Overview
LODs
11
Vertices
15,841
Faces
11,119
Textures
3
Materials
4
Proxies
1
Size (X × Y × Z)
0.741 × 0.664 × 1.600 m

CfgModels · mosin_sawn — Sections

  • camo
  • zbytek
  • bullet

ODOL v54 · 521,341 bytes · Skeleton bones: 9 · Sections: 3

ODOL Flags 37

Size

size_x
0.741 m
size_y
0.664 m
size_z
1.600 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.253124595
geometrysphere
0.286619842
sbsource
Visual
shadowoffset
—
minshadow
11

Mass

mass
5
massreciprocal
0.200000003
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.350854874, -0.497186303, -1.147749186
bboxmaxposition
0.390584677, 0.167195007, 0.452413589
bboxminvisual
-0.350854874, -0.497186303, -1.147749186
bboxmaxvisual
0.390584677, 0.167195007, 0.452413589

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.072788492, 0.063320242, -0.002130959
centerofmass
-0.072788492, 0.085893564, -0.002130959
aimingcenter
-0.072788492, 0.063320242, -0.002130959

ByteIndices

memory
8
geometry
7
geometryfire
10
geometryview
9
Level of Detail 11
1.000 5,067 verts 3,717 faces 3 tex
Resolution
1
Vertices
5,067
Faces
3,717
Height
0.1161
Proxies
1

Proxies (1)

  • dz\weapons\attachments\optics\optic_puscope

Named selections (7)

  • boltbody
  • bolthandle
  • bullet
  • bullet1
  • camo
  • trigger
  • zbytek

Textures

  • dz\weapons\attachments\data\mosinclip_co.paa
  • dz\weapons\attachments\data\puscope_co.paa
  • dz\weapons\firearms\mosin9130\data\mosin_sawn_co.paa

Materials

  • dz\weapons\attachments\data\mosinclip.rvmat
  • dz\weapons\attachments\data\puscope.rvmat
  • dz\weapons\firearms\mosin9130\data\mosin_sawn.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 2,378 verts 1,634 faces 3 tex
Resolution
2
Vertices
2,378
Faces
1,634
Height
0.1161
Proxies
1

Proxies (1)

  • dz\weapons\attachments\optics\optic_puscope

Named selections (6)

  • boltbody
  • bolthandle
  • bullet
  • camo
  • trigger
  • zbytek

Textures

  • dz\weapons\attachments\data\mosinclip_co.paa
  • dz\weapons\attachments\data\puscope_co.paa
  • dz\weapons\firearms\mosin9130\data\mosin_sawn_co.paa

Materials

  • dz\weapons\attachments\data\mosinclip.rvmat
  • dz\weapons\attachments\data\puscope.rvmat
  • dz\weapons\firearms\mosin9130\data\mosin_sawn.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,395 verts 922 faces 2 tex
Resolution
3
Vertices
1,395
Faces
922
Height
0.1158
Proxies
1

Proxies (1)

  • dz\weapons\attachments\optics\optic_puscope

Named selections (5)

  • boltbody
  • bolthandle
  • camo
  • trigger
  • zbytek

Textures

  • dz\weapons\attachments\data\puscope_co.paa
  • dz\weapons\firearms\mosin9130\data\mosin_sawn_co.paa

Materials

  • dz\weapons\attachments\data\puscope.rvmat
  • dz\weapons\firearms\mosin9130\data\mosin_sawn.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 799 verts 521 faces 2 tex
Resolution
4
Vertices
799
Faces
521
Height
0.1158
Proxies
1

Proxies (1)

  • dz\weapons\attachments\optics\optic_puscope

Named selections (4)

  • boltbody
  • bolthandle
  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\puscope_co.paa
  • dz\weapons\firearms\mosin9130\data\mosin_sawn_co.paa

Materials

  • dz\weapons\attachments\data\puscope.rvmat
  • dz\weapons\firearms\mosin9130\data\mosin_sawn.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 333 verts 194 faces 1 tex
Resolution
5
Vertices
333
Faces
194
Height
0.1138
Proxies
1

Proxies (1)

  • dz\weapons\attachments\optics\optic_puscope

Named selections (4)

  • boltbody
  • bolthandle
  • camo
  • zbytek

Textures

  • dz\weapons\firearms\mosin9130\data\mosin_sawn_co.paa

Materials

  • dz\weapons\firearms\mosin9130\data\mosin_sawn.rvmat

Named properties (1)

Name Value
lodnoshadow 1
6.000 165 verts 102 faces 1 tex
Resolution
6
Vertices
165
Faces
102
Height
0.1138
Proxies
1

Proxies (1)

  • dz\weapons\attachments\optics\optic_puscope

Named selections (4)

  • boltbody
  • bolthandle
  • camo
  • zbytek

Textures

  • dz\weapons\firearms\mosin9130\data\mosin_sawn_co.paa

Materials

  • dz\weapons\firearms\mosin9130\data\mosin_sawn.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 5,631 verts 3,997 faces 3 tex
Resolution
1100
Vertices
5,631
Faces
3,997
Height
0.1161
Proxies
1

Proxies (1)

  • dz\weapons\attachments\optics\optic_puscope

Named selections (7)

  • boltbody
  • bolthandle
  • bullet
  • bullet1
  • camo
  • trigger
  • zbytek

Textures

  • dz\weapons\attachments\data\mosinclip_co.paa
  • dz\weapons\attachments\data\puscope_co.paa
  • dz\weapons\firearms\mosin9130\data\mosin_sawn_co.paa

Materials

  • dz\weapons\attachments\data\mosinclip.rvmat
  • dz\weapons\attachments\data\puscope.rvmat
  • dz\weapons\firearms\mosin9130\data\mosin_sawn.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1343

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 38 verts 7 faces 0 tex
Resolution
9.999999869911E+14
Vertices
38
Faces
7
Height
0.6644
Proxies
1

Proxies (1)

  • dz\weapons\attachments\optics\optic_puscope

Named properties (3)

Name Value
lodnoshadow 1
autocenter 0
ilot: lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1382

Named selections (1)

  • component01
Fire Geometry 19 verts 13 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
19
Faces
13
Height
0.1074
Proxies
1

Proxies (1)

  • dz\weapons\attachments\optics\optic_puscope

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgSkeletons
{
	class Mosin9130
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"magazine", "",
			"trigger", "",
			"rotation_b", "",
			"rotation_a", "rotation_b",
			"bullet", "",
			"bullet1", "",
			"boltbodys", "",
			"boltbody", "",
			"bolthandle", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class mosin_sawn: Default
	{
		SkeletonName = "Mosin9130";
		Sections[] =
		{
			"camo",
			"zbytek",
			"bullet"
		};
	};
};
CfgSkeletons · Mosin9130 9
BoneParent
magazine —
trigger —
rotation_b —
rotation_a rotation_b
bullet —
bullet1 —
boltbodys —
boltbody —
bolthandle —
CfgModels · mosin_sawn 3
  • camo
  • zbytek
  • bullet
Proxies 1
  • dz\weapons\attachments\optics\optic_puscope
Textures 3
  • dz\weapons\attachments\data\mosinclip_co.paa
  • dz\weapons\attachments\data\puscope_co.paa
  • dz\weapons\firearms\mosin9130\data\mosin_sawn_co.paa
Materials 4
  • dz\data\data\penetration\wood.rvmat
  • dz\weapons\attachments\data\mosinclip.rvmat
  • dz\weapons\attachments\data\puscope.rvmat
  • dz\weapons\firearms\mosin9130\data\mosin_sawn.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\firearms\mosin9130\mosin_sawn.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\firearms\mosin9130\mosin_sawn.p3d — use the copy button in the page header to paste it elsewhere.