
  • dz\weapons\attachments\muzzle\suppressor_556
  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\attachments\support\ghillie_wrap
  • dz\weapons\attachments\muzzle\bayonet_m9a1

Named selections (6)

  • bolt
  • camo1
  • camo2
  • charging
  • hide_barrel
  • magazine

Textures

  • dz\weapons\firearms\m16a2\data\m16a2_a_co.paa
  • dz\weapons\firearms\m16a2\data\m16a2_b_co.paa

Materials

  • dz\weapons\firearms\m16a2\data\m16a2_a.rvmat
  • dz\weapons\firearms\m16a2\data\m16a2_b.rvmat
5.000 720 verts 427 faces 2 tex
Resolution
5
Vertices
720
Faces
427
Height
0.5950
Proxies
6

Proxies (6)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_stanag30
  • dz\weapons\attachments\muzzle\suppressor_556
  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\attachments\support\ghillie_wrap
  • dz\weapons\attachments\muzzle\bayonet_m9a1

Named selections (4)

  • camo1
  • camo2
  • hide_barrel
  • magazine

Textures

  • dz\weapons\firearms\m16a2\data\m16a2_a_co.paa
  • dz\weapons\firearms\m16a2\data\m16a2_b_co.paa

Materials

  • dz\weapons\firearms\m16a2\data\m16a2_a.rvmat
  • dz\weapons\firearms\m16a2\data\m16a2_b.rvmat
6.000 156 verts 69 faces 1 tex
Resolution
6
Vertices
156
Faces
69
Height
0.5940
Proxies
6

Proxies (6)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_stanag30
  • dz\weapons\attachments\muzzle\suppressor_556
  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\attachments\support\ghillie_wrap
  • dz\weapons\attachments\muzzle\bayonet_m9a1

Named selections (3)

  • camo2
  • hide_barrel
  • magazine

Textures

  • dz\weapons\firearms\m16a2\data\m16a2_b_co.paa

Materials

  • dz\weapons\firearms\m16a2\data\m16a2_b.rvmat
Geometry 11 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
11
Faces
12
Height
0.2247

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 27 verts 7 faces 0 tex
Resolution
9.999999869911E+14
Vertices
27
Faces
7
Height
0.2971
Proxies
1

Proxies (1)

  • dz\weapons\attachments\optics\optic_acog

Named properties (1)

Name Value
autocenter 0
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.2043

Named selections (1)

  • component01
Fire Geometry 80 verts 51 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
80
Faces
51
Height
0.5962
Proxies
5

Proxies (5)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_stanag30
  • dz\weapons\attachments\muzzle\suppressor_556
  • dz\weapons\attachments\support\ghillie_wrap
  • dz\weapons\attachments\muzzle\bayonet_m9a1

Named selections (2)

  • hide_barrel
  • magazine

Materials

  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\plastic.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
model.cfg
class CfgSkeletons
{
	class M16a2
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"magazine", "",
			"trigger", "",
			"bolt", "",
			"bullet_cover", "",
			"aimpoint_cover", "",
			"aimpoint_cover02", "",
			"charging_handle", "",
			"firemode", "",
			"misc_cover", "",
			"bullet", "",
			"charging", "",
			"boltrelease", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class m16a2: Default
	{
		SkeletonName = "M16a2";
		Sections[] =
		{
			"magazine",
			"bullet",
			"hide_barrel",
			"camo1",
			"zbytek",
			"camo2"
		};
	};
};
CfgSkeletons · M16a2 12
BoneParent
magazine —
trigger —
bolt —
bullet_cover —
aimpoint_cover —
aimpoint_cover02 —
charging_handle —
firemode —
misc_cover —
bullet —
charging —
boltrelease —
CfgModels · m16a2 6
  • magazine
  • bullet
  • hide_barrel
  • camo1
  • zbytek
  • camo2
Proxies 6
  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_stanag30
  • dz\weapons\attachments\muzzle\bayonet_m9a1
  • dz\weapons\attachments\muzzle\suppressor_556
  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\attachments\support\ghillie_wrap
Textures 3
  • dz\weapons\ammunition\data\556_loose_co.paa
  • dz\weapons\firearms\m16a2\data\m16a2_a_co.paa
  • dz\weapons\firearms\m16a2\data\m16a2_b_co.paa
Materials 5
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\weapons\ammunition\data\556_looserounds5.rvmat
  • dz\weapons\firearms\m16a2\data\m16a2_a.rvmat
  • dz\weapons\firearms\m16a2\data\m16a2_b.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\firearms\m16a2\m16a2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\firearms\m16a2\m16a2.p3d — use the copy button in the page header to paste it elsewhere.