Overview
SG5-K
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
7,785
Faces
4,496
Textures
2
Materials
5
Proxies
7
Size (X × Y × Z)
2.000 × 0.760 × 1.200 m

CfgModels · MP5K — Sections

  • magazine
  • camo
  • zbytek
  • bullet
  • hide_barrel

ODOL v54 · 245,205 bytes · Skeleton bones: 8 · Sections: 5

ODOL Flags 37

Size

size_x
2.000 m
size_y
0.760 m
size_z
1.200 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.724342465
geometrysphere
0.170961872
sbsource
Visual
shadowoffset
—
minshadow
8

Mass

mass
5
massreciprocal
0.200000003
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.276926041, -0.291140199, -0.200000003
bboxmaxposition
1.723074675, 0.468975097, 1.000090957
bboxminvisual
-0.276926041, -0.291140199, -0.200000003
bboxmaxvisual
1.723074675, 0.468975097, 1.000090957

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.030397423, 0.030901385, 0.000008447
centerofmass
-0.030397419, 0.054132342, 0.000008447
aimingcenter
-0.030397423, 0.030901385, 0.000008447

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
0.000 4,229 verts 2,534 faces 2 tex
Resolution
0
Vertices
4,229
Faces
2,534
Height
0.5627
Proxies
7

Proxies (7)

  • dz\weapons\attachments\light\weaponlight_universal
  • dz\weapons\attachments\magazine\magazine_mp5_30rnd
  • dz\weapons\attachments\muzzle\mp5k_compensator
  • dz\weapons\attachments\optics\optic_m4_carryhandle
  • dz\weapons\attachments\support\buttstock_mp5k_stock
  • dz\weapons\attachments\support\handguard_mp5k_rail
  • dz\weapons\attachments\muzzle\suppressor_45acp

Named selections (11)

  • bolt
  • bullet
  • camo
  • charging
  • firemode
  • hide_barrel
  • mag_release
  • magazine
  • recoil
  • trigger
  • zbytek

Textures

  • dz\weapons\ammunition\data\9mm_loose_co.paa
  • dz\weapons\firearms\mp5\data\mp5k_body_co.paa

Materials

  • dz\weapons\ammunition\data\45cal_loose.rvmat
  • dz\weapons\firearms\mp5\data\mp5k_body.rvmat

Named properties (2)

Name Value
lodnoshadow 1
ilot: lodnoshadow 1
1.000 2,004 verts 1,100 faces 1 tex
Resolution
1
Vertices
2,004
Faces
1,100
Height
0.5617
Proxies
7

Proxies (7)

  • dz\weapons\attachments\light\weaponlight_universal
  • dz\weapons\attachments\magazine\magazine_mp5_30rnd
  • dz\weapons\attachments\muzzle\mp5k_compensator
  • dz\weapons\attachments\optics\optic_m4_carryhandle
  • dz\weapons\attachments\support\buttstock_mp5k_stock
  • dz\weapons\attachments\support\handguard_mp5k_rail
  • dz\weapons\attachments\muzzle\suppressor_45acp

Named selections (9)

  • bolt
  • camo
  • charging
  • firemode
  • mag_release
  • magazine
  • recoil
  • trigger
  • zbytek

Textures

  • dz\weapons\firearms\mp5\data\mp5k_body_co.paa

Materials

  • dz\weapons\firearms\mp5\data\mp5k_body.rvmat

Named properties (2)

Name Value
lodnoshadow 1
ilot: lodnoshadow 1
2.000 1,003 verts 572 faces 1 tex
Resolution
2
Vertices
1,003
Faces
572
Height
0.5617
Proxies
7

Proxies (7)

  • dz\weapons\attachments\light\weaponlight_universal
  • dz\weapons\attachments\magazine\magazine_mp5_30rnd
  • dz\weapons\attachments\muzzle\mp5k_compensator
  • dz\weapons\attachments\optics\optic_m4_carryhandle
  • dz\weapons\attachments\support\buttstock_mp5k_stock
  • dz\weapons\attachments\support\handguard_mp5k_rail
  • dz\weapons\attachments\muzzle\suppressor_45acp

Named selections (6)

