Overview
SK 59/66
Preview courtesy of Sam's Object Finder
LODs
11
Vertices
33,337
Faces
19,228
Textures
4
Materials
6
Proxies
4
Size (X × Y × Z)
1.427 × 0.280 × 0.732 m

CfgModels · SKS — Sections

  • bolt
  • zbytek
  • camoground
  • bullet
  • clip_rounds
  • clip
  • hide_barrel

ODOL v54 · 1,019,714 bytes · Skeleton bones: 12 · Sections: 7

ODOL Flags 37

Size

size_x
1.427 m
size_y
0.280 m
size_z
0.732 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.991044998
geometrysphere
0.57113266
sbsource
Visual
shadowoffset
—
minshadow
11

Mass

mass
5
massreciprocal
0.200000003
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.986593306, -0.034851305, -0.199475899
bboxmaxposition
0.440699309, 0.24465397, 0.532908618
bboxminvisual
-0.986593306, -0.034851305, -0.199475899
bboxmaxvisual
0.440699309, 0.24465397, 0.532908618

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.158861145, 0.057242788, 0.003945975
centerofmass
-0.159174785, 0.08291164, 0.003945975
aimingcenter
-0.158861145, 0.057242788, 0.003945975

ByteIndices

memory
8
geometry
7
geometryfire
10
geometryview
9
Level of Detail 11
0.000 10,049 verts 5,780 faces 4 tex
Resolution
0
Vertices
10,049
Faces
5,780
Height
0.2779
Proxies
4

Proxies (4)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\muzzle\bayonet_sks
  • dz\weapons\attachments\optics\optic_puscope
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (7)

  • bolt
  • bullet
  • camoground
  • clip
  • clip_rounds
  • trigger
  • zbytek

Textures

  • dz\weapons\ammunition\data\762x39_co.paa
  • dz\weapons\attachments\data\puscope_co.paa
  • dz\weapons\firearms\sks\data\sks_co.paa
  • dz\weapons\firearms\sks\data\sks_interior_co.paa

Materials

  • dz\weapons\ammunition\data\762x39.rvmat
  • dz\weapons\attachments\data\puscope.rvmat
  • dz\weapons\firearms\sks\data\sks.rvmat
  • dz\weapons\firearms\sks\data\sks_interior.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 5,028 verts 2,993 faces 3 tex
Resolution
1
Vertices
5,028
Faces
2,993
Height
0.2774
Proxies
4

Proxies (4)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\muzzle\bayonet_sks
  • dz\weapons\attachments\optics\optic_puscope
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (7)

  • bolt
  • bullet
  • camoground
  • clip
  • clip_rounds
  • trigger
  • zbytek

Textures

  • dz\weapons\ammunition\data\762x39_co.paa
  • dz\weapons\attachments\data\puscope_co.paa
  • dz\weapons\firearms\sks\data\sks_co.paa

Materials

  • dz\weapons\ammunition\data\762x39.rvmat
  • dz\weapons\attachments\data\puscope.rvmat
  • dz\weapons\firearms\sks\data\sks.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 2,588 verts 1,424 faces 3 tex
Resolution
2
Vertices
2,588
Faces
1,424
Height
0.2774
Proxies
4

Proxies (4)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\muzzle\bayonet_sks
  • dz\weapons\attachments\optics\optic_puscope
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (7)

  • bolt
  • bullet
  • camoground
  • clip
  • clip_rounds
  • trigger
  • zbytek

Textures

  • dz\weapons\ammunition\data\762x39_co.paa
  • dz\weapons\attachments\data\puscope_co.paa
  • dz\weapons\firearms\sks\data\sks_co.paa

Materials

  • dz\weapons\ammunition\data\762x39.rvmat
  • dz\weapons\attachments\data\puscope.rvmat
  • dz\weapons\firearms\sks\data\sks.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,260 verts 668 faces 2 tex
Resolution
3
Vertices
1,260
Faces
668
Height
0.2774
Proxies
4

Proxies (4)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\muzzle\bayonet_sks
  • dz\weapons\attachments\optics\optic_puscope
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (3)

  • bolt
  • camoground
  • zbytek

Textures

  • dz\weapons\attachments\data\puscope_co.paa
  • dz\weapons\firearms\sks\data\sks_co.paa

Materials

  • dz\weapons\attachments\data\puscope.rvmat
  • dz\weapons\firearms\sks\data\sks.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 643 verts 343 faces 2 tex
Resolution
4
Vertices
643
Faces
343
Height
0.2774
Proxies
4

Proxies (4)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\muzzle\bayonet_sks
  • dz\weapons\attachments\optics\optic_puscope
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (3)

  • bolt
  • camoground
  • zbytek

Textures

  • dz\weapons\attachments\data\puscope_co.paa
  • dz\weapons\firearms\sks\data\sks_co.paa

Materials

  • dz\weapons\attachments\data\puscope.rvmat
  • dz\weapons\firearms\sks\data\sks.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 274 verts 146 faces 1 tex
Resolution
5
Vertices
274
Faces
146
Height
0.2774
Proxies
4

Proxies (4)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\muzzle\bayonet_sks
  • dz\weapons\attachments\optics\optic_puscope
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\weapons\firearms\sks\data\sks_co.paa

Materials

  • dz\weapons\firearms\sks\data\sks.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 13,420 verts 7,837 faces 4 tex
Resolution
1100
Vertices
13,420
Faces
7,837
Height
0.2779
Proxies
4

Proxies (4)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\muzzle\bayonet_sks
  • dz\weapons\attachments\optics\optic_puscope
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (8)

  • bolt
  • bullet
  • camoground
  • clip
  • clip_rounds
  • hide_barrel
  • trigger
  • zbytek

Textures

  • dz\weapons\ammunition\data\762x39_co.paa
  • dz\weapons\attachments\data\puscope_co.paa
  • dz\weapons\firearms\sks\data\sks_co.paa
  • dz\weapons\firearms\sks\data\sks_interior_co.paa

Materials

  • dz\weapons\ammunition\data\762x39.rvmat
  • dz\weapons\attachments\data\puscope.rvmat
  • dz\weapons\firearms\sks\data\sks.rvmat
  • dz\weapons\firearms\sks\data\sks_interior.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1776

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 28 verts 8 faces 0 tex
Resolution
9.999999869911E+14
Vertices
28
Faces
8
Height
0.2199
Proxies
2

Proxies (2)

  • dz\weapons\attachments\muzzle\bayonet_sks
  • dz\weapons\attachments\optics\optic_puscope

Named properties (1)

Name Value
autocenter 0
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1776

Named selections (1)

  • component01
Fire Geometry 31 verts 17 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
31
Faces
17
Height
0.2698
Proxies
4

Proxies (4)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\muzzle\bayonet_sks
  • dz\weapons\attachments\optics\optic_puscope
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\wood.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgSkeletons
{
	class SKS
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"magazine", "",
			"trigger", "",
			"bolt", "",
			"bullet_cover", "",
			"aimpoint_cover", "",
			"aimpoint_cover02", "",
			"charging_handle", "",
			"firemode", "",
			"misc_cover", "",
			"bullet", "",
			"clip_rounds", "",
			"clip", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class SKS: Default
	{
		SkeletonName = "SKS";
		Sections[] =
		{
			"bolt",
			"zbytek",
			"camoground",
			"bullet",
			"clip_rounds",
			"clip",
			"hide_barrel"
		};
	};
};
CfgSkeletons · SKS 12
BoneParent
magazine —
trigger —
bolt —
bullet_cover —
aimpoint_cover —
aimpoint_cover02 —
charging_handle —
firemode —
misc_cover —
bullet —
clip_rounds —
clip —
CfgModels · SKS 7
  • bolt
  • zbytek
  • camoground
  • bullet
  • clip_rounds
  • clip
  • hide_barrel
Proxies 4
  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\muzzle\bayonet_sks
  • dz\weapons\attachments\optics\optic_puscope
  • dz\weapons\attachments\support\ghillie_wrap
Textures 4
  • dz\weapons\ammunition\data\762x39_co.paa
  • dz\weapons\attachments\data\puscope_co.paa
  • dz\weapons\firearms\sks\data\sks_co.paa
  • dz\weapons\firearms\sks\data\sks_interior_co.paa
Materials 6
  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\weapons\ammunition\data\762x39.rvmat
  • dz\weapons\attachments\data\puscope.rvmat
  • dz\weapons\firearms\sks\data\sks.rvmat
  • dz\weapons\firearms\sks\data\sks_interior.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\firearms\sks\sks.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\firearms\SKS\SKS.p3d — use the copy button in the page header to paste it elsewhere.