Overview
VS-89
Preview courtesy of Sam's Object Finder
LODs
11
Vertices
39,796
Faces
29,300
Textures
3
Materials
4
Proxies
5
Size (X × Y × Z)
2.042 × 0.588 × 1.690 m

CfgModels · sv98 — Sections

  • carryhandle
  • bullet
  • magazine
  • camo_metal
  • camo_wood
  • hide_barrel

ODOL v54 · 1,254,035 bytes · Skeleton bones: 5 · Sections: 6

ODOL Flags 37

Size

size_x
2.042 m
size_y
0.588 m
size_z
1.690 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.324052215
geometrysphere
0.645068288
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
6.999999046
massreciprocal
0.142857164
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.859497964, -0.051789895, -1.00056994
bboxmaxposition
1.182428479, 0.536508679, 0.689721584
bboxminvisual
-0.859497964, -0.051789895, -1.00056994
bboxmaxvisual
1.182428479, 0.536508679, 0.689721584

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.214295805, 0.101836734, -0.050210234
centerofmass
-0.160183996, 0.088256523, -0.00106623
aimingcenter
-0.214295805, 0.101836734, -0.050210234

ByteIndices

memory
8
geometry
7
geometryfire
10
geometryview
9
Level of Detail 11
1.000 13,387 verts 10,422 faces 3 tex
Resolution
1
Vertices
13,387
Faces
10,422
Height
0.5818
Proxies
5

Proxies (5)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_sv98_10rnd
  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\attachments\support\bipod_atlas
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (8)

  • boltbody
  • bolthandle
  • bullet
  • camo_metal
  • camo_wood
  • carryhandle
  • magazine
  • trigger

Textures

  • dz\weapons\attachments\data\mosinclip_co.paa
  • dz\weapons\firearms\sv98\data\sv98_metal_co.paa
  • dz\weapons\firearms\sv98\data\sv98_wood_co.paa

Materials

  • dz\weapons\attachments\data\mosinclip.rvmat
  • dz\weapons\firearms\sv98\data\sv98_metal.rvmat
  • dz\weapons\firearms\sv98\data\sv98_wood.rvmat
2.000 6,802 verts 4,659 faces 3 tex
Resolution
2
Vertices
6,802
Faces
4,659
Height
0.5818
Proxies
5

Proxies (5)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_sv98_10rnd
  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\attachments\support\bipod_atlas
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (8)

  • boltbody
  • bolthandle
  • bullet
  • camo_metal
  • camo_wood
  • carryhandle
  • magazine
  • trigger

Textures

  • dz\weapons\attachments\data\mosinclip_co.paa
  • dz\weapons\firearms\sv98\data\sv98_metal_co.paa
  • dz\weapons\firearms\sv98\data\sv98_wood_co.paa

Materials

  • dz\weapons\attachments\data\mosinclip.rvmat
  • dz\weapons\firearms\sv98\data\sv98_metal.rvmat
  • dz\weapons\firearms\sv98\data\sv98_wood.rvmat
3.000 3,376 verts 2,186 faces 2 tex
Resolution
3
Vertices
3,376
Faces
2,186
Height
0.5814
Proxies
5

Proxies (5)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_sv98_10rnd
  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\attachments\support\bipod_atlas
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (7)

  • boltbody
  • bolthandle
  • camo_metal
  • camo_wood
  • carryhandle
  • magazine
  • trigger

Textures

  • dz\weapons\firearms\sv98\data\sv98_metal_co.paa
  • dz\weapons\firearms\sv98\data\sv98_wood_co.paa

Materials

  • dz\weapons\firearms\sv98\data\sv98_metal.rvmat
  • dz\weapons\firearms\sv98\data\sv98_wood.rvmat
4.000 1,535 verts 891 faces 2 tex
Resolution
4
Vertices
1,535
Faces
891
Height
0.5821
Proxies
5

Proxies (5)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_sv98_10rnd
  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\attachments\support\bipod_atlas
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (5)

  • bolthandle
  • camo_metal
  • camo_wood
  • carryhandle
  • magazine

Textures

  • dz\weapons\firearms\sv98\data\sv98_metal_co.paa
  • dz\weapons\firearms\sv98\data\sv98_wood_co.paa

Materials

  • dz\weapons\firearms\sv98\data\sv98_metal.rvmat
  • dz\weapons\firearms\sv98\data\sv98_wood.rvmat
5.000 804 verts 475 faces 2 tex
Resolution
5
Vertices
804
Faces
475
Height
0.5821
Proxies
5

Proxies (5)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_sv98_10rnd
  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\attachments\support\bipod_atlas
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (5)

  • bolthandle
  • camo_metal
  • camo_wood
  • carryhandle
  • magazine

Textures

  • dz\weapons\firearms\sv98\data\sv98_metal_co.paa
  • dz\weapons\firearms\sv98\data\sv98_wood_co.paa

Materials

  • dz\weapons\firearms\sv98\data\sv98_metal.rvmat
  • dz\weapons\firearms\sv98\data\sv98_wood.rvmat
6.000 339 verts 191 faces 2 tex
Resolution
6
Vertices
339
Faces
191
Height
0.5811
Proxies
5

Proxies (5)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_sv98_10rnd
  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\attachments\support\bipod_atlas
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (4)

  • bolthandle
  • camo_metal
  • camo_wood
  • carryhandle

Textures

  • dz\weapons\firearms\sv98\data\sv98_metal_co.paa
  • dz\weapons\firearms\sv98\data\sv98_wood_co.paa

Materials

  • dz\weapons\firearms\sv98\data\sv98_metal.rvmat
  • dz\weapons\firearms\sv98\data\sv98_wood.rvmat
View-Pilot 13,455 verts 10,422 faces 3 tex
Resolution
1100
Vertices
13,455
Faces
10,422
Height
0.5818
Proxies
5

Proxies (5)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_sv98_10rnd
  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\attachments\support\bipod_atlas
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (9)

  • boltbody
  • bolthandle
  • bullet
  • camo_metal
  • camo_wood
  • carryhandle
  • hide_barrel
  • magazine
  • trigger

Textures

  • dz\weapons\attachments\data\mosinclip_co.paa
  • dz\weapons\firearms\sv98\data\sv98_metal_co.paa
  • dz\weapons\firearms\sv98\data\sv98_wood_co.paa

Materials

  • dz\weapons\attachments\data\mosinclip.rvmat
  • dz\weapons\firearms\sv98\data\sv98_metal.rvmat
  • dz\weapons\firearms\sv98\data\sv98_wood.rvmat
Geometry 16 verts 11 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
11
Height
0.2915
Proxies
2

Proxies (2)

  • dz\weapons\attachments\magazine\magazine_sv98_10rnd
  • dz\weapons\attachments\optics\optic_acog

Named selections (1)

  • magazine

Named properties (1)

Name Value
autocenter 0
Memory 24 verts 7 faces 0 tex
Resolution
9.999999869911E+14
Vertices
24
Faces
7
Height
0.2106
Proxies
1

Proxies (1)

  • dz\weapons\attachments\optics\optic_acog
View Geometry 11 verts 7 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
11
Faces
7
Height
0.1923
Proxies
1

Proxies (1)

  • dz\weapons\attachments\optics\optic_acog

Named selections (1)

  • component01
Fire Geometry 47 verts 29 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
47
Faces
29
Height
0.5793
Proxies
3

Proxies (3)

  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\attachments\support\bipod_atlas
  • dz\weapons\attachments\support\ghillie_wrap

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgSkeletons
{
	class sv98
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"magazine", "",
			"trigger", "",
			"bullet", "",
			"boltbody", "",
			"bolthandle", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class sv98: Default
	{
		SkeletonName = "sv98";
		Sections[] =
		{
			"carryhandle",
			"bullet",
			"magazine",
			"camo_metal",
			"camo_wood",
			"hide_barrel"
		};
	};
};
CfgSkeletons · sv98 5
BoneParent
magazine —
trigger —
bullet —
boltbody —
bolthandle —
CfgModels · sv98 6
  • carryhandle
  • bullet
  • magazine
  • camo_metal
  • camo_wood
  • hide_barrel
Proxies 5
  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\magazine\magazine_sv98_10rnd
  • dz\weapons\attachments\optics\optic_acog
  • dz\weapons\attachments\support\bipod_atlas
  • dz\weapons\attachments\support\ghillie_wrap
Textures 3
  • dz\weapons\attachments\data\mosinclip_co.paa
  • dz\weapons\firearms\sv98\data\sv98_metal_co.paa
  • dz\weapons\firearms\sv98\data\sv98_wood_co.paa
Materials 4
  • dz\data\data\penetration\wood.rvmat
  • dz\weapons\attachments\data\mosinclip.rvmat
  • dz\weapons\firearms\sv98\data\sv98_metal.rvmat
  • dz\weapons\firearms\sv98\data\sv98_wood.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\firearms\sv98\sv98.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\firearms\sv98\sv98.p3d — use the copy button in the page header to paste it elsewhere.