  • bolt
  • camo
  • charging
  • magazine
  • recoil
  • zbytek

Textures

  • dz\weapons\firearms\mp5\data\mp5k_body_co.paa

Materials

  • dz\weapons\firearms\mp5\data\mp5k_body.rvmat

Named properties (2)

Name Value
lodnoshadow 1
ilot: lodnoshadow 1
3.000 458 verts 244 faces 1 tex
Resolution
3
Vertices
458
Faces
244
Height
0.5617
Proxies
7

Proxies (7)

  • dz\weapons\attachments\light\weaponlight_universal
  • dz\weapons\attachments\magazine\magazine_mp5_30rnd
  • dz\weapons\attachments\muzzle\mp5k_compensator
  • dz\weapons\attachments\optics\optic_m4_carryhandle
  • dz\weapons\attachments\support\buttstock_mp5k_stock
  • dz\weapons\attachments\support\handguard_mp5k_rail
  • dz\weapons\attachments\muzzle\suppressor_45acp

Named selections (6)

  • bolt
  • camo
  • charging
  • magazine
  • recoil
  • zbytek

Textures

  • dz\weapons\firearms\mp5\data\mp5k_body_co.paa

Materials

  • dz\weapons\firearms\mp5\data\mp5k_body.rvmat

Named properties (2)

Name Value
lodnoshadow 1
ilot: lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1508

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 28 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
28
Faces
6
Height
0.4287

Named properties (3)

Name Value
autocenter 0
lodnoshadow 1
ilot: lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.2291

Named selections (1)

  • component01
Fire Geometry 47 verts 28 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
47
Faces
28
Height
0.5650
Proxies
7

Proxies (7)

  • dz\weapons\attachments\light\weaponlight_universal
  • dz\weapons\attachments\magazine\magazine_mp5_30rnd
  • dz\weapons\attachments\muzzle\mp5k_compensator
  • dz\weapons\attachments\optics\optic_m4_carryhandle
  • dz\weapons\attachments\support\buttstock_mp5k_stock
  • dz\weapons\attachments\support\handguard_mp5k_rail
  • dz\weapons\attachments\muzzle\suppressor_45acp

Named selections (3)

  • hide_barrel
  • magazine
  • recoil

Materials

  • dz\data\data\penetration\armor_30mm_plate.rvmat
  • dz\data\data\penetration\armor_5mm_plate.rvmat
  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgSkeletons
{
	class mp5k
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"magazine", "",
			"trigger", "",
			"recoil", "",
			"bolt", "recoil",
			"charging", "recoil",
			"mag_release", "recoil",
			"firemode", "recoil",
			"bullet", "recoil"
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class MP5K: Default
	{
		SkeletonName = "mp5k";
		Sections[] =
		{
			"magazine",
			"camo",
			"zbytek",
			"bullet",
			"hide_barrel"
		};
	};
};
CfgSkeletons · mp5k 8
BoneParent
magazine —
trigger —
recoil —
bolt recoil
charging recoil
mag_release recoil
firemode recoil
bullet recoil
CfgModels · MP5K 5
  • magazine
  • camo
  • zbytek
  • bullet
  • hide_barrel
Proxies 7
  • dz\weapons\attachments\light\weaponlight_universal
  • dz\weapons\attachments\magazine\magazine_mp5_30rnd
  • dz\weapons\attachments\muzzle\mp5k_compensator
  • dz\weapons\attachments\muzzle\suppressor_45acp
  • dz\weapons\attachments\optics\optic_m4_carryhandle
  • dz\weapons\attachments\support\buttstock_mp5k_stock
  • dz\weapons\attachments\support\handguard_mp5k_rail
Textures 2
  • dz\weapons\ammunition\data\9mm_loose_co.paa
  • dz\weapons\firearms\mp5\data\mp5k_body_co.paa
Materials 5
  • dz\data\data\penetration\armor_30mm_plate.rvmat
  • dz\data\data\penetration\armor_5mm_plate.rvmat
  • dz\data\data\penetration\plastic.rvmat
  • dz\weapons\ammunition\data\45cal_loose.rvmat
  • dz\weapons\firearms\mp5\data\mp5k_body.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\firearms\mp5\mp5k.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\firearms\MP5\MP5K.p3d — use the copy button in the page header to paste it elsewhere